Where Bright stands
All seasons · Mid · Domestic games
Liu Jin-Chao刘锦超
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 43 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 66 games without a complete snapshot are excluded.
Explore Bright’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 167 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 13 of 167 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 167 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 8.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 167 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 167 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 167 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 167 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 167 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 11.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 167 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 167 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2022 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Demacia Cup 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2021 · Summer | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 62.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| LDL 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2021 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LDL 2020 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LDL 2020 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 37.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| National Electronic Sports Tournament 2020 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
| LDL 2019 · Summer | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 55.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. |
| LPL 2019 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 18 Feb 2022 | LDL 2022 · Spring | Team PinnaclevsThunderTalk Gaming Young | Ryze | Loss | 2 / 4 / 3 |
| 16 Feb 2022 | LDL 2022 · Spring | Team PinnaclevsTEAM ORANGE | Twisted Fate | Loss | 3 / 1 / 4 |
| 14 Feb 2022 | LDL 2022 · Spring | Team PinnaclevsLGD Gaming Young Team | Syndra | Win | 1 / 2 / 7 |
| 12 Feb 2022 | LDL 2022 · Spring | Team PinnaclevsWeibo Gaming Youth Team | Galio | Loss | 0 / 2 / 2 |
| 20 Dec 2021 | Demacia Cup 2021 | Team PinnaclevsUltra Prime | Vex | Loss | 1 / 3 / 4 |
| 20 Dec 2021 | Demacia Cup 2021 | Team PinnaclevsWanZhen Esports Club | Seraphine | Win | 2 / 1 / 16 |
| 20 Dec 2021 | Demacia Cup 2021 | Team PinnaclevsEQX | Twisted Fate | Loss | 1 / 2 / 10 |
| 20 Dec 2021 | Demacia Cup 2021 | Team PinnaclevsAnyone's Legend | Zoe | Loss | 0 / 3 / 2 |
| 28 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsJoy Dream | Zoe | Loss | 5 / 1 / 9 |
| 28 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsJoy Dream | Syndra | Win | 1 / 1 / 7 |
| 28 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsJoy Dream | Twisted Fate | Loss | 1 / 4 / 3 |
| 28 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsJoy Dream | Corki | Win | 4 / 2 / 9 |
| 28 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsJoy Dream | Karma | Loss | 4 / 3 / 5 |
| 22 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsWanZhen Esports Club | Karma | Win | 3 / 0 / 12 |
| 20 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsOh My God Academy | Seraphine | Win | 3 / 0 / 10 |
| 18 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsFunPlus Phoenix Blaze | Syndra | Loss | 0 / 4 / 1 |
| 16 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsKaisa Gaming | Pantheon | Win | 3 / 0 / 8 |
| 14 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsUltra Prime Academy | Tryndamere | Loss | 2 / 4 / 1 |
| 12 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsJoy Dream | Ryze | Win | 5 / 1 / 7 |
| 7 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsEDG Youth Team | Pantheon | Win | 6 / 3 / 10 |
| 5 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsLGD Gaming Young Team | Zilean | Win | 3 / 0 / 12 |
| 3 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsSuning-S | Seraphine | Win | 5 / 2 / 10 |
| 1 Aug 2021 | LDL 2021 · Summer | Team PinnaclevsThunderTalk Gaming Young | Seraphine | Win | 2 / 2 / 20 |
| 30 Jul 2021 | LDL 2021 · Summer | Team PinnaclevsLNG Academy | Pantheon | Win | 5 / 0 / 8 |
| 28 Jul 2021 | LDL 2021 · Summer | Team PinnaclevsMAX | Renekton | Loss | 1 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 282 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.61 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 54.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 21.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −1,826 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2019–2022 · All seasons · 43 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|
| Zoe | 16 | ||||
| Corki | 13 | ||||
| Karma | 11 | ||||
| Galio | 10 | ||||
| Syndra | 10 | ||||
| Renekton | 7 | ||||
| Qiyana | 6 | ||||
| Seraphine | 6 | ||||
| All games | 58 | 45 | 60 | 4 | 167 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 4.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 33. Number of games won in this selection. Based on 60 of 60 games. | Losses: 27. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 55.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.58. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.20. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.20. Average assists per game. Based on 60 of 60 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.51. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.16. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.84. Average assists per game. Based on 45 of 45 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2019 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 31. Number of games won in this selection. Based on 58 of 58 games. | Losses: 27. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 53.4%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.26. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.98. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.05. Average assists per game. Based on 58 of 58 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Oh My God | 2 |
| LPL 2021 Spring Playoffs | Oh My God | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20212021 · LPL · Team Pinnacle | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.