Where Bolulu stands
All seasons · Mid · Domestic games
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 45 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bolulu’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 52 of 364 games in this selection. | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 30. Number of games won in this selection. Based on 52 of 52 games. | Losses: 22. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 44 of 364 games in this selection. | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 30. Number of games won in this selection. Based on 44 of 44 games. | Losses: 14. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 68.2%. The percentage of games won. Based on 44 of 44 games. | KDA: 8.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 31 of 364 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 21. Number of games won in this selection. Based on 31 of 31 games. | Losses: 10. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 21 of 364 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 14. Number of games won in this selection. Based on 21 of 21 games. | Losses: 7. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 364 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 14. Number of games won in this selection. Based on 19 of 19 games. | Losses: 5. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 13 of 364 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 364 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 364 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 12 of 364 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 364 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 887. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| TCL 2024 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| TCL 2024 · Winter | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| TCL Season Cup 2024 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| TCL Season Cup 2024 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 100.0%. The percentage of games won. Based on 11 of 11 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LCS 2023 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCS 2023 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| NACL 2023 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| TCL 2022 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 81.8%. The percentage of games won. Based on 22 of 22 games. | KDA: 9.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| TCL 2022 · Winter | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsNASR eSports Turkey | Series ↗ | Hwei | Win | 3 / 3 / 18 |
| 25 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsNASR eSports Turkey | Series ↗ | Ahri | Win | 3 / 1 / 8 |
| 25 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsNASR eSports Turkey | Series ↗ | Lissandra | Win | 3 / 3 / 13 |
| 22 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsBeşiktaş Esports | Series ↗ | Neeko | Win | 4 / 1 / 15 |
| 22 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsBeşiktaş Esports | Series ↗ | Ahri | Win | 4 / 2 / 14 |
| 16 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsBoostGate Esports | Series ↗ | Galio | Win | 0 / 4 / 20 |
| 16 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsBoostGate Esports | Series ↗ | Ahri | Win | 2 / 2 / 13 |
| 9 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsNASR eSports Turkey | Series ↗ | Syndra | Win | 9 / 2 / 15 |
| 9 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsNASR eSports Turkey | Series ↗ | Ahri | Win | 3 / 1 / 12 |
| 5 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsAthen Warrior | — | Neeko | Win | 8 / 1 / 12 |
| 5 Oct 2024 | TCL Season Cup 2024 | FUT EsportsvsAthen Warrior | — | Syndra | Win | 4 / 3 / 1 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsBK ROG Esports | Series ↗ | Annie | Loss | 1 / 6 / 2 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsBK ROG Esports | Series ↗ | Ezreal | Loss | 1 / 3 / 0 |
| 2 Aug 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsBK ROG Esports | Series ↗ | Corki | Loss | 0 / 2 / 2 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsTeam Refuse | Series ↗ | Ezreal | Win | 6 / 0 / 7 |
| 1 Aug 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsTeam Refuse | Series ↗ | Corki | Win | 3 / 1 / 10 |
| 31 Jul 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsZennIT | Series ↗ | Corki | Win | 4 / 1 / 7 |
| 31 Jul 2024 | EMEA Masters 2024 · Summer | FUT EsportsvsZennIT | Series ↗ | Tristana | Win | 7 / 2 / 4 |
| 29 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsDark Passage | Series ↗ | Lucian | Loss | 1 / 5 / 1 |
| 29 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsDark Passage | Series ↗ | Lucian | Loss | 3 / 6 / 5 |
| 29 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsDark Passage | Series ↗ | Ezreal | Win | 9 / 0 / 6 |
| 29 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsDark Passage | Series ↗ | Lucian | Win | 3 / 0 / 5 |
| 29 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsDark Passage | Series ↗ | Corki | Loss | 0 / 2 / 2 |
| 20 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsMisa Esports | Series ↗ | Ezreal | Win | 4 / 1 / 8 |
| 20 Jul 2024 | TCL 2024 · Summer | FUT EsportsvsMisa Esports | Series ↗ | Tristana | Win | 6 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 465 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.11 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 70.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 22.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +205 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 427 | 25.4 | 40 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.07 | 15.6 | 40 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 77.0 | 40 games · 123 peers |
| 2019 | Tier 1 | Damage share | 22.3% | 4.1 | 40 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +285 | 88.5 | 40 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.04 | 40.4 | 40 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 535 | 79.5 | 46 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.09 | 27.4 | 46 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.6% | 87.0 | 46 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.8% | 72.1 | 46 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +380 | 95.1 | 46 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.05 | 53.7 | 46 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 522 | 75.8 | 50 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.49 | 66.1 | 50 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 70.6% | 87.9 | 50 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.0% | 84.7 | 50 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +382 | 94.3 | 50 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.12 | 62.1 | 50 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 618 | 95.7 | 45 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.19 | 96.5 | 45 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.0% | 41.7 | 45 games · 116 peers |
| 2022 | Tier 1 | Damage share | 30.7% | 98.3 | 45 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +389 | 94.5 | 45 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.97 | 19.1 | 45 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 602 | 58.1 | 25 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.03 | 19.0 | 25 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 72.9% | 97.1 | 25 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.0% | 73.3 | 25 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −503 | 4.8 | 25 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.93 | 6.7 | 25 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. Season labels follow the competition season.
2016–2024 · All seasons · 45 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 52 | ||||||||
| Zoe | 44 | ||||||||
| Vel'Koz | 31 | ||||||||
| Galio | 21 | ||||||||
| Lissandra | 19 | ||||||||
| Corki | 13 | ||||||||
| Neeko | 13 | ||||||||
| Ryze | 13 | ||||||||
| All games | 10 | 10 | 61 | 58 | 60 | 45 | 52 | 68 | 364 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 41. Number of games won in this selection. Based on 68 of 68 games. | Losses: 27. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 60.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.46. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.34. Average deaths per game. Based on 68 of 68 games. | Assists / game: 7.07. Average assists per game. Based on 68 of 68 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 21. Number of games won in this selection. Based on 52 of 52 games. | Losses: 31. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 40.4%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.37. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.25. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.87. Average assists per game. Based on 52 of 52 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 31. Number of games won in this selection. Based on 45 of 45 games. | Losses: 14. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 68.9%. The percentage of games won. Based on 45 of 45 games. | KDA: 6.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.33. Average kills per game. Based on 45 of 45 games. | Deaths / game: 1.56. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.02. Average assists per game. Based on 45 of 45 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 41. Number of games won in this selection. Based on 60 of 60 games. | Losses: 19. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 68.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.80. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.68. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.58. Average assists per game. Based on 60 of 60 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2020 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 35. Number of games won in this selection. Based on 58 of 58 games. | Losses: 23. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.97. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.12. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.29. Average assists per game. Based on 58 of 58 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2019 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 43. Number of games won in this selection. Based on 61 of 61 games. | Losses: 18. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 70.5%. The percentage of games won. Based on 61 of 61 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.90. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.08. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.54. Average assists per game. Based on 61 of 61 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2018 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.00. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.10. Average assists per game. Based on 10 of 10 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2016 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 2.80. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.20. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.50. Average assists per game. Based on 10 of 10 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2023 Spring Playoffs | Immortals | 7 |
| LCS 2023 Championship | Immortals | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Galatasaray Esports | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20202020 · worlds · SuperMassive Esports | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · 1907 Fenerbahçe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2023 Championship2023 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.