Where Bjergsen stands
2023 · Mid · Domestic games
Søren Bjerg
All leagues · All positions
2023 · Mid · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bjergsen’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 9.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 28 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,068. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 16.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 28.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2023 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Taliyah | Loss | 4 / 2 / 8 |
| 25 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Zilean | Loss | 1 / 1 / 2 |
| 25 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Annie | Win | 3 / 0 / 7 |
| 25 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Viktor | Loss | 1 / 2 / 3 |
| 25 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Zilean | Win | 2 / 1 / 13 |
| 23 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Ahri | Loss | 2 / 2 / 4 |
| 23 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Orianna | Loss | 2 / 3 / 6 |
| 23 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Zilean | Loss | 0 / 2 / 3 |
| 18 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsCounter Logic Gaming | Series ↗ | Lissandra | Win | 4 / 0 / 14 |
| 18 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsEvil Geniuses | Series ↗ | Lissandra | Win | 2 / 2 / 13 |
| 18 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsImmortals | Series ↗ | Annie | Win | 5 / 0 / 11 |
| 16 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsEvil Geniuses | Series ↗ | Ahri | Win | 3 / 1 / 12 |
| 15 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsTSM | Series ↗ | Annie | Win | 2 / 4 / 17 |
| 11 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsDignitas | Series ↗ | Taliyah | Win | 5 / 0 / 7 |
| 10 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Azir | Win | 3 / 0 / 9 |
| 3 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsCounter Logic Gaming | Series ↗ | Gragas | Loss | 0 / 4 / 2 |
| 3 Mar 2023 | LCS 2023 · Spring | 100 ThievesvsCloud9 | Series ↗ | Aurelion Sol | Loss | 0 / 2 / 0 |
| 25 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsTeam Liquid | Series ↗ | Viktor | Win | 7 / 1 / 3 |
| 23 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Annie | Loss | 4 / 4 / 4 |
| 18 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsGolden Guardians | Series ↗ | Tristana | Loss | 2 / 3 / 0 |
| 17 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsCounter Logic Gaming | Series ↗ | Azir | Loss | 0 / 2 / 1 |
| 15 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsEvil Geniuses | Series ↗ | Azir | Loss | 2 / 3 / 3 |
| 10 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Taliyah | Loss | 2 / 5 / 4 |
| 10 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsTeam Liquid | Series ↗ | Taliyah | Win | 2 / 0 / 13 |
| 4 Feb 2023 | LCS 2023 · Spring | 100 ThievesvsTSM | Series ↗ | Zilean | Win | 4 / 0 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2023 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.52 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 74.2% | 95.0 | 63 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 613 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.54 | 80.9 | 70 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 75.1% | 97.9 | 70 games · 49 peers |
| 2014 | Tier 1 | Damage share | 32.0% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +300 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 664 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.54 | 82.5 | 55 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 77.5% | 99.0 | 55 games · 98 peers |
| 2015 | Tier 1 | Damage share | 36.1% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +495 | 100.0 | 55 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 603 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.71 | 76.6 | 78 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 73.9% | 91.3 | 77 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.4% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +316 | 96.6 | 78 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 585 | 77.4 | 104 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.94 | 78.7 | 104 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 73.4% | 91.0 | 104 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.6% | 64.2 | 104 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +296 | 91.5 | 104 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.40 | 19.0 | 104 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 523 | 68.1 | 64 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.62 | 83.7 | 65 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 79.3 | 65 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 56.3 | 64 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +211 | 83.0 | 64 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.91 | 4.2 | 64 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 486 | 63.9 | 59 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.70 | 64.8 | 59 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 66.5% | 71.3 | 59 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.3% | 56.6 | 59 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +142 | 72.1 | 59 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.92 | 10.6 | 59 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 488 | 50.8 | 71 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.77 | 81.5 | 71 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.2% | 71.5 | 71 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.8% | 55.7 | 71 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +121 | 70.5 | 71 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.90 | 8.1 | 71 games · 124 peers |
| 2022 | Tier 1 | Damage / min | 511 | 45.2 | 81 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.80 | 75.7 | 81 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.6% | 67.0 | 80 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.7% | 29.6 | 81 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +163 | 72.5 | 81 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.02 | 29.6 | 81 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 577 | 46.7 | 28 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.35 | 34.3 | 28 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.8% | 70.5 | 28 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.1% | 36.2 | 28 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −122 | 29.8 | 28 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 0.92 | 4.8 | 28 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2013–2023 · All seasons · 64 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Syndra | 81 | ||||||||||
| Azir | 52 | ||||||||||
| Orianna | 48 | ||||||||||
| Zilean | 48 | ||||||||||
| LeBlanc | 39 | ||||||||||
| Twisted Fate | 34 | ||||||||||
| Corki | 33 | ||||||||||
| Ahri | 31 | ||||||||||
| All games | 65 | 80 | 76 | 96 | 139 | 65 | 64 | 77 | 85 | 28 | 775 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 2.57. Average kills per game. Based on 28 of 28 games. | Deaths / game: 1.75. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.89. Average assists per game. Based on 28 of 28 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2022 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 53. Number of games won in this selection. Based on 85 of 85 games. | Losses: 32. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 62.4%. The percentage of games won. Based on 85 of 85 games. | KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.99. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.36. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.39. Average assists per game. Based on 85 of 85 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. |
| 2020 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.35. Average kills per game. Based on 77 of 77 games. | Deaths / game: 1.44. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.16. Average assists per game. Based on 77 of 77 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2019 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.02. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.61. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.00. Average assists per game. Based on 64 of 64 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.58. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.40. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.54. Average assists per game. Based on 65 of 65 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2017 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 92. Number of games won in this selection. Based on 139 of 139 games. | Losses: 47. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games. | KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 4.24. Average kills per game. Based on 139 of 139 games. | Deaths / game: 1.87. Average deaths per game. Based on 139 of 139 games. | Assists / game: 6.14. Average assists per game. Based on 139 of 139 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 139 games. Games without the required stats are excluded. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 139 of 139 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 67. Number of games won in this selection. Based on 96 of 96 games. | Losses: 29. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 69.8%. The percentage of games won. Based on 96 of 96 games. | KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 4.26. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.76. Average deaths per game. Based on 96 of 96 games. | Assists / game: 6.45. Average assists per game. Based on 96 of 96 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 45. Number of games won in this selection. Based on 76 of 76 games. | Losses: 31. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 59.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 4.86. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.29. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.58. Average assists per game. Based on 76 of 76 games. | Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2014 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 49. Number of games won in this selection. Based on 80 of 80 games. | Losses: 31. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 61.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 4.48. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.80. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.31. Average assists per game. Based on 80 of 80 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2013 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 33. Number of games won in this selection. Based on 65 of 65 games. | Losses: 32. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 50.8%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 5.52. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.08. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.40. Average assists per game. Based on 65 of 65 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 65 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 56 of 65 games. Games without the required stats are excluded. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 22 of 65 games. Games without the required stats are excluded. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 65 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international · 2 major honors
2 Domestic · 3 major honors
1 Domestic · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | TSM | 5 |
| LCS 2019 Spring Playoffs | TSM | 32 |
| LCS 2019 Summer Playoffs | TSM | 22 |
| LCS 2020 Spring Playoffs | TSM | 28 |
| LCS 2020 Summer Playoffs | TSM | 43 |
| LCS 2022 Lock In | Team Liquid | 13 |
| LCS 2022 Spring Playoffs | Team Liquid | 31 |
| LCS 2022 Championship | Team Liquid | 37 |
| LCS 2023 Spring Playoffs | 100 Thieves | 28 |
| NA LCS 2014 Spring Playoffs | TSM | 28 |
| NA LCS 2014 Summer Playoffs | TSM | 42 |
| NA LCS 2015 Spring Playoffs | TSM | 26 |
| NA LCS 2015 Summer Playoffs | TSM | 29 |
| NA LCS 2016 Spring Playoffs | TSM | 30 |
| NA LCS 2016 Summer Playoffs | TSM | 48 |
| NA LCS 2017 Spring Playoffs | TSM | 55 |
| NA LCS 2017 Summer Playoffs | TSM | 49 |
| NA Regional Finals 2018 | TSM | 6 |
| NA LCS 2018 Spring Playoffs | TSM | 24 |
| NA LCS 2018 Summer Playoffs | TSM | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Bjergsen.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Bjergsen.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. Bjergsen.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2015 · NA LCS Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. NA LCS Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
NA LCS Most Valuable Player · 2015 · NA LCS · na-lcs-2015-spring. Bjergsen.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2017 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Bjergsen.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Bjergsen.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Bjergsen.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 2 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Bjergsen.
regular · edition_role · selection: unknown. Base points 4; credited 2. Overlap: complement-half.
Original announcement ↗2016 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-summer. Bjergsen.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. Bjergsen.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-spring. Bjergsen.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2015 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Bjergsen.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2016 · LCS · na-lcs-2016-summer. Bjergsen.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2017 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2017 · LCS · na-lcs-2017-summer. Bjergsen.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LCS · na-lcs-2018-summer. Bjergsen.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 20 points. IEM Season 9 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Mid-Season Invitational 2015: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2013 · EU LCS 2013 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2013 · EU LCS 2013 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Team SoloMid | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team SoloMid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20172017 · worlds · TSM | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| worlds 20162016 · worlds · Team SoloMid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · TSM | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · TSM | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20152015 · worlds · Team SoloMid | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| worlds 20142014 · worlds · Team SoloMid | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2022 Lock In2022 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2022 Championship2022 · LCS · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| EU LCS 2013 Spring Playoffs2013 · EU LCS · Copenhagen Wolves | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Ninjas in Pyjamas | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2019 · LCS · lcs-2019-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 1st NA LCS All-Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: Expert vote.
|
| All-Pro 3rd teamsource ↗2018 · LCS · TSM · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 35 games played. Selection: unknown.
|
| 1st NA LCS All-Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2017 · LCS · TSM · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 49 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2016 · LCS · TSM · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|
| NA LCS Most Valuable Playersource ↗2015 · NA LCS · na-lcs-2015-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
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| 2nd All Pro Teamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
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