Where AnDa stands
All seasons · Jungle · Domestic games
Andy Hoang
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 47 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore AnDa’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 370 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 22. Number of games won in this selection. Based on 31 of 31 games. | Losses: 9. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 29 of 370 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 25 of 370 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 24 of 370 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 7.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 22 of 370 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 22 of 370 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 15. Number of games won in this selection. Based on 22 of 22 games. | Losses: 7. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 370 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 15. Number of games won in this selection. Based on 19 of 19 games. | Losses: 4. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 370 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 370 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 12. Number of games won in this selection. Based on 15 of 15 games. | Losses: 3. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 7.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 370 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 3. Number of games won in this selection. Based on 14 of 14 games. | Losses: 11. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2022 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCS Proving Grounds 2022 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Open Qualifier 2 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| BIG 2021 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 84.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 7.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| CU 2021 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 11.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCSA 2021 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LCS Proving Grounds 2021 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LCS Proving Grounds 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| RCL 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| UGP 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsFlyQuest Academy | Series ↗ | Trundle | Loss | 1 / 4 / 1 |
| 17 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsFlyQuest Academy | Series ↗ | Vi | Loss | 1 / 6 / 1 |
| 12 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsCincinnati Fear | Series ↗ | Wukong | Win | 5 / 2 / 6 |
| 12 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsCincinnati Fear | Series ↗ | Wukong | Loss | 0 / 3 / 4 |
| 11 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsCincinnati Fear | Series ↗ | Wukong | Win | 3 / 4 / 9 |
| 6 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsCLG Academy | Series ↗ | Jarvan IV | Loss | 1 / 4 / 5 |
| 5 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsCLG Academy | Series ↗ | Xin Zhao | Loss | 0 / 5 / 1 |
| 4 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsMaryville University | Series ↗ | Trundle | Win | 3 / 1 / 4 |
| 4 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsMaryville University | Series ↗ | Wukong | Loss | 1 / 2 / 4 |
| 3 Aug 2022 | LCS Proving Grounds 2022 · Summer | TSM AcademyvsMaryville University | Series ↗ | Poppy | Win | 2 / 0 / 6 |
| 30 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsGolden Guardians Academy | Series ↗ | Lee Sin | Loss | 1 / 5 / 2 |
| 29 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsGolden Guardians Academy | Series ↗ | Trundle | Win | 6 / 1 / 10 |
| 28 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsEvil Geniuses Academy | Series ↗ | Viego | Loss | 0 / 3 / 4 |
| 28 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsEvil Geniuses Academy | Series ↗ | Wukong | Win | 2 / 2 / 7 |
| 28 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsImmortals Academy | Series ↗ | Viego | Loss | 3 / 3 / 2 |
| 27 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsImmortals Academy | Series ↗ | Poppy | Win | 2 / 1 / 5 |
| 21 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsCLG Academy | Series ↗ | Wukong | Win | 4 / 1 / 9 |
| 21 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsCLG Academy | Series ↗ | Viego | Loss | 5 / 3 / 6 |
| 20 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsCloud9 Academy | Series ↗ | Trundle | Loss | 1 / 3 / 2 |
| 20 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsCloud9 Academy | Series ↗ | Viego | Loss | 1 / 2 / 1 |
| 15 Jul 2022 | LCSA 2022 · Summer | TSM Academyvs100 Thieves Academy | Series ↗ | Wukong | Win | 2 / 5 / 4 |
| 15 Jul 2022 | LCSA 2022 · Summer | TSM Academyvs100 Thieves Academy | Series ↗ | Udyr | Loss | 3 / 3 / 6 |
| 14 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsTeam Liquid Academy | Series ↗ | Trundle | Loss | 0 / 2 / 0 |
| 14 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsTeam Liquid Academy | Series ↗ | Poppy | Loss | 1 / 4 / 2 |
| 14 Jul 2022 | LCSA 2022 · Summer | TSM AcademyvsFlyQuest Academy | Series ↗ | Wukong | Win | 3 / 3 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 203 | 32.6 | 42 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.97 | 42.0 | 42 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.1% | 81.9 | 41 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.8% | 16.7 | 42 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −87 | 34.1 | 42 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.20 | 74.6 | 42 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 159 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.07 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 64.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 10.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −51 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.76 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
2014–2022 · All seasons · 47 recorded champions
| Champion | 2014 | 2015 | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Olaf | 31 | ||||||||
| Trundle | 29 | ||||||||
| Sejuani | 25 | ||||||||
| Nidalee | 24 | ||||||||
| Jarvan IV | 22 | ||||||||
| Udyr | 22 | ||||||||
| Elise | 19 | ||||||||
| Lee Sin | 16 | ||||||||
| All games | 5 | 5 | 32 | 57 | 47 | 50 | 143 | 31 | 370 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.26. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.90. Average deaths per game. Based on 31 of 31 games. | Assists / game: 6.10. Average assists per game. Based on 31 of 31 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2021 | Games: 143. Number of individual games played in this selection. Based on 143 of 143 games. | Wins: 94. Number of games won in this selection. Based on 143 of 143 games. | Losses: 49. Number of games lost in this selection. Based on 143 of 143 games. | Win rate: 65.7%. The percentage of games won. Based on 143 of 143 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games. | Kills / game: 3.58. Average kills per game. Based on 143 of 143 games. | Deaths / game: 2.20. Average deaths per game. Based on 143 of 143 games. | Assists / game: 7.68. Average assists per game. Based on 143 of 143 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 143 of 143 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 143 games. Games without the required stats are excluded. |
| 2020 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 29. Number of games won in this selection. Based on 50 of 50 games. | Losses: 21. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 58.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.36. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.00. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.36. Average assists per game. Based on 50 of 50 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 25. Number of games won in this selection. Based on 47 of 47 games. | Losses: 22. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.49. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.47. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.06. Average assists per game. Based on 47 of 47 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2018 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.11. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.28. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.11. Average assists per game. Based on 57 of 57 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2016 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 1.53. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.25. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.91. Average assists per game. Based on 32 of 32 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2015 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 4.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 297. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2014 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 0.60. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 2.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 291. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 37.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | 100 Thieves | 16 |
| NA LCS 2018 Spring Playoffs | FlyQuest | 16 |
| NA LCS 2018 Summer Playoffs | 100 Thieves | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · 100 Thieves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2019 Spring Playoffs2019 · LCS · 100 Thieves | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.