Where Alun stands
All seasons · Top · Domestic games
Liu Zhi-Yu刘志云
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 95 games without a complete snapshot are excluded.
Explore Alun’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 25 of 149 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 18. Number of games won in this selection. Based on 25 of 25 games. | Losses: 7. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 19 of 149 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 14 of 149 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 14 games. Games without the required stats are excluded. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 149 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 14 games. Games without the required stats are excluded. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 149 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 149 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 41.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 149 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 149 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 149 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 149 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2019 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 33 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 29 of 33 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LDL 2018 · Spring | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2018 · Spring - W | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 64.7%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LDL 2018 · Summer - W | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 61.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LDL 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LSPL 2017 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 21 Dec 2019 | Demacia Cup 2019 | LinGan e-SportsvsFunPlus Phoenix | Renekton | Win | 1 / 3 / 10 |
| 21 Dec 2019 | Demacia Cup 2019 | LinGan e-SportsvsVici Gaming | Renekton | Loss | 1 / 6 / 0 |
| 21 Dec 2019 | Demacia Cup 2019 | LinGan e-SportsvsTeam WE | Olaf | Loss | 0 / 4 / 0 |
| 21 Dec 2019 | Demacia Cup 2019 | LinGan e-SportsvsSuning | Yorick | Loss | 2 / 4 / 1 |
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Pantheon | Loss | 2 / 3 / 4 |
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Aatrox | Loss | 4 / 4 / 1 |
| 1 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsBilibili Gaming Junior | Jax | Loss | 9 / 4 / 4 |
| 1 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsBilibili Gaming Junior | Akali | Loss | 2 / 4 / 9 |
| 30 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsRoyal Club | Aatrox | Win | 0 / 1 / 7 |
| 30 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsRoyal Club | Pantheon | Win | 3 / 2 / 6 |
| 28 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsInvictus Gaming Young | Aatrox | Loss | 2 / 4 / 1 |
| 28 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsInvictus Gaming Young | Aatrox | Loss | 2 / 4 / 0 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Jayce | Loss | 1 / 3 / 5 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Jayce | Win | 6 / 0 / 7 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Renekton | Loss | 0 / 4 / 3 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Akali | Win | 3 / 4 / 3 |
| 17 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsJoy Dream | Jayce | Win | 4 / 1 / 3 |
| 17 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsJoy Dream | Akali | Win | 4 / 0 / 8 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Akali | Win | 6 / 0 / 6 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Renekton | Loss | 3 / 2 / 5 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Renekton | Win | 1 / 0 / 2 |
| 12 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsTeam WE Academy | Renekton | Win | 2 / 2 / 5 |
| 9 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsLegend Esport Gaming | Renekton | Win | 6 / 2 / 10 |
| 9 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsLegend Esport Gaming | Akali | Win | 1 / 2 / 3 |
| 3 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsVP Game | Renekton | Loss | 3 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | LSPL | Damage / min | 357 | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | CS / min | 7.11 | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Kill participation | 49.0% | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Damage share | 21.2% | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Damage / min | 412 | 46.7 | 77 games · 46 peers |
| 2018 | LDL | CS / min | 8.25 | 42.2 | 77 games · 46 peers |
| 2018 | LDL | Kill participation | 56.2% | 38.6 | 77 games · 45 peers |
| 2018 | LDL | Damage share | 19.5% | 13.3 | 77 games · 46 peers |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Damage / min | 435 | — | Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available. |
| 2019 | LDL | CS / min | 8.14 | 52.2 | 60 games · 47 peers |
| 2019 | LDL | Kill participation | 54.5% | 78.3 | 64 games · 47 peers |
| 2019 | LDL | Damage share | 23.3% | — | Not enough peer coverage: 29 of 47 players qualify (61.7%; 80% required). The player's actual value remains available. |
| 2019 | LDL | Gold diff @15 | +579 | — | Less than 80% valid observation coverage |
| 2019 | LDL | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded. Season labels follow the competition season.
2017–2019 · All seasons · 28 recorded champions
| Champion | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|
| Aatrox | 25 | |||
| Sion | 19 | |||
| Jayce | 14 | |||
| Olaf | 14 | |||
| Jax | 10 | |||
| Renekton | 9 | |||
| Yorick | 8 | |||
| Hecarim | 7 | |||
| All games | 4 | 77 | 68 | 149 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.53. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.26. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.49. Average assists per game. Based on 68 of 68 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 68 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 52 of 68 games. Games without the required stats are excluded. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2018 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 46. Number of games won in this selection. Based on 77 of 77 games. | Losses: 31. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 59.7%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.53. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.51. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.30. Average assists per game. Based on 77 of 77 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.50. Average deaths per game. Based on 4 of 4 games. | Assists / game: 2.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20192019 · LPL · LinGan e-Sports | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.