Where pzx stands
All seasons · Jungle · Domestic games
Peng Zhan-Xiang彭展翔
Also known as: Pzx · pzx
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 143 games without a complete snapshot are excluded.
Explore pzx’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 40 of 266 games in this selection. | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 17. Number of games won in this selection. Based on 40 of 40 games. | Losses: 23. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 42.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 31 of 266 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 9. Number of games won in this selection. Based on 31 of 31 games. | Losses: 22. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 29.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 27 of 266 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 14. Number of games won in this selection. Based on 27 of 27 games. | Losses: 13. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 25 of 266 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 19. Number of games won in this selection. Based on 25 of 25 games. | Losses: 6. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 19 of 266 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 15 of 266 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 266 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 266 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 266 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 0. Number of games won in this selection. Based on 10 of 10 games. | Losses: 10. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 266 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2023 · Split 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LDL 2023 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LDL 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LDL 2022 · Spring | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 71.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. |
| LDL 2022 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LDL 2021 · Spring | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Win rate: 71.2%. The percentage of games won. Based on 59 of 59 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. |
| LPL 2021 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 9.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LDL 2020 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LDL 2020 · Summer | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Win rate: 19.3%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 May 2023 | LDL 2023 | Joy DreamvsUltra Prime Academy | Lee Sin | Loss | 5 / 3 / 3 |
| 28 May 2023 | LDL 2023 | Joy DreamvsUltra Prime Academy | Sejuani | Win | 2 / 2 / 15 |
| 28 May 2023 | LDL 2023 | Joy DreamvsUltra Prime Academy | Wukong | Loss | 2 / 7 / 7 |
| 28 May 2023 | LDL 2023 | Joy DreamvsUltra Prime Academy | Vi | Loss | 1 / 3 / 4 |
| 23 May 2023 | LDL 2023 · Split 2 | Joy DreamvsEDG Youth Team | Nocturne | Loss | 1 / 5 / 4 |
| 23 May 2023 | LDL 2023 · Split 2 | Joy DreamvsEDG Youth Team | Wukong | Loss | 1 / 2 / 8 |
| 23 May 2023 | LDL 2023 · Split 2 | Joy DreamvsEDG Youth Team | Maokai | Win | 4 / 2 / 10 |
| 14 May 2023 | LDL 2023 · Split 2 | Joy DreamvsRare Atom Period | Maokai | Win | 2 / 2 / 10 |
| 14 May 2023 | LDL 2023 · Split 2 | Joy DreamvsRare Atom Period | Wukong | Win | 4 / 1 / 8 |
| 11 May 2023 | LDL 2023 · Split 2 | Joy DreamvsInvictus Gaming Young | Xin Zhao | Loss | 1 / 7 / 1 |
| 11 May 2023 | LDL 2023 · Split 2 | Joy DreamvsInvictus Gaming Young | Lee Sin | Loss | 1 / 4 / 2 |
| 9 May 2023 | LDL 2023 · Split 2 | Joy DreamvsAnyone's Legend.Young | Kha'Zix | Loss | 1 / 5 / 0 |
| 9 May 2023 | LDL 2023 · Split 2 | Joy DreamvsAnyone's Legend.Young | Viego | Loss | 3 / 7 / 9 |
| 9 May 2023 | LDL 2023 · Split 2 | Joy DreamvsAnyone's Legend.Young | Lee Sin | Win | 4 / 1 / 4 |
| 6 May 2023 | LDL 2023 · Split 2 | Joy DreamvsTop Esports Challenger | Lee Sin | Win | 0 / 1 / 15 |
| 6 May 2023 | LDL 2023 · Split 2 | Joy DreamvsTop Esports Challenger | Wukong | Win | 7 / 1 / 13 |
| 1 May 2023 | LDL 2023 · Split 2 | Joy DreamvsLNG Academy | Xin Zhao | Win | 5 / 2 / 3 |
| 1 May 2023 | LDL 2023 · Split 2 | Joy DreamvsLNG Academy | Wukong | Win | 3 / 3 / 10 |
| 27 Apr 2023 | LDL 2023 · Split 2 | Joy DreamvsTeam WE Academy | Viego | Loss | 2 / 3 / 6 |
| 27 Apr 2023 | LDL 2023 · Split 2 | Joy DreamvsTeam WE Academy | Graves | Loss | 1 / 7 / 5 |
| 23 Apr 2023 | LDL 2023 · Split 2 | Joy DreamvsJi Jie Hao (集结号) | Vi | Win | 3 / 4 / 7 |
| 23 Apr 2023 | LDL 2023 · Split 2 | Joy DreamvsJi Jie Hao (集结号) | Wukong | Win | 7 / 0 / 10 |
| 20 Apr 2023 | LDL 2023 · Split 2 | Joy DreamvsRoyal Club | Kindred | Loss | 0 / 5 / 5 |
| 20 Apr 2023 | LDL 2023 · Split 2 | Joy DreamvsRoyal Club | Viego | Loss | 1 / 7 / 0 |
| 23 Mar 2023 | LDL 2023 | Joy DreamvsThunderTalk Gaming Young | Xin Zhao | Win | 6 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 270 | 6.7 | 32 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.11 | 59.2 | 32 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 81.0% | 99.2 | 32 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.6% | 31.7 | 32 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.30 | 20.8 | 32 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2020–2023 · All seasons · 30 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|
| Lee Sin | 40 | ||||
| Graves | 31 | ||||
| Viego | 27 | ||||
| Hecarim | 25 | ||||
| Xin Zhao | 19 | ||||
| Nidalee | 15 | ||||
| Udyr | 14 | ||||
| Volibear | 13 | ||||
| All games | 67 | 91 | 75 | 33 | 266 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.24. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.06. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.45. Average assists per game. Based on 33 of 33 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 49. Number of games won in this selection. Based on 75 of 75 games. | Losses: 26. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 65.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.72. Average kills per game. Based on 75 of 75 games. | Deaths / game: 3.17. Average deaths per game. Based on 75 of 75 games. | Assists / game: 7.87. Average assists per game. Based on 75 of 75 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2021 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 45. Number of games won in this selection. Based on 91 of 91 games. | Losses: 46. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 49.5%. The percentage of games won. Based on 91 of 91 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.48. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.64. Average deaths per game. Based on 91 of 91 games. | Assists / game: 6.58. Average assists per game. Based on 91 of 91 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 14. Number of games won in this selection. Based on 67 of 67 games. | Losses: 53. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 20.9%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.00. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.46. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.15. Average assists per game. Based on 67 of 67 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 67 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2021 Summer Playoffs | Victory Five | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
No results in this selection.
No results in this selection.
No results in this selection.