Where iBoy stands
2023 · Bot · Domestic games
Hu Xian-Zhao胡显昭
Also known as: IBoy · iBoy
All leagues · All positions
2023 · Bot · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 21 games without a complete snapshot are excluded.
Explore iBoy’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 21 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 21 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 21 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 21 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 21 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2023 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 17 Jul 2023 | LPL 2023 · Summer | Anyone's LegendvsOh My God | Xayah | Loss | 2 / 3 / 4 |
| 17 Jul 2023 | LPL 2023 · Summer | Anyone's LegendvsOh My God | Ashe | Loss | 2 / 2 / 1 |
| 9 Jul 2023 | LPL 2023 · Summer | Anyone's LegendvsWeibo Gaming | Jinx | Loss | 1 / 4 / 6 |
| 3 Jul 2023 | LPL 2023 · Summer | Anyone's LegendvsInvictus Gaming | Kai'Sa | Loss | 2 / 7 / 3 |
| 3 Jul 2023 | LPL 2023 · Summer | Anyone's LegendvsInvictus Gaming | Aphelios | Loss | 1 / 5 / 2 |
| 3 Jul 2023 | LPL 2023 · Summer | Anyone's LegendvsInvictus Gaming | Aphelios | Win | 1 / 1 / 11 |
| 30 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsRare Atom | Aphelios | Win | 5 / 0 / 5 |
| 30 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsRare Atom | Tristana | Win | 5 / 6 / 7 |
| 28 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsRoyal Never Give Up | Aphelios | Win | 6 / 2 / 7 |
| 28 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsRoyal Never Give Up | Jinx | Win | 6 / 2 / 11 |
| 28 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsRoyal Never Give Up | Kai'Sa | Loss | 2 / 3 / 2 |
| 24 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsFunPlus Phoenix | Xayah | Win | 2 / 0 / 7 |
| 24 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsFunPlus Phoenix | Xayah | Loss | 0 / 4 / 1 |
| 24 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsFunPlus Phoenix | Xayah | Win | 3 / 2 / 3 |
| 19 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsLGD Gaming | Xayah | Loss | 1 / 2 / 3 |
| 19 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsLGD Gaming | Aphelios | Loss | 0 / 3 / 3 |
| 9 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsNinjas in Pyjamas | Xayah | Loss | 0 / 5 / 0 |
| 9 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsNinjas in Pyjamas | Jinx | Loss | 3 / 2 / 7 |
| 5 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsThunderTalk Gaming | Jinx | Win | 7 / 0 / 6 |
| 5 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsThunderTalk Gaming | Xayah | Win | 8 / 0 / 6 |
| 5 Jun 2023 | LPL 2023 · Summer | Anyone's LegendvsThunderTalk Gaming | Aphelios | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 558 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 9.71 | 96.7 | 20 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 68.3% | 85.2 | 23 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 538 | 40.5 | 109 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.94 | 67.9 | 107 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 70.2 | 107 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.6% | 54.2 | 109 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +507 | 97.7 | 109 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.32 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 530 | 66.1 | 74 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.55 | 57.9 | 74 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 66.1% | 57.9 | 74 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.9% | 61.2 | 74 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +253 | 81.8 | 72 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.26 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 523 | 51.7 | 83 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.13 | 54.9 | 84 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 68.8% | 62.3 | 84 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.7% | 64.2 | 83 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +33 | 50.0 | 84 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.66 | 100.0 | 83 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 481 | 34.6 | 93 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.54 | 84.6 | 94 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 60.0% | 13.8 | 94 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.9% | 17.7 | 93 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +89 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.45 | 76.7 | 94 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 522 | 33.9 | 84 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.28 | 57.4 | 84 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.7% | 17.4 | 82 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.4% | 29.6 | 84 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.35 | 62.6 | 84 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 530 | 5.7 | 21 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.68 | 60.0 | 21 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.7% | 34.3 | 21 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.6% | 35.2 | 21 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.12 | 16.2 | 21 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. Season labels follow the competition season.
2017–2023 · All seasons · 24 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Kai'Sa | 99 | |||||||
| Ezreal | 55 | |||||||
| Xayah | 52 | |||||||
| Aphelios | 50 | |||||||
| Varus | 50 | |||||||
| Kalista | 45 | |||||||
| Jinx | 38 | |||||||
| Tristana | 30 | |||||||
| All games | 41 | 146 | 91 | 107 | 98 | 84 | 21 | 588 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 9. Number of games won in this selection. Based on 21 of 21 games. | Losses: 12. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.71. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.62. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.62. Average assists per game. Based on 21 of 21 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2022 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 35. Number of games won in this selection. Based on 84 of 84 games. | Losses: 49. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 41.7%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.70. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.83. Average deaths per game. Based on 84 of 84 games. | Assists / game: 4.31. Average assists per game. Based on 84 of 84 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 84 games. Games without the required stats are excluded. |
| 2021 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 54. Number of games won in this selection. Based on 98 of 98 games. | Losses: 44. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 55.1%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.26. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.18. Average deaths per game. Based on 98 of 98 games. | Assists / game: 4.39. Average assists per game. Based on 98 of 98 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. |
| 2020 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 58. Number of games won in this selection. Based on 107 of 107 games. | Losses: 49. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 54.2%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.81. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.11. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.71. Average assists per game. Based on 107 of 107 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 95 of 107 games. Games without the required stats are excluded. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2019 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 52. Number of games won in this selection. Based on 91 of 91 games. | Losses: 39. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 57.1%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.87. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.07. Average deaths per game. Based on 91 of 91 games. | Assists / game: 5.20. Average assists per game. Based on 91 of 91 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2018 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 86. Number of games won in this selection. Based on 146 of 146 games. | Losses: 60. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 58.9%. The percentage of games won. Based on 146 of 146 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 3.85. Average kills per game. Based on 146 of 146 games. | Deaths / game: 1.93. Average deaths per game. Based on 146 of 146 games. | Assists / game: 5.23. Average assists per game. Based on 146 of 146 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 146 games. Games without the required stats are excluded. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 144 of 146 games. Games without the required stats are excluded. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 144 of 146 games. Games without the required stats are excluded. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 146 games. Games without the required stats are excluded. |
| 2017 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 28. Number of games won in this selection. Based on 41 of 41 games. | Losses: 13. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 68.3%. The percentage of games won. Based on 41 of 41 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.22. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.66. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.73. Average assists per game. Based on 41 of 41 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 41 games. Games without the required stats are excluded. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 38 of 41 games. Games without the required stats are excluded. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 37 of 41 games. Games without the required stats are excluded. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | EDward Gaming | 23 |
| China Regional Finals 2018 | EDward Gaming | 9 |
| LPL 2018 Spring Playoffs | EDward Gaming | 53 |
| LPL 2018 Summer Playoffs | EDward Gaming | 47 |
| LPL 2019 Spring Playoffs | EDward Gaming | 32 |
| LPL 2019 Summer Playoffs | EDward Gaming | 42 |
| LPL 2020 Spring Playoffs | Vici Gaming | 43 |
| LPL 2020 Summer Playoffs | Vici Gaming | 41 |
| LPL 2021 Regional Finals | Rare Atom | 3 |
| LPL 2021 Spring Playoffs | Rare Atom | 45 |
| LPL 2021 Summer Playoffs | Rare Atom | 46 |
| LPL 2022 Spring Playoffs | Rare Atom | 42 |
| LPL 2022 Summer Playoffs | Rare Atom | 42 |
| LPL 2023 Summer Playoffs | Anyone's Legend | 21 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. iBoy.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2017 · Demacia Championship 2017 · 5 points. Demacia Championship 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 1 points. Demacia Cup 2018 Summer: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20182018 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Edward Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Summer Playoffs2023 · LPL · Anyone's Legend | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| Demacia Cup 20212021 · LPL · Rare Atom | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20202020 · LPL · Vici Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| LPL 2020 Spring Playoffs2020 · LPL · Vici Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
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| LPL 2020 Summer Playoffs2020 · LPL · Vici Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
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| Demacia Cup 20192019 · LPL · Vici Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 17 games played.
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| Demacia Cup 2018 Summer2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
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| Demacia Cup 2018 Winter2018 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| Demacia Championship 20172017 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| LPL 2017 Summer Playoffs2017 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
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1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2019 · LPL · EDward Gaming · all pro | bot · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 32 games played. Selection: unknown.
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