Where Xiaohu stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 19 games without a complete snapshot are excluded.
Explore Xiaohu’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 100 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 100 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 100 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LPL 2026 · Split 2 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2026 · Split 3 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Viktor | Win | 7 / 0 / 9 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Locke | Loss | 2 / 3 / 1 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Ryze | Win | 3 / 2 / 5 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Rumble | Loss | 5 / 8 / 2 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Galio | Win | 1 / 3 / 16 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Syndra | Loss | 2 / 4 / 9 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Annie | Loss | 1 / 5 / 2 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Locke | Win | 7 / 2 / 3 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Ahri | Loss | 2 / 4 / 6 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Syndra | Win | 6 / 1 / 16 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Aurora | Win | 8 / 4 / 3 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Taliyah | Loss | 3 / 0 / 0 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Syndra | Loss | 0 / 3 / 3 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Sylas | Loss | 2 / 3 / 2 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Anivia | Loss | 1 / 4 / 4 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Cassiopeia | Win | 3 / 0 / 14 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Malphite | Loss | 3 / 2 / 1 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Twisted Fate | Win | 1 / 2 / 9 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Aurora | Win | 2 / 2 / 13 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Ahri | Loss | 0 / 3 / 2 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Annie | Loss | 1 / 1 / 0 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Ryze | Win | 3 / 0 / 6 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Azir | Loss | 0 / 3 / 0 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Cassiopeia | Win | 6 / 1 / 2 |
| 10 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsNinjas in Pyjamas | Viktor | Win | 2 / 4 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.14 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 72.0% | 88.7 | 78 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 624 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.45 | 47.7 | 87 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.6% | 52.2 | 101 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.0% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 542 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.94 | 77.0 | 91 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 69.8% | 70.5 | 94 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 510 | 63.7 | 120 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.24 | 49.6 | 119 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 70.4% | 68.9 | 120 games · 136 peers |
| 2018 | Tier 1 | Damage share | 27.2% | 57.8 | 120 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +134 | 75.6 | 118 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.07 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 473 | 57.4 | 87 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.08 | 17.2 | 87 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 68.0% | 81.1 | 87 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.5% | 62.3 | 87 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +243 | 85.2 | 83 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.99 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 487 | 48.4 | 77 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.39 | 54.0 | 77 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.1% | 61.0 | 77 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.5% | 66.4 | 77 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +252 | 82.8 | 77 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.09 | 65.9 | 77 games · 124 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 563 | 81.7 | 110 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.48 | 43.5 | 110 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.4% | 91.3 | 109 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.5% | 78.3 | 110 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.23 | 82.6 | 110 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 575 | 45.7 | 99 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.53 | 51.4 | 99 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.5% | 78.1 | 99 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.4% | 40.0 | 99 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.24 | 69.5 | 99 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 621 | 33.0 | 115 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.98 | 47.0 | 115 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 65.1% | 31.0 | 114 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.5% | 33.0 | 115 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.36 | 80.0 | 115 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 654 | 42.2 | 139 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.08 | 1.6 | 139 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 68.9% | 65.6 | 139 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.4% | 39.1 | 139 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.17 | 73.4 | 139 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 626 | 33.3 | 100 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.67 | 16.7 | 100 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 63.9% | 37.9 | 100 games · 67 peers |
| 2026 | Tier 1 | Damage share | 22.9% | 7.6 | 100 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −182 | 16.4 | 81 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.35 | 59.1 | 100 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
2015–2026 · All seasons · 73 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 109 | ||||||||||||
| Ryze | 109 | ||||||||||||
| Taliyah | 101 | ||||||||||||
| Orianna | 86 | ||||||||||||
| Syndra | 82 | ||||||||||||
| LeBlanc | 75 | ||||||||||||
| Galio | 69 | ||||||||||||
| Corki | 57 | ||||||||||||
| All games | 88 | 147 | 127 | 170 | 107 | 83 | 142 | 156 | 118 | 131 | 160 | 100 | 1,529 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 47. Number of games won in this selection. Based on 100 of 100 games. | Losses: 53. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 3.15. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.81. Average deaths per game. Based on 100 of 100 games. | Assists / game: 6.21. Average assists per game. Based on 100 of 100 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2025 | Games: 160. Number of individual games played in this selection. Based on 160 of 160 games. | Wins: 74. Number of games won in this selection. Based on 160 of 160 games. | Losses: 86. Number of games lost in this selection. Based on 160 of 160 games. | Win rate: 46.3%. The percentage of games won. Based on 160 of 160 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 160 of 160 games. | Kills / game: 3.26. Average kills per game. Based on 160 of 160 games. | Deaths / game: 2.71. Average deaths per game. Based on 160 of 160 games. | Assists / game: 7.19. Average assists per game. Based on 160 of 160 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 160 of 160 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 160 of 160 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 160 of 160 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 160 of 160 games. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 66. Number of games won in this selection. Based on 131 of 131 games. | Losses: 65. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 50.4%. The percentage of games won. Based on 131 of 131 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 3.25. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.47. Average deaths per game. Based on 131 of 131 games. | Assists / game: 5.47. Average assists per game. Based on 131 of 131 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 72. Number of games won in this selection. Based on 118 of 118 games. | Losses: 46. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 61.0%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 3.90. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.28. Average deaths per game. Based on 118 of 118 games. | Assists / game: 5.54. Average assists per game. Based on 118 of 118 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2022 | Games: 156. Number of individual games played in this selection. Based on 156 of 156 games. | Wins: 104. Number of games won in this selection. Based on 156 of 156 games. | Losses: 52. Number of games lost in this selection. Based on 156 of 156 games. | Win rate: 66.7%. The percentage of games won. Based on 156 of 156 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 156 of 156 games. | Kills / game: 3.76. Average kills per game. Based on 156 of 156 games. | Deaths / game: 2.15. Average deaths per game. Based on 156 of 156 games. | Assists / game: 7.14. Average assists per game. Based on 156 of 156 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 156 of 156 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 156 of 156 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 156 of 156 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 156 games. Games without the required stats are excluded. |
| 2021 | Games: 142. Number of individual games played in this selection. Based on 142 of 142 games. | Wins: 95. Number of games won in this selection. Based on 142 of 142 games. | Losses: 47. Number of games lost in this selection. Based on 142 of 142 games. | Win rate: 66.9%. The percentage of games won. Based on 142 of 142 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 142 games. | Kills / game: 3.63. Average kills per game. Based on 142 of 142 games. | Deaths / game: 2.68. Average deaths per game. Based on 142 of 142 games. | Assists / game: 6.68. Average assists per game. Based on 142 of 142 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 142 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 142 of 142 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 142 of 142 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 142 of 142 games. |
| 2020 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 44. Number of games won in this selection. Based on 83 of 83 games. | Losses: 39. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 53.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.53. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.41. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.00. Average assists per game. Based on 83 of 83 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 81 of 83 games. Games without the required stats are excluded. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2019 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 69. Number of games won in this selection. Based on 107 of 107 games. | Losses: 38. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 64.5%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.53. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.19. Average deaths per game. Based on 107 of 107 games. | Assists / game: 6.49. Average assists per game. Based on 107 of 107 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2018 | Games: 170. Number of individual games played in this selection. Based on 170 of 170 games. | Wins: 111. Number of games won in this selection. Based on 170 of 170 games. | Losses: 59. Number of games lost in this selection. Based on 170 of 170 games. | Win rate: 65.3%. The percentage of games won. Based on 170 of 170 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games. | Kills / game: 3.16. Average kills per game. Based on 170 of 170 games. | Deaths / game: 1.99. Average deaths per game. Based on 170 of 170 games. | Assists / game: 5.91. Average assists per game. Based on 170 of 170 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 170 games. Games without the required stats are excluded. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 169 of 170 games. Games without the required stats are excluded. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 169 of 170 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games. |
| 2017 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 83. Number of games won in this selection. Based on 127 of 127 games. | Losses: 44. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 65.4%. The percentage of games won. Based on 127 of 127 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 3.70. Average kills per game. Based on 127 of 127 games. | Deaths / game: 1.63. Average deaths per game. Based on 127 of 127 games. | Assists / game: 5.91. Average assists per game. Based on 127 of 127 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 127 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 124 of 127 games. Games without the required stats are excluded. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 123 of 127 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2016 | Games: 147. Number of individual games played in this selection. Based on 147 of 147 games. | Wins: 95. Number of games won in this selection. Based on 147 of 147 games. | Losses: 52. Number of games lost in this selection. Based on 147 of 147 games. | Win rate: 64.6%. The percentage of games won. Based on 147 of 147 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games. | Kills / game: 3.94. Average kills per game. Based on 147 of 147 games. | Deaths / game: 2.35. Average deaths per game. Based on 147 of 147 games. | Assists / game: 6.76. Average assists per game. Based on 147 of 147 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 147 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 133 of 147 games. Games without the required stats are excluded. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 107 of 147 games. Games without the required stats are excluded. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 147 games. Games without the required stats are excluded. |
| 2015 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 40. Number of games won in this selection. Based on 88 of 88 games. | Losses: 48. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 45.5%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 88 games. Games without the required stats are excluded. | Kills / game: 4.18. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.82. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.49. Average assists per game. Based on 87 of 88 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 88 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 43 of 88 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 88 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 88 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 3 Domestic · 1 major honors
1 Mid-Season Invitational · 1 Domestic · 3 major honors
1 Mid-Season Invitational · 1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Royal Never Give Up | 45 |
| LPL 2016 Summer Playoffs | Royal Never Give Up | 48 |
| LPL 2017 Spring Playoffs | Royal Never Give Up | 46 |
| LPL 2017 Summer Playoffs | Royal Never Give Up | 48 |
| LPL 2018 Spring Playoffs | Royal Never Give Up | 61 |
| LPL 2018 Summer Playoffs | Royal Never Give Up | 59 |
| LPL 2019 Spring Playoffs | Royal Never Give Up | 40 |
| LPL 2019 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2020 Spring Playoffs | Royal Never Give Up | 42 |
| LPL 2020 Summer Playoffs | Royal Never Give Up | 35 |
| LPL 2021 Regional Finals | Royal Never Give Up | 3 |
| LPL 2021 Spring Playoffs | Royal Never Give Up | 54 |
| LPL 2021 Summer Playoffs | Royal Never Give Up | 43 |
| LPL 2022 Spring Playoffs | Royal Never Give Up | 53 |
| LPL 2022 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2023 Spring Playoffs | Weibo Gaming | 42 |
| LPL 2023 Summer Playoffs | Weibo Gaming | 48 |
| LPL 2024 Spring Playoffs | Weibo Gaming | 50 |
| LPL 2024 Summer Playoffs | Weibo Gaming | 57 |
| LPL 2025 Grand Finals | Weibo Gaming | 52 |
| LPL 2025 Split 1 Playoffs | Weibo Gaming | 16 |
| LPL 2025 Split 2 Playoffs | Weibo Gaming | 67 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2021 · LPL · lpl-2021-summer. Xiaohu.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2022 · LPL · lpl-2022-spring. Xiaohu.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2021 · LPL · lpl-2021-spring. Xiaohu.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · Mid of the Year · 8 points. Mid of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2016 · LPL · lpl-2016-annual. Xiaohu.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2017 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Mid of the Year · 2017 · LPL · lpl-2017-annual. Xiaohu.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. Xiaohu.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2017 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2017 · LPL · lpl-2017-annual. Xiaohu.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2017 · LPL MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. LPL MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LPL MVP · 2017 · LPL · lpl-2017-summer. Xiaohu.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2022 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. Xiaohu.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2021 · LPL · lpl-2021-annual. Xiaohu.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. Xiaohu.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 10 points. Demacia Cup 2019: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 5 points. Demacia Cup 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 5 points. Demacia Cup 2018 Summer: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 2 points. Demacia Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Weibo Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20242024 · worlds · Weibo Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20232023 · worlds · Weibo Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 24 games played.
|
| worlds 20222022 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 27 games played.
|
| worlds 20212021 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20192019 · worlds · Royal Never Give Up | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20172017 · worlds · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · Royal Never Give Up | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
28 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Weibo Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Weibo Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · Weibo Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第二最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗ |
Recorded results · no title or major milestone in this year.
| Places 7–8 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| Demacia Cup 20242024 · LPL · Weibo Gaming | Places 3–4 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
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| LPL 2024 Summer Playoffs2024 · LPL · Weibo Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
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| LPL 2023 Spring Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
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| LPL 2023 Summer Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
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| LPL 2022 Spring Playoffs2022 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| Demacia Cup 20212021 · LPL · Royal Never Give Up | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| LPL 2021 Spring Playoffs2021 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
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| Demacia Cup 20202020 · LPL · Royal Never Give Up | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| LPL 2020 Summer Playoffs2020 · LPL · Royal Never Give Up | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
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| Demacia Cup 20192019 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
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| LPL 2019 Summer Playoffs2019 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
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| Demacia Cup 2018 Summer2018 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| Demacia Cup 2018 Winter2018 · LPL · Royal Never Give Up | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 61 games played.
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| LPL 2018 Summer Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
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| Demacia Championship 20172017 · LPL · Royal Never Give Up | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| Demacia Cup 20172017 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
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| LPL 2017 Spring Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
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| LPL 2017 Summer Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
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| Demacia Cup 20162016 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
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| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
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| LPL 2016 Summer Playoffs2016 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
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| Demacia Cup 2015 Summer2015 · LPL · Royal Never Give Up | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
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| mid · Team 1 |
Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
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| Top of the Yearsource ↗2021 · LPL · Royal Never Give Up · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 54 games played. Selection: unknown.
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| proteamsource ↗2021 · LPL · lpl-2021-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
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| All-Pro 3rd teamsource ↗2019 · LPL · Royal Never Give Up · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2018 · LPL · Royal Never Give Up · all pro | mid · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 59 games played. Selection: unknown.
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| Mid of the Yearsource ↗2017 · LPL · Royal Never Give Up · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 46 games played. Selection: unknown.
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| MVP of the Yearsource ↗2017 · LPL · Royal Never Give Up · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 46 games played. Selection: unknown.
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| LPL MVPsource ↗2017 · LPL · Royal Never Give Up · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
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| Mid of the Yearsource ↗2016 · LPL · Royal Never Give Up · position of year | mid | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.