Where Wings stands
All seasons · Bot · Domestic games
Wang Shu-Kai王书凯
Also known as: Wings · Wings (Wang Shu-Kai)
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 39 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 134 games without a complete snapshot are excluded.
Explore Wings’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 249 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 32 games. Games without the required stats are excluded. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 32 games. Games without the required stats are excluded. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 25 of 249 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 18. Number of games won in this selection. Based on 25 of 25 games. | Losses: 7. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 23 of 249 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 10. Number of games won in this selection. Based on 23 of 23 games. | Losses: 13. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 23 games. Games without the required stats are excluded. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 249 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 19 of 249 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 14 of 249 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 249 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 10. Number of games won in this selection. Based on 11 of 11 games. | Losses: 1. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 249 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 249 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 249 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2023 · Split 3 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.77. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LDL 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2020 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LPL 2020 · Summer | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| National Electronic Sports Tournament 2020 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. |
| Demacia Cup 2019 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LDL 2019 · Spring | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Win rate: 58.9%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 73 games. Games without the required stats are excluded. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 65 of 73 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 10.49. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LDL 2018 · Spring - S | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 1 Aug 2023 | LDL 2023 | Royal ClubvsMiaoJing (妙竞) | Ezreal | Loss | 1 / 4 / 2 |
| 1 Aug 2023 | LDL 2023 | Royal ClubvsMiaoJing (妙竞) | Senna | Win | 3 / 1 / 9 |
| 1 Aug 2023 | LDL 2023 | Royal ClubvsMiaoJing (妙竞) | Kai'Sa | Loss | 1 / 5 / 3 |
| 1 Aug 2023 | LDL 2023 | Royal ClubvsMiaoJing (妙竞) | Varus | Loss | 4 / 3 / 5 |
| 18 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsInvictus Gaming Young | Xayah | Win | 9 / 2 / 7 |
| 18 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsInvictus Gaming Young | Aphelios | Loss | 5 / 3 / 5 |
| 18 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsInvictus Gaming Young | Kai'Sa | Win | 3 / 1 / 4 |
| 14 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsBilibili Gaming Junior | Varus | Win | 2 / 3 / 12 |
| 14 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsBilibili Gaming Junior | Aphelios | Win | 6 / 0 / 3 |
| 14 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsBilibili Gaming Junior | Kai'Sa | Loss | 3 / 2 / 2 |
| 9 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsTeam WE Academy | Aphelios | Win | 8 / 4 / 10 |
| 9 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsTeam WE Academy | Ashe | Win | 5 / 1 / 5 |
| 9 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsTeam WE Academy | Kai'Sa | Loss | 6 / 4 / 3 |
| 6 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsUltra Prime Academy | Aphelios | Win | 7 / 3 / 6 |
| 6 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsUltra Prime Academy | Jinx | Win | 5 / 2 / 4 |
| 6 Jul 2023 | LDL 2023 · Split 3 | Royal ClubvsUltra Prime Academy | Tristana | Loss | 2 / 2 / 0 |
| 10 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsRogue Warriors Shark | Varus | Win | 6 / 5 / 14 |
| 10 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsRogue Warriors Shark | Jhin | Win | 9 / 3 / 12 |
| 10 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsRogue Warriors Shark | Kalista | Loss | 2 / 4 / 7 |
| 8 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsAll Combo | Ezreal | Win | 8 / 2 / 15 |
| 8 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsAll Combo | Kalista | Win | 2 / 1 / 8 |
| 4 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsTWELVE | Renekton | Win | 5 / 2 / 5 |
| 4 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsTWELVE | Lee Sin | Win | 4 / 3 / 6 |
| 4 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsTWELVE | Kog'Maw | Loss | 5 / 4 / 4 |
| 2 Jul 2021 | LDL 2021 · Summer | Bilibili Gaming JuniorvsRoyal Club | Ziggs | Loss | 1 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 549 | 72.5 | 39 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.92 | 95.9 | 39 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 61.5% | 11.5 | 39 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.7% | 50.0 | 39 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −191 | 26.7 | 39 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.50 | 93.3 | 39 games · 121 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. Season labels follow the competition season.
2018–2023 · All seasons · 39 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|
| Kai'Sa | 32 | |||||
| Ezreal | 25 | |||||
| Kalista | 23 | |||||
| Aphelios | 19 | |||||
| Varus | 19 | |||||
| Ashe | 14 | |||||
| Skarner | 11 | |||||
| Lucian | 10 | |||||
| All games | 62 | 100 | 53 | 18 | 16 | 249 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 4.38. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.50. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.00. Average assists per game. Based on 16 of 16 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 463. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.78. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 474. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 25. Number of games won in this selection. Based on 53 of 53 games. | Losses: 28. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 47.2%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.38. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.15. Average deaths per game. Based on 53 of 53 games. | Assists / game: 4.85. Average assists per game. Based on 53 of 53 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 50 of 53 games. Games without the required stats are excluded. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 61. Number of games won in this selection. Based on 100 of 100 games. | Losses: 39. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 61.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 4.76. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.32. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.12. Average assists per game. Based on 100 of 100 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 100 games. Games without the required stats are excluded. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 92 of 100 games. Games without the required stats are excluded. | Gold / min: 476. Total gold gained per minute, averaged across games. Based on 74 of 100 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2018 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.32. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.42. Average deaths per game. Based on 62 of 62 games. | Assists / game: 6.77. Average assists per game. Based on 62 of 62 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Summer Playoffs | Bilibili Gaming | 39 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Summer Playoffs2020 · LPL · Bilibili Gaming | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
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| Demacia Cup 20192019 · LPL · Bilibili Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
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No results in this selection.