Where Tomio stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 43 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Tomio’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 42 of 437 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 34. Number of games won in this selection. Based on 42 of 42 games. | Losses: 8. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 81.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 6.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 34 of 437 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 26. Number of games won in this selection. Based on 34 of 34 games. | Losses: 8. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 76.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 6.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 34 of 437 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 23. Number of games won in this selection. Based on 34 of 34 games. | Losses: 11. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 7.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 26 of 437 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 437 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 437 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 437 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 21 of 437 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 6.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 437 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 437 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| NACL 2026 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| NACL 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| NACL 2025 · Split 1 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 77.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| NACL 2025 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 85.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 10.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCS 2024 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| NACL 2023 · Spring | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 75.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| NACL 2023 · Summer | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. |
| LCSA 2022 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCSA 2022 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Qiyana | Loss | 0 / 3 / 4 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Trundle | Win | 1 / 0 / 10 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Nidalee | Win | 5 / 1 / 13 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Nocturne | Loss | 4 / 1 / 2 |
| 7 Sept 2026 | NACL 2026 · Summer | ConvictionvsNRG | Series ↗ | Xin Zhao | Loss | 0 / 4 / 1 |
| 26 Aug 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Wukong | Win | 4 / 5 / 10 |
| 26 Aug 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Xin Zhao | Win | 4 / 1 / 8 |
| 26 Aug 2026 | NACL 2026 · Summer | ConvictionvsDorado Gaming | Series ↗ | Naafiri | Win | 2 / 2 / 9 |
| 20 Aug 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Jarvan IV | Loss | 1 / 3 / 5 |
| 20 Aug 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Lee Sin | Loss | 2 / 2 / 2 |
| 14 Aug 2026 | NACL 2026 · Summer | ConvictionvsBlue Otter | Series ↗ | Jarvan IV | Win | 2 / 0 / 7 |
| 14 Aug 2026 | NACL 2026 · Summer | ConvictionvsBlue Otter | Series ↗ | Kayn | Loss | 2 / 5 / 6 |
| 14 Aug 2026 | NACL 2026 · Summer | ConvictionvsBlue Otter | Series ↗ | Vi | Win | 3 / 0 / 12 |
| 24 Jul 2026 | NACL 2026 · Summer | ConvictionvsWinthrop University | Series ↗ | Qiyana | Loss | 1 / 4 / 7 |
| 23 Jul 2026 | NACL 2026 · Summer | ConvictionvsWinthrop University | Series ↗ | Vi | Loss | 3 / 1 / 7 |
| 16 Jul 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Lee Sin | Loss | 2 / 6 / 9 |
| 16 Jul 2026 | NACL 2026 · Summer | ConvictionvsCupid Esports | Series ↗ | Pantheon | Loss | 2 / 2 / 4 |
| 5 Jun 2026 | NACL 2026 · Spring | ConvictionvsCCG Esports | Series ↗ | Lee Sin | Win | 7 / 0 / 5 |
| 5 Jun 2026 | NACL 2026 · Spring | ConvictionvsCCG Esports | Series ↗ | Sejuani | Win | 0 / 0 / 13 |
| 5 Jun 2026 | NACL 2026 · Spring | ConvictionvsCCG Esports | Series ↗ | Vi | Win | 2 / 0 / 7 |
| 29 May 2026 | NACL 2026 · Spring | ConvictionvsCCG Esports | Series ↗ | Trundle | Win | 2 / 0 / 7 |
| 29 May 2026 | NACL 2026 · Spring | ConvictionvsCCG Esports | Series ↗ | Olaf | Win | 7 / 2 / 7 |
| 29 May 2026 | NACL 2026 · Spring | ConvictionvsCCG Esports | Series ↗ | Sejuani | Win | 2 / 3 / 13 |
| 22 May 2026 | NACL 2026 · Spring | ConvictionvsSupernova | Series ↗ | Jarvan IV | Win | 1 / 0 / 17 |
| 22 May 2026 | NACL 2026 · Spring | ConvictionvsSupernova | Series ↗ | Sejuani | Loss | 0 / 2 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 359 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 6.13 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 72.2% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 19.6% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −286 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.43 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
2020–2026 · All seasons · 43 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Vi | 42 | |||||||
| Maokai | 34 | |||||||
| Sejuani | 34 | |||||||
| Xin Zhao | 26 | |||||||
| Wukong | 25 | |||||||
| Graves | 24 | |||||||
| Olaf | 24 | |||||||
| Trundle | 21 | |||||||
| All games | 20 | 112 | 88 | 98 | 6 | 51 | 62 | 437 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 35. Number of games won in this selection. Based on 62 of 62 games. | Losses: 27. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 56.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.52. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.11. Average deaths per game. Based on 62 of 62 games. | Assists / game: 8.47. Average assists per game. Based on 62 of 62 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2025 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 41. Number of games won in this selection. Based on 51 of 51 games. | Losses: 10. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 80.4%. The percentage of games won. Based on 51 of 51 games. | KDA: 7.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.22. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.69. Average deaths per game. Based on 51 of 51 games. | Assists / game: 9.06. Average assists per game. Based on 51 of 51 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 0.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 69. Number of games won in this selection. Based on 98 of 98 games. | Losses: 29. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 70.4%. The percentage of games won. Based on 98 of 98 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.52. Average kills per game. Based on 98 of 98 games. | Deaths / game: 1.86. Average deaths per game. Based on 98 of 98 games. | Assists / game: 8.62. Average assists per game. Based on 98 of 98 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2022 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 36. Number of games won in this selection. Based on 88 of 88 games. | Losses: 52. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 40.9%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 2.78. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.86. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.52. Average assists per game. Based on 88 of 88 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2021 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 63. Number of games won in this selection. Based on 112 of 112 games. | Losses: 49. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 56.3%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.69. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.71. Average deaths per game. Based on 112 of 112 games. | Assists / game: 6.87. Average assists per game. Based on 112 of 112 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2020 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 5.20. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.50. Average deaths per game. Based on 20 of 20 games. | Assists / game: 8.15. Average assists per game. Based on 20 of 20 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2024 Championship | Shopify Rebellion | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Championship2024 · LCS · Shopify Rebellion | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
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No results in this selection.