League of Legends
Spring · Season 2026
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| Wilson | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| Mobility | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 872. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| Kim Down | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| Denathor | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| Zach | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 56.4%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| Only35 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Fiji | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Dardoch | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| AoJune | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Cody Sun | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| Sniper | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| Insanity | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| Tomio | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| Zyko | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Levitate | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Horder | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| shochi | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| Spica | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Yuuji | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 65.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 6.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Zamudo | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Kisno | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Obstinatus | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 65.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Spirax | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 65.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Music | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| Sushee | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗