Games Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.65
Win rate Win rate: 49.2%. The percentage of games won. Based on 65 of 65 games.49.2%
KDA KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.4.40
Damage / min Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.723
CS / min CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.9.64
Kill participation Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.65.5%
More statistics Totals, economy & laning +
WinsWins: 32. Number of games won in this selection. Based on 65 of 65 games.
LossesLosses: 33. Number of games lost in this selection. Based on 65 of 65 games.
KillsKills: 260. Total kills in games where kills are available. Based on 65 of 65 games.
DeathsDeaths: 129. Total deaths in games where deaths are available. Based on 65 of 65 games.
AssistsAssists: 307. Total assists in games where assists are available. Based on 65 of 65 games.
Gold / minGold / min: 475. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Damage shareDamage share: 27.3%. The player's share of team damage to enemy champions, averaged across games. Based on 65 of 65 games.
Earned gold shareEarned gold share: 27.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 65 of 65 games.
Gold diff @15Gold diff @15: −35. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 65 of 65 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 65 of 65 games.
XP diff @15XP diff @15: −85. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 65 of 65 games.
Vision score / minVision score / min: 1.09. Vision score per minute, averaged across games where the statistic is supported. Based on 65 of 65 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Cody Sun stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 723 damage per minute. Percentile: 10%. Rank: 10th of 11723
Value: 723 damage per minute. Percentile: 10%. Rank: 10th of 11
Value: 9.71 CS per minute. Percentile: 80%. Rank: 3rd of 119.71
Value: 9.71 CS per minute. Percentile: 80%. Rank: 3rd of 11
Value: 67.1% kill participation. Percentile: 100%. Rank: 1st of 1167.1%
Value: 67.1% kill participation. Percentile: 100%. Rank: 1st of 11
Value: 27.4% damage share. Percentile: 70%. Rank: 4th of 1127.4%
Value: 27.4% damage share. Percentile: 70%. Rank: 4th of 11
Value: 1.11 vision score per minute. Percentile: 30%. Rank: 8th of 111.11
Value: 1.11 vision score per minute. Percentile: 30%. Rank: 8th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Lucian10 games
Lucian: 28.4% earned gold share and 27.0% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Ezreal7 games
Ezreal: 27.0% earned gold share and 31.7% damage share. Means across the same 7 games with both values available; 7 total champion games.32%
?
Corki6 games
Corki: 28.8% earned gold share and 30.2% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
?
Kai'Sa6 games
Kai'Sa: 32.7% earned gold share and 30.0% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
?
Sivir5 games
Sivir: 27.5% earned gold share and 25.3% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
?
Yunara5 games
Yunara: 29.1% earned gold share and 27.6% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
65 games
Opponent
WinsLosses
Win rate
WUWinthrop UniversityWinthrop University: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2026.58%
NRNRGNRG: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
COConvictionConviction: 0 wins, 8 losses in 8 recorded games, 0.0% win rate. 2026.0%
DGDorado GamingDorado Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
BOBlue OtterBlue Otter: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
EEEstral EsportsEstral Esports: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
CECupid EsportsCupid Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
CGCitadel GamingCitadel Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
65 games
73.1%win rate when ahead at 15 minutes 19 wins from 26 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Cody Sun’s 2026 performances. Select a point to open its story.
65 plotted games
WinLoss— Median in selection
65 / 65 selected games have both values.Median damage / min: 695
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 65 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 8.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 65 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 65 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 65 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 65 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 65 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 65 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 65 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 65 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 65 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 94.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2015–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
544
76.6
96 games · 108 peers
2017
Tier 1
CS / min
8.93
58.5
96 games · 124 peers
2017
Tier 1
Kill participation
65.5%
54.9
96 games · 123 peers
2017
Tier 1
Damage share
26.2%
44.9
96 games · 108 peers
2017
Tier 1
Gold diff @15
+274
86.7
96 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.62
60.0
96 games · 101 peers
2018
Tier 1
Damage / min
606
83.2
53 games · 132 peers
2018
Tier 1
CS / min
10.02
74.8
53 games · 132 peers
2018
Tier 1
Kill participation
76.0%
97.7
52 games · 132 peers
2018
Tier 1
Damage share
32.4%
90.8
53 games · 132 peers
2018
Tier 1
Gold diff @15
+22
53.4
53 games · 132 peers
2018
Tier 1
Vision / min
1.16
49.1
53 games · 113 peers
2019
Tier 1
Damage / min
582
91.7
47 games · 122 peers
2019
Tier 1
CS / min
9.65
70.2
47 games · 122 peers
2019
Tier 1
Kill participation
67.7%
65.3
47 games · 122 peers
2019
Tier 1
Damage share
31.3%
90.1
47 games · 122 peers
2019
Tier 1
Gold diff @15
+103
61.2
47 games · 122 peers
2019
Tier 1
Vision / min
1.09
33.3
47 games · 106 peers
2020
Tier 1
Damage / min
480
23.3
49 games · 121 peers
2020
Tier 1
CS / min
8.87
40.2
49 games · 123 peers
2020
Tier 1
Kill participation
66.7%
45.9
48 games · 123 peers
2020
Tier 1
Damage share
26.3%
29.2
49 games · 121 peers
2020
Tier 1
Gold diff @15
−366
15.8
49 games · 121 peers · Percentile among 121 players with sufficient data.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2026 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2026
Total
?Xayah
60
?Kai'Sa
53
?Ezreal
48
?Tristana
47
?Lucian
42
?Varus
42
?Ashe
33
?Sivir
33
All games
8
28
112
60
81
49
95
36
7
65
541
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 32. Number of games won in this selection. Based on 65 of 65 games.
Losses: 33. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 49.2%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 4.00. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.98. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.72. Average assists per game. Based on 65 of 65 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 475. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 4.00. Average kills per game. Based on 7 of 7 games.
Deaths / game: 1.71. Average deaths per game. Based on 7 of 7 games.
Assists / game: 4.57. Average assists per game. Based on 7 of 7 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 455. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 9. Number of games won in this selection. Based on 36 of 36 games.
Losses: 27. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 3.00. Average kills per game. Based on 36 of 36 games.
Deaths / game: 1.89. Average deaths per game. Based on 36 of 36 games.
Assists / game: 4.11. Average assists per game. Based on 36 of 36 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 44. Number of games won in this selection. Based on 95 of 95 games.
Losses: 51. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 46.3%. The percentage of games won. Based on 95 of 95 games.
KDA: 5.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 4.43. Average kills per game. Based on 95 of 95 games.
Deaths / game: 1.63. Average deaths per game. Based on 95 of 95 games.
Assists / game: 4.73. Average assists per game. Based on 95 of 95 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 20. Number of games won in this selection. Based on 49 of 49 games.
Losses: 29. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.96. Average kills per game. Based on 49 of 49 games.
Deaths / game: 1.82. Average deaths per game. Based on 49 of 49 games.
Assists / game: 4.49. Average assists per game. Based on 49 of 49 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 36. Number of games won in this selection. Based on 81 of 81 games.
Losses: 45. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 44.4%. The percentage of games won. Based on 81 of 81 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 4.04. Average kills per game. Based on 81 of 81 games.
Deaths / game: 1.62. Average deaths per game. Based on 81 of 81 games.
Assists / game: 4.21. Average assists per game. Based on 81 of 81 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 34. Number of games won in this selection. Based on 60 of 60 games.
Losses: 26. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.85. Average kills per game. Based on 60 of 60 games.
Deaths / game: 1.52. Average deaths per game. Based on 60 of 60 games.
Assists / game: 4.67. Average assists per game. Based on 60 of 60 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 60 games. Games without the required stats are excluded.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 61. Number of games won in this selection. Based on 112 of 112 games.
Losses: 51. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 54.5%. The percentage of games won. Based on 112 of 112 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.38. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.17. Average deaths per game. Based on 112 of 112 games.
Assists / game: 5.41. Average assists per game. Based on 112 of 112 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 13. Number of games won in this selection. Based on 28 of 28 games.
Losses: 15. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 3.46. Average kills per game. Based on 28 of 28 games.
Deaths / game: 1.79. Average deaths per game. Based on 28 of 28 games.
Assists / game: 4.39. Average assists per game. Based on 28 of 28 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 4.75. Average kills per game. Based on 8 of 8 games.
Deaths / game: 2.25. Average deaths per game. Based on 8 of 8 games.
Assists / game: 4.25. Average assists per game. Based on 8 of 8 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #430 · 5 years with recorded achievements
Cody Sun · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Cody Sun · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Cody Sun · No verified Domestic title in this scope. Missing history is not a confirmed zero.
—
Domestic
Cody Sun · 4 recorded major honors. All-Pro 3rd team: 2; All-Pro 1st team: 1; All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Cody Sun.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Cody Sun.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Cody Sun.