Where Steal stands
2024 · Jungle · Domestic games
Mun Geon-yeong문건영
Also known as: Steal · Steal (Mun Geon-yeong)
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Steal’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 81 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 9 of 81 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 81 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 81 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 81 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 81 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 81 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 1 of 81 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2024 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 84.6%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LJL 2024 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| PCS 2024 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| PCS 2024 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsFrank Esports | Series ↗ | Maokai | Loss | 1 / 7 / 5 |
| 20 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsFrank Esports | Series ↗ | Lillia | Loss | 1 / 3 / 6 |
| 20 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsFrank Esports | Series ↗ | Zyra | Loss | 2 / 5 / 4 |
| 14 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Viego | Loss | 7 / 3 / 7 |
| 14 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Sejuani | Loss | 0 / 3 / 5 |
| 14 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Xin Zhao | Loss | 3 / 8 / 1 |
| 14 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsDeep Cross Gaming | Series ↗ | Sejuani | Win | 5 / 1 / 15 |
| 7 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsTeam Bliss | Series ↗ | Sejuani | Win | 3 / 3 / 14 |
| 7 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsTeam Bliss | Series ↗ | Sejuani | Win | 0 / 2 / 14 |
| 5 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsWest Point Esports | Series ↗ | Viego | Win | 5 / 1 / 15 |
| 5 Aug 2024 | PCS 2024 · Summer | DetonatioN FocusMevsWest Point Esports | Series ↗ | Xin Zhao | Win | 7 / 1 / 10 |
| 28 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Sejuani | Loss | 4 / 6 / 2 |
| 28 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Sejuani | Loss | 1 / 5 / 16 |
| 28 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Zyra | Loss | 1 / 2 / 6 |
| 27 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsQT DIG∞ | Series ↗ | Brand | Win | 6 / 3 / 10 |
| 27 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsQT DIG∞ | Series ↗ | Brand | Win | 2 / 3 / 9 |
| 27 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsQT DIG∞ | Series ↗ | Zyra | Win | 2 / 4 / 13 |
| 21 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Maokai | Loss | 1 / 6 / 6 |
| 21 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Brand | Loss | 10 / 3 / 4 |
| 21 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsFukuoka SoftBank HAWKS gaming | Series ↗ | Brand | Win | 4 / 5 / 13 |
| 20 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsQT DIG∞ | Series ↗ | Brand | Win | 5 / 1 / 7 |
| 20 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsQT DIG∞ | Series ↗ | Zyra | Win | 2 / 2 / 13 |
| 14 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsV3 Esports | Series ↗ | Maokai | Loss | 3 / 3 / 6 |
| 14 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsV3 Esports | Series ↗ | Brand | Win | 5 / 2 / 11 |
| 13 Jul 2024 | LJL 2024 · Summer | DetonatioN FocusMevsQT DIG∞ | Series ↗ | Zyra | Win | 4 / 1 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 293 | 63.0 | 29 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.01 | 19.8 | 29 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 76.9% | 98.4 | 28 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.3% | 38.9 | 29 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −169 | 14.0 | 29 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 2.48 | 99.1 | 29 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 263 | 75.4 | 50 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.67 | 90.6 | 50 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.8% | 50.0 | 50 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.6% | 58.7 | 50 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +310 | 91.3 | 50 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.45 | 88.1 | 50 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 254 | 50.4 | 49 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.29 | 80.8 | 49 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.9% | 56.0 | 49 games · 126 peers |
| 2019 | Tier 1 | Damage share | 13.2% | 29.6 | 49 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +46 | 52.8 | 49 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.41 | 100.0 | 49 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 292 | 64.8 | 59 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.35 | 50.0 | 59 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.9% | 57.3 | 59 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.4% | 67.2 | 59 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +123 | 73.0 | 59 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.18 | 98.4 | 59 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 354 | 65.0 | 48 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.80 | 24.2 | 48 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 73.6% | 84.2 | 48 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.8% | 57.5 | 48 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +189 | 77.7 | 48 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.84 | 95.8 | 48 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 312 | 73.7 | 57 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.82 | 72.8 | 57 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.2% | 23.7 | 56 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.0% | 40.4 | 57 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +461 | 97.8 | 57 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.75 | 98.2 | 57 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 392 | 92.2 | 65 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.36 | 51.5 | 65 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.0% | 49.5 | 65 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.5% | 68.0 | 65 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +368 | 92.8 | 65 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.81 | 82.5 | 65 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 441 | 73.3 | 81 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.60 | 18.1 | 81 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.6% | 49.5 | 81 games · 106 peers |
| 2024 | Tier 1 | Damage share | 16.2% | 59.0 | 81 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −115 | 26.2 | 81 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.70 | 85.7 | 81 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. Season labels follow the competition season.
2016–2024 · All seasons · 46 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 52 | |||||||||
| Xin Zhao | 35 | |||||||||
| Nocturne | 33 | |||||||||
| Trundle | 30 | |||||||||
| Poppy | 27 | |||||||||
| Maokai | 25 | |||||||||
| Wukong | 25 | |||||||||
| Elise | 21 | |||||||||
| All games | 26 | 43 | 61 | 59 | 59 | 65 | 77 | 73 | 81 | 544 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 56. Number of games won in this selection. Based on 81 of 81 games. | Losses: 25. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.07. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.96. Average deaths per game. Based on 81 of 81 games. | Assists / game: 8.91. Average assists per game. Based on 81 of 81 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 52. Number of games won in this selection. Based on 73 of 73 games. | Losses: 21. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 71.2%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.62. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.33. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.73. Average assists per game. Based on 73 of 73 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2022 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 58. Number of games won in this selection. Based on 77 of 77 games. | Losses: 19. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 75.3%. The percentage of games won. Based on 77 of 77 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.97. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.18. Average deaths per game. Based on 77 of 77 games. | Assists / game: 8.35. Average assists per game. Based on 77 of 77 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2021 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 44. Number of games won in this selection. Based on 65 of 65 games. | Losses: 21. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 67.7%. The percentage of games won. Based on 65 of 65 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.66. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.80. Average deaths per game. Based on 65 of 65 games. | Assists / game: 7.92. Average assists per game. Based on 65 of 65 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 39. Number of games won in this selection. Based on 59 of 59 games. | Losses: 20. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 66.1%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.68. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.37. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.98. Average assists per game. Based on 59 of 59 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 48. Number of games won in this selection. Based on 59 of 59 games. | Losses: 11. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 81.4%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.12. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.08. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.44. Average assists per game. Based on 59 of 59 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2018 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 44. Number of games won in this selection. Based on 61 of 61 games. | Losses: 17. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 72.1%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.69. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.98. Average deaths per game. Based on 61 of 61 games. | Assists / game: 6.28. Average assists per game. Based on 61 of 61 games. | Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 61 games. Games without the required stats are excluded. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 27. Number of games won in this selection. Based on 43 of 43 games. | Losses: 16. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.19. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.84. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.21. Average assists per game. Based on 43 of 43 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded. | CS / min: 3.87. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2016 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.38. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.96. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.46. Average assists per game. Based on 26 of 26 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LJL 2017 Summer Playoffs · 8 points. LJL 2017 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Spring Playoffs · 8 points. LJL 2018 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LJL 2018 Summer Playoffs · 20 points. LJL 2018 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Spring Playoffs · 20 points. LJL 2019 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Summer Playoffs · 20 points. LJL 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Spring Playoffs · 20 points. LJL 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 8 points. LJL 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 20 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Summer Playoffs · 20 points. LJL 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Spring Playoffs · 20 points. LJL 2022 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LJL 2022 Summer Playoffs · 20 points. LJL 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 20 points. LJL 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 20 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 8 points. LJL 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 8 points. LJL 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · DetonatioN FocusMe | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20232023 · worlds · DetonatioN FocusMe | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · DetonatioN FocusMe | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played. |
| worlds 20222022 · worlds · DetonatioN FocusMe | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · DetonatioN FocusMe | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · DetonatioN FocusMe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · DetonatioN FocusMe | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · DetonatioN FocusMe | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20182018 · worlds · DetonatioN FocusMe | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2024 Spring Playoffs2024 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2023 Spring Playoffs2023 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2022 Spring Playoffs2022 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2022 Summer Playoffs2022 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LJL 2021 Spring Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2021 Summer Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2020 Spring Playoffs2020 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LJL 2019 Spring Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2019 Summer Playoffs2019 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2018 Spring Playoffs2018 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2018 Summer Playoffs2018 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LJL 2017 Summer Playoffs2017 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| KeSPA Cup 20162016 · LCK · KT Rolster | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
No results in this selection.