Where Ssumday stands
2023 · Top · Domestic games
Kim Chan-ho김찬호
All leagues · All positions
2023 · Top · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ssumday’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 48 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 5. Number of games won in this selection. Based on 18 of 18 games. | Losses: 13. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 7 of 48 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 39.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 27.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2023 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCS 2023 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 34.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Aug 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | Ornn | Loss | 1 / 2 / 2 |
| 4 Aug 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | K'Sante | Loss | 0 / 2 / 1 |
| 4 Aug 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | Ornn | Win | 2 / 1 / 9 |
| 4 Aug 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | K'Sante | Loss | 0 / 0 / 7 |
| 22 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsDignitas | Series ↗ | K'Sante | Loss | 0 / 3 / 4 |
| 21 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsGolden Guardians | Series ↗ | K'Sante | Loss | 1 / 5 / 8 |
| 20 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsNRG | Series ↗ | Renekton | Win | 3 / 1 / 6 |
| 20 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsDignitas | Series ↗ | Gwen | Loss | 2 / 5 / 1 |
| 14 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsTSM | Series ↗ | K'Sante | Win | 3 / 0 / 7 |
| 14 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsCloud9 | Series ↗ | Kennen | Loss | 2 / 4 / 1 |
| 13 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsImmortals | Series ↗ | Jax | Loss | 1 / 2 / 0 |
| 8 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | Renekton | Loss | 1 / 2 / 1 |
| 7 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsEvil Geniuses | Series ↗ | K'Sante | Loss | 1 / 2 / 3 |
| 5 Jul 2023 | LCS 2023 · Summer | 100 ThievesvsFlyQuest | Series ↗ | Malphite | Win | 2 / 1 / 8 |
| 30 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsTSM | Series ↗ | K'Sante | Win | 1 / 1 / 9 |
| 30 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsGolden Guardians | Series ↗ | Renekton | Loss | 1 / 3 / 3 |
| 29 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsDignitas | Series ↗ | K'Sante | Win | 5 / 0 / 6 |
| 23 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsImmortals | Series ↗ | Ornn | Win | 0 / 1 / 8 |
| 22 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsCloud9 | Series ↗ | Sion | Loss | 0 / 3 / 1 |
| 22 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsEvil Geniuses | Series ↗ | K'Sante | Loss | 1 / 1 / 2 |
| 16 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsNRG | Series ↗ | Renekton | Loss | 0 / 4 / 0 |
| 15 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | K'Sante | Loss | 0 / 4 / 0 |
| 15 Jun 2023 | LCS 2023 · Summer | 100 ThievesvsFlyQuest | Series ↗ | Renekton | Win | 6 / 0 / 2 |
| 31 Mar 2023 | LCS 2023 · Spring | Evil GeniusesvsGolden Guardians | Series ↗ | Malphite | Loss | 0 / 2 / 0 |
| 31 Mar 2023 | LCS 2023 · Spring | Evil GeniusesvsGolden Guardians | Series ↗ | Sion | Loss | 1 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2023 · Domestic games
LPL data missing · Percentile among 81 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.11 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 63.1% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.96 | 100.0 | 34 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 61.3% | 87.2 | 34 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 346 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.10 | 98.8 | 89 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 62.8% | 41.8 | 88 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.2% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +140 | 73.9 | 89 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 478 | 92.0 | 108 games · 88 peers |
| 2016 | Tier 1 | CS / min | 8.17 | 95.1 | 108 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 68.5% | 84.9 | 108 games · 107 peers |
| 2016 | Tier 1 | Damage share | 23.3% | 96.6 | 108 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +101 | 61.2 | 108 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 408 | 46.4 | 112 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.43 | 77.0 | 112 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.8% | 92.9 | 112 games · 127 peers |
| 2017 | Tier 1 | Damage share | 22.4% | 62.7 | 112 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +16 | 52.7 | 112 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.66 | 80.7 | 112 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 423 | 57.1 | 59 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.90 | 81.7 | 59 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.6% | 69.6 | 58 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.2% | 77.8 | 59 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +81 | 65.1 | 59 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.27 | 96.3 | 59 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 383 | 39.5 | 20 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.72 | 92.2 | 20 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 54.8% | 35.9 | 20 games · 129 peers |
| 2019 | Tier 1 | Damage share | 25.4% | 89.9 | 20 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +188 | 73.4 | 20 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.13 | 94.6 | 20 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 424 | 65.1 | 49 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.23 | 88.4 | 49 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 60.1% | 62.5 | 48 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.4% | 62.7 | 49 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +98 | 70.6 | 49 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.20 | 100.0 | 49 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 416 | 32.3 | 82 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.97 | 74.2 | 82 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 57.5% | 41.9 | 81 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.6% | 41.9 | 82 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +32 | 56.2 | 82 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.30 | 100.0 | 82 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 435 | 24.8 | 69 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.43 | 76.1 | 69 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 60.0% | 85.5 | 69 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.2% | 17.9 | 69 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +60 | 54.2 | 69 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.16 | 88.0 | 69 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 409 | 5.1 | 48 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.25 | 81.8 | 48 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 51.8% | 34.3 | 48 games · 100 peers |
| 2023 | Tier 1 | Damage share | 19.6% | 9.1 | 48 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −9 | 42.5 | 48 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.17 | 87.9 | 48 games · 100 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2013–2023 · All seasons · 68 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 76 | |||||||||||
| Gnar | 62 | |||||||||||
| Maokai | 51 | |||||||||||
| Aatrox | 49 | |||||||||||
| Shen | 40 | |||||||||||
| Ornn | 38 | |||||||||||
| Gangplank | 33 | |||||||||||
| Fiora | 28 | |||||||||||
| All games | 19 | 43 | 99 | 114 | 115 | 65 | 46 | 49 | 88 | 75 | 48 | 761 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 21. Number of games won in this selection. Based on 48 of 48 games. | Losses: 27. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.83. Average kills per game. Based on 48 of 48 games. | Deaths / game: 1.90. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.42. Average assists per game. Based on 48 of 48 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 43. Number of games won in this selection. Based on 75 of 75 games. | Losses: 32. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 57.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.59. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.81. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.87. Average assists per game. Based on 75 of 75 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 54. Number of games won in this selection. Based on 88 of 88 games. | Losses: 34. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 2.39. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.45. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.34. Average assists per game. Based on 88 of 88 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 20. Number of games won in this selection. Based on 49 of 49 games. | Losses: 29. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.33. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.98. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.04. Average assists per game. Based on 49 of 49 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.04. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.87. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.80. Average assists per game. Based on 46 of 46 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.58. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.69. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.58. Average assists per game. Based on 65 of 65 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2017 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 56. Number of games won in this selection. Based on 115 of 115 games. | Losses: 59. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 48.7%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 2.28. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.13. Average deaths per game. Based on 115 of 115 games. | Assists / game: 5.49. Average assists per game. Based on 115 of 115 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2016 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 71. Number of games won in this selection. Based on 114 of 114 games. | Losses: 43. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 62.3%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.18. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.43. Average deaths per game. Based on 114 of 114 games. | Assists / game: 6.13. Average assists per game. Based on 114 of 114 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games. |
| 2015 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 55. Number of games won in this selection. Based on 99 of 99 games. | Losses: 44. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 55.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 2.57. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.97. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.64. Average assists per game. Based on 99 of 99 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2014 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 24. Number of games won in this selection. Based on 43 of 43 games. | Losses: 19. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.28. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.37. Average deaths per game. Based on 43 of 43 games. | Assists / game: 7.56. Average assists per game. Based on 43 of 43 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 23 of 43 games. Games without the required stats are excluded. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2013 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 4.26. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.16. Average deaths per game. Based on 19 of 19 games. | Assists / game: 6.05. Average assists per game. Based on 19 of 19 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2023 | All-Pro 3rd team | LCS 2023 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | KT Rolster | 33 |
| Champions 2015 Summer Playoffs | KT Rolster | 52 |
| Korea Regional Finals 2016 | KT Rolster | 5 |
| LCK 2016 Spring Playoffs | KT Rolster | 46 |
| LCK 2016 Summer Playoffs | KT Rolster | 57 |
| LCS 2019 Spring Playoffs | 100 Thieves | 16 |
| LCS 2019 Summer Playoffs | 100 Thieves | 4 |
| LCS 2020 Spring Playoffs | 100 Thieves | 28 |
| LCS 2020 Summer Playoffs | 100 Thieves | 21 |
| LCS 2021 Lock In | 100 Thieves | 11 |
| LCS 2021 Mid-Season Showdown | 100 Thieves | 28 |
| LCS 2021 Championship | 100 Thieves | 43 |
| LCS 2022 Lock In | 100 Thieves | 5 |
| LCS 2022 Spring Playoffs | 100 Thieves | 29 |
| LCS 2022 Championship | 100 Thieves | 35 |
| LCS 2023 Spring Playoffs | Evil Geniuses.NA | 25 |
| LCS 2023 Championship | 100 Thieves | 23 |
| NA Regional Finals 2017 | Dignitas | 3 |
| NA LCS 2017 Spring Playoffs | Dignitas | 47 |
| NA LCS 2017 Summer Playoffs | Dignitas | 62 |
| NA LCS 2018 Spring Playoffs | 100 Thieves | 27 |
| NA LCS 2018 Summer Playoffs | 100 Thieves | 32 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Ssumday.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Ssumday.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Ssumday.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2022 · LCS · lcs-2022-summer. Ssumday.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Ssumday.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2017 · NA LCS · na-lcs-2017-summer. Ssumday.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Ssumday.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · NA LCS · na-lcs-2018-summer. Ssumday.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Ssumday.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2015 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Regular Season MVP (points) · 2015 · LCK · lck-2015-summer. Ssumday.
regular · edition · selection: pog_points. Base points 8; credited 8. Overlap: complement-half.
2013 · Champions 2013 Summer · 5.33 points. Champions 2013 Summer: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 13.33 points. Champions 2014 Summer: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 1.6 points. LCS 2021 Lock In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015 · 2 points. KeSPA Cup 2015: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · 100 Thieves | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · 100 Thieves | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · 100 Thieves | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20152015 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
23 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Evil Geniuses | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LCS 2023 Championship2023 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote. |
| LCS 2022 Spring Playoffs2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2022 Championship2022 · LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Lock In2021 · LCS · 100 Thieves | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2021 Championship2021 · LCS · 100 Thieves | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · 100 Thieves | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · 100 Thieves | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Dignitas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 62 games played.
|
| KeSPA Cup 20162016 · LCK · KT Rolster | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| KeSPA Cup 20152015 · LCK · KT Rolster | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Champions 2014 Spring2014 · LCK · KT Rolster Arrows | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Summer2014 · LCK · KT Rolster Arrows | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| Champions 2013 Spring2013 · LCK · KT Rolster B | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| Champions 2013 Summer2013 · LCK · KT Rolster Bullets | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| 1st LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: Expert vote.
|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| proteamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: unknown.
|
| proteamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 51 games played. Selection: unknown.
|
| Regular Season MVP (points)source ↗2015 · LCK · KT Rolster · points mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 52 games played. Selection: Official POG-points program.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.