Where Smoothie stands
2023 · Support · Domestic games
Andy Ta
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Smoothie’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 89 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 8 of 89 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 112. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 89 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 85. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 88.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 89 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 63. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.07. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 89 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2023 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 31.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| NACL 2023 · Summer | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 50.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsDisguised | Series ↗ | Rell | Loss | 0 / 7 / 7 |
| 9 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsDisguised | Series ↗ | Alistar | Win | 0 / 2 / 15 |
| 9 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsDisguised | Series ↗ | Rakan | Loss | 1 / 3 / 2 |
| 9 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsDisguised | Series ↗ | Rakan | Loss | 0 / 2 / 3 |
| 1 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsCincinnati Fear | Series ↗ | Rakan | Win | 0 / 3 / 14 |
| 1 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsCincinnati Fear | Series ↗ | Rakan | Win | 1 / 3 / 23 |
| 1 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsCincinnati Fear | Series ↗ | Rakan | Loss | 0 / 4 / 15 |
| 1 Aug 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsCincinnati Fear | Series ↗ | Braum | Win | 1 / 1 / 19 |
| 31 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Rakan | Win | 1 / 3 / 7 |
| 31 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Rakan | Loss | 2 / 2 / 8 |
| 31 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Rell | Win | 1 / 1 / 11 |
| 31 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Rakan | Win | 1 / 0 / 15 |
| 29 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsTeam Liquid Challengers | Series ↗ | Rakan | Win | 0 / 2 / 9 |
| 29 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsTeam Liquid Challengers | Series ↗ | Alistar | Win | 0 / 1 / 9 |
| 25 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsAOE Gold | Series ↗ | Rakan | Win | 1 / 2 / 6 |
| 25 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsAOE Gold | Series ↗ | Rakan | Win | 4 / 0 / 11 |
| 23 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Rell | Loss | 0 / 4 / 11 |
| 23 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Rakan | Loss | 0 / 3 / 8 |
| 17 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsDisguised | Series ↗ | Rakan | Loss | 0 / 3 / 11 |
| 17 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsDisguised | Series ↗ | Nautilus | Loss | 1 / 3 / 9 |
| 17 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsTeam Liquid Challengers | Series ↗ | Rell | Loss | 1 / 3 / 4 |
| 17 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsTeam Liquid Challengers | Series ↗ | Rakan | Win | 0 / 2 / 12 |
| 15 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsWildcard Gaming | Series ↗ | Alistar | Loss | 0 / 4 / 1 |
| 15 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsWildcard Gaming | Series ↗ | Rell | Win | 0 / 0 / 14 |
| 11 Jul 2023 | NACL 2023 · Summer | Evil Geniuses ChallengersvsFlyQuest NZXT | Series ↗ | Bard | Win | 1 / 2 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 125 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.74 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 73.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 6.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −128 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 120 | 19.0 | 49 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.79 | 7.1 | 49 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 68.6% | 25.7 | 49 games · 102 peers |
| 2016 | Tier 1 | Damage share | 5.8% | 10.7 | 49 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | −25 | 42.2 | 49 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 151 | 14.2 | 105 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.72 | 3.3 | 105 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 71.6% | 81.3 | 105 games · 124 peers |
| 2017 | Tier 1 | Damage share | 7.5% | 7.5 | 105 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −48 | 36.8 | 105 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.24 | 36.0 | 105 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 125 | 14.2 | 45 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.37 | 14.2 | 46 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.0% | 65.4 | 46 games · 128 peers |
| 2018 | Tier 1 | Damage share | 6.4% | 1.6 | 45 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +84 | 81.1 | 45 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.17 | 20.4 | 45 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 127 | 13.3 | 59 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.37 | 33.6 | 59 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.5% | 78.1 | 59 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.0% | 2.3 | 59 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −103 | 23.4 | 59 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.30 | 47.7 | 59 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 112 | 4.2 | 37 games · 119 peers |
| 2020 | Tier 1 | CS / min | 0.96 | 5.0 | 37 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 69.2% | 71.7 | 36 games · 121 peers |
| 2020 | Tier 1 | Damage share | 6.7% | 4.2 | 37 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −365 | 0.8 | 37 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.32 | 26.3 | 37 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 114 | 1.7 | 49 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.03 | 4.2 | 49 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.3% | 71.7 | 49 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.8% | 10.8 | 49 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −195 | 7.8 | 49 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.69 | 70.8 | 49 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
2015–2023 · All seasons · 40 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 61 | |||||||||
| Alistar | 54 | |||||||||
| Rakan | 54 | |||||||||
| Thresh | 44 | |||||||||
| Tahm Kench | 40 | |||||||||
| Karma | 36 | |||||||||
| Nautilus | 34 | |||||||||
| Lulu | 31 | |||||||||
| All games | 40 | 72 | 129 | 55 | 64 | 37 | 49 | 45 | 89 | 580 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 38. Number of games won in this selection. Based on 89 of 89 games. | Losses: 51. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 42.7%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 0.75. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.75. Average deaths per game. Based on 89 of 89 games. | Assists / game: 8.33. Average assists per game. Based on 89 of 89 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 231. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 19. Number of games won in this selection. Based on 45 of 45 games. | Losses: 26. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 42.2%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.73. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.04. Average deaths per game. Based on 45 of 45 games. | Assists / game: 9.47. Average assists per game. Based on 45 of 45 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 13. Number of games won in this selection. Based on 49 of 49 games. | Losses: 36. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 26.5%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 0.61. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.39. Average deaths per game. Based on 49 of 49 games. | Assists / game: 7.10. Average assists per game. Based on 49 of 49 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 213. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2020 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 8. Number of games won in this selection. Based on 37 of 37 games. | Losses: 29. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 21.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.54. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.81. Average deaths per game. Based on 37 of 37 games. | Assists / game: 6.38. Average assists per game. Based on 37 of 37 games. | Damage / min: 112. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 207. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
| 2019 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.59. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.45. Average deaths per game. Based on 64 of 64 games. | Assists / game: 7.75. Average assists per game. Based on 64 of 64 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2018 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 30. Number of games won in this selection. Based on 55 of 55 games. | Losses: 25. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.62. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.22. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.69. Average assists per game. Based on 55 of 55 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2017 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 83. Number of games won in this selection. Based on 129 of 129 games. | Losses: 46. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 64.3%. The percentage of games won. Based on 129 of 129 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 0.87. Average kills per game. Based on 129 of 129 games. | Deaths / game: 1.95. Average deaths per game. Based on 129 of 129 games. | Assists / game: 9.23. Average assists per game. Based on 129 of 129 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 129 games. Games without the required stats are excluded. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 129 games. |
| 2016 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 40. Number of games won in this selection. Based on 72 of 72 games. | Losses: 32. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 55.6%. The percentage of games won. Based on 72 of 72 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.54. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.44. Average deaths per game. Based on 72 of 72 games. | Assists / game: 9.60. Average assists per game. Based on 72 of 72 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 255. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2015 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 20. Number of games won in this selection. Based on 40 of 40 games. | Losses: 20. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 50.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 0.90. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.40. Average deaths per game. Based on 40 of 40 games. | Assists / game: 10.03. Average assists per game. Based on 40 of 40 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | TSM | 5 |
| LCS 2019 Spring Playoffs | TSM | 32 |
| LCS 2019 Summer Playoffs | TSM | 22 |
| LCS 2020 Spring Playoffs | Counter Logic Gaming | 18 |
| LCS 2020 Summer Playoffs | Counter Logic Gaming | 19 |
| LCS 2021 Lock In | Counter Logic Gaming | 4 |
| LCS 2021 Mid-Season Showdown | Counter Logic Gaming | 18 |
| LCS 2021 Championship | Counter Logic Gaming | 27 |
| NA LCS 2015 Summer Playoffs | Team Dragon Knights | 15 |
| NA Regional Finals 2016 | Cloud9 | 7 |
| NA LCS 2016 Spring Playoffs | Team Liquid | 1 |
| NA LCS 2016 Summer Playoffs | Cloud9 | 41 |
| NA Regional Finals 2017 | Cloud9 | 4 |
| NA LCS 2017 Spring Playoffs | Cloud9 | 52 |
| NA LCS 2017 Summer Playoffs | Cloud9 | 49 |
| NA Regional Finals 2018 | Echo Fox | 6 |
| NA LCS 2018 Spring Playoffs | Cloud9 | 23 |
| NA LCS 2018 Summer Playoffs | Echo Fox | 15 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Smoothie.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. Smoothie.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Smoothie.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-spring. Smoothie.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20162016 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Counter Logic Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 10 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Dragon Knights | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| 1st NA LCS All-Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|