Where Smlz stands
2025 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Han Jin韩金
All leagues · All positions
2025 · Bot · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Smlz’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 6 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Dec 2025 | Demacia Cup 2025 | FRKvsUltra Prime | — | Yunara | Loss | 2 / 5 / 1 |
| 17 Dec 2025 | Demacia Cup 2025 | FRKvsUltra Prime | — | Varus | Loss | 9 / 7 / 8 |
| 16 Dec 2025 | Demacia Cup 2025 | FRKvsLNG Esports | Series ↗ | Corki | Loss | 1 / 6 / 1 |
| 16 Dec 2025 | Demacia Cup 2025 | FRKvsLNG Esports | Series ↗ | Smolder | Loss | 2 / 6 / 2 |
| 15 Dec 2025 | Demacia Cup 2025 | FRKvsTeam WE | Series ↗ | Corki | Loss | 2 / 3 / 6 |
| 15 Dec 2025 | Demacia Cup 2025 | FRKvsTeam WE | Series ↗ | Smolder | Loss | 0 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.84 | 42.2 | 28 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 61.6% | 6.5 | 28 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.54 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 71.2% | 62.9 | 57 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 617 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.77 | 68.5 | 60 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 73.8% | 86.0 | 73 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 578 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 9.27 | 79.7 | 94 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.1% | 60.7 | 99 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.9% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 611 | 85.5 | 112 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.01 | 74.0 | 112 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.5% | 80.2 | 112 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.1% | 86.3 | 112 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +263 | 84.0 | 111 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.14 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 592 | 94.2 | 74 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.55 | 57.0 | 74 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 63.6% | 33.1 | 74 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.4% | 91.7 | 74 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +188 | 74.4 | 71 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.10 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 505 | 43.3 | 72 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.02 | 50.0 | 72 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 61.3% | 10.7 | 71 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.4% | 58.3 | 72 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +37 | 50.8 | 72 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.29 | 55.0 | 72 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 552 | 75.4 | 39 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.04 | 53.1 | 39 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 60.4% | 16.2 | 39 games · 131 peers |
| 2021 | Tier 1 | Damage share | 29.2% | 88.5 | 39 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.08 | 12.4 | 39 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 536 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.94 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 67.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 28.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2014–2025 · All seasons · 40 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sivir | 62 | ||||||||||
| Jhin | 58 | ||||||||||
| Lucian | 53 | ||||||||||
| Ezreal | 45 | ||||||||||
| Varus | 45 | ||||||||||
| Caitlyn | 44 | ||||||||||
| Aphelios | 39 | ||||||||||
| Kog'Maw | 38 | ||||||||||
| All games | 28 | 62 | 81 | 122 | 133 | 78 | 72 | 39 | 12 | 6 | 633 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.92. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.83. Average deaths per game. Based on 12 of 12 games. | Assists / game: 3.42. Average assists per game. Based on 12 of 12 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2021 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 13. Number of games won in this selection. Based on 39 of 39 games. | Losses: 26. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.00. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.62. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.46. Average assists per game. Based on 39 of 39 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2020 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 29. Number of games won in this selection. Based on 72 of 72 games. | Losses: 43. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 40.3%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.93. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.56. Average deaths per game. Based on 72 of 72 games. | Assists / game: 4.38. Average assists per game. Based on 72 of 72 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 37. Number of games won in this selection. Based on 78 of 78 games. | Losses: 41. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 47.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.38. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.60. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.95. Average assists per game. Based on 78 of 78 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 133. Number of individual games played in this selection. Based on 133 of 133 games. | Wins: 79. Number of games won in this selection. Based on 133 of 133 games. | Losses: 54. Number of games lost in this selection. Based on 133 of 133 games. | Win rate: 59.4%. The percentage of games won. Based on 133 of 133 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games. | Kills / game: 4.21. Average kills per game. Based on 133 of 133 games. | Deaths / game: 2.47. Average deaths per game. Based on 133 of 133 games. | Assists / game: 4.95. Average assists per game. Based on 133 of 133 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 133 games. Games without the required stats are excluded. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 133 of 133 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games. |
| 2017 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 62. Number of games won in this selection. Based on 122 of 122 games. | Losses: 60. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 50.8%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 3.97. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.52. Average deaths per game. Based on 122 of 122 games. | Assists / game: 5.30. Average assists per game. Based on 122 of 122 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 122 games. Games without the required stats are excluded. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 114 of 122 games. Games without the required stats are excluded. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 110 of 122 games. Games without the required stats are excluded. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 122 games. Games without the required stats are excluded. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 32. Number of games won in this selection. Based on 81 of 81 games. | Losses: 49. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 39.5%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 81 games. Games without the required stats are excluded. | Kills / game: 4.74. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.91. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.63. Average assists per game. Based on 80 of 81 games. Games without the required stats are excluded. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 81 games. Games without the required stats are excluded. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 66 of 81 games. Games without the required stats are excluded. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 57 of 81 games. Games without the required stats are excluded. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 81 games. Games without the required stats are excluded. |
| 2015 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 25. Number of games won in this selection. Based on 62 of 62 games. | Losses: 37. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 40.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 62 games. Games without the required stats are excluded. | Kills / game: 4.25. Average kills per game. Based on 61 of 62 games. Games without the required stats are excluded. | Deaths / game: 2.75. Average deaths per game. Based on 61 of 62 games. Games without the required stats are excluded. | Assists / game: 5.05. Average assists per game. Based on 62 of 62 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 62 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 27 of 62 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 62 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 62 games. Games without the required stats are excluded. |
| 2014 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.93. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.96. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.25. Average assists per game. Based on 28 of 28 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Oh My God | 38 |
| LPL 2016 Summer Playoffs | Oh My God | 36 |
| China Regional Finals 2017 | Oh My God | 3 |
| LPL 2017 Spring Playoffs | Oh My God | 51 |
| LPL 2017 Summer Playoffs | Oh My God | 40 |
| China Regional Finals 2018 | Rogue Warriors | 4 |
| LPL 2018 Spring Playoffs | Rogue Warriors | 55 |
| LPL 2018 Summer Playoffs | Rogue Warriors | 53 |
| LPL 2019 Spring Playoffs | Suning | 36 |
| LPL 2019 Summer Playoffs | Suning | 38 |
| LPL 2020 Spring Playoffs | Oh My God | 38 |
| LPL 2020 Summer Playoffs | Oh My God | 34 |
| LPL 2021 Summer Playoffs | Ultra Prime | 39 |
| LPL 2022 Summer Playoffs | Team WE | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Smlz.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. Smlz.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · FRK | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Oh My God | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Oh My God | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| Demacia Cup 20192019 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Suning | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Rogue Warriors | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Rogue Warriors | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Championship 20172017 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| Demacia Cup 20172017 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Oh My God | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| Demacia Cup 20162016 · LPL · Oh My God | Places 12–13 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Masters 3 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Masters 3 | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2018 · LPL · Rogue Warriors · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LPL · Rogue Warriors · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 53 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.