Where Rest stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 23 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Rest’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 92 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 12 of 92 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 39.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 92 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 92 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 92 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 92 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 92 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 92 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 92 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 92 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCP 2026 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCP 2026 · Split 2 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCP 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Oct 2026 | Worlds 2026 | CTBC Flying OystervsKarmine Corp | Series ↗ | Ambessa | Loss | 1 / 5 / 2 |
| 29 Oct 2026 | Worlds 2026 | CTBC Flying OystervsKarmine Corp | Series ↗ | Rumble | Loss | 0 / 2 / 1 |
| 26 Oct 2026 | Worlds 2026 | CTBC Flying OystervsT1 | Series ↗ | Rumble | Loss | 0 / 3 / 1 |
| 24 Oct 2026 | Worlds 2026 | CTBC Flying OystervsMovistar KOI | Series ↗ | Olaf | Loss | 3 / 5 / 0 |
| 23 Oct 2026 | Worlds 2026 | CTBC Flying OystervsTeam Liquid | Series ↗ | Rumble | Win | 4 / 3 / 3 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Renekton | Loss | 3 / 4 / 1 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Rumble | Loss | 2 / 2 / 1 |
| 30 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Gnar | Loss | 1 / 7 / 1 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Nasus | Win | 0 / 2 / 6 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Jayce | Loss | 2 / 3 / 4 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Camille | Win | 4 / 0 / 7 |
| 29 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Galio | Win | 3 / 4 / 15 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Ambessa | Loss | 4 / 4 / 1 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Malphite | Loss | 1 / 3 / 2 |
| 23 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Rumble | Loss | 1 / 5 / 0 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Nasus | Win | 1 / 0 / 9 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Kled | Win | 5 / 1 / 7 |
| 20 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | K'Sante | Win | 1 / 6 / 8 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Volibear | Win | 3 / 3 / 12 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Garen | Win | 9 / 1 / 8 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Dr. Mundo | Loss | 4 / 5 / 9 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | Jayce | Win | 3 / 2 / 8 |
| 16 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsTeam Secret Whales | Series ↗ | K'Sante | Loss | 0 / 3 / 2 |
| 14 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Renekton | Win | 7 / 3 / 9 |
| 14 Aug 2026 | LCP 2026 · Split 3 | CTBC Flying OystervsMVK Esports | Series ↗ | Malphite | Win | 3 / 0 / 15 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 376 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.98 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 70.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 20.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +81 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.89 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 443 | 73.8 | 85 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.40 | 50.0 | 85 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 64.8% | 94.4 | 82 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.4% | 81.0 | 85 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +158 | 77.8 | 85 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.06 | 36.1 | 85 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 445 | 83.7 | 72 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.52 | 83.7 | 72 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.3% | 54.7 | 72 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.7% | 62.8 | 72 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +445 | 91.4 | 72 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.93 | 17.1 | 72 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 483 | 88.9 | 51 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.64 | 56.6 | 51 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 65.7% | 95.3 | 51 games · 129 peers |
| 2020 | Tier 1 | Damage share | 25.4% | 91.3 | 51 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +387 | 88.9 | 51 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.77 | 2.4 | 51 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 488 | 79.8 | 53 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.92 | 71.8 | 53 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 59.9% | 55.6 | 53 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.1% | 66.1 | 53 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +309 | 84.8 | 53 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.83 | 8.1 | 53 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 533 | 81.2 | 69 games · 118 peers |
| 2022 | Tier 1 | CS / min | 9.19 | 99.1 | 69 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 56.0% | 56.4 | 68 games · 118 peers |
| 2022 | Tier 1 | Damage share | 26.3% | 87.2 | 69 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +462 | 90.6 | 69 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.97 | 36.8 | 69 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 487 | 54.5 | 77 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.18 | 69.7 | 77 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 55.8% | 71.7 | 76 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.1% | 70.7 | 77 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +303 | 91.3 | 77 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.02 | 36.4 | 77 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 482 | 30.4 | 41 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.04 | 60.8 | 41 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 53.6% | 52.9 | 41 games · 103 peers |
| 2024 | Tier 1 | Damage share | 19.2% | 17.6 | 41 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −170 | 30.9 | 41 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.12 | 76.5 | 41 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 536 | 22.6 | 34 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.91 | 53.2 | 35 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 56.8% | 53.2 | 35 games · 63 peers |
| 2025 | Tier 1 | Damage share | 20.9% | 12.9 | 34 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +1 | 48.9 | 34 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.97 | 43.5 | 34 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 602 | 53.8 | 79 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.03 | 7.7 | 79 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 49.8% | 32.3 | 78 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.8% | 29.2 | 79 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −37 | 43.1 | 79 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.16 | 9.2 | 79 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. Season labels follow the competition season.
2017–2026 · All seasons · 60 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 77 | ||||||||||
| Gnar | 70 | ||||||||||
| K'Sante | 50 | ||||||||||
| Rumble | 40 | ||||||||||
| Aatrox | 35 | ||||||||||
| Gangplank | 32 | ||||||||||
| Jayce | 28 | ||||||||||
| Ornn | 28 | ||||||||||
| All games | 17 | 85 | 78 | 52 | 53 | 75 | 84 | 41 | 55 | 92 | 632 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 41. Number of games won in this selection. Based on 92 of 92 games. | Losses: 51. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 44.6%. The percentage of games won. Based on 92 of 92 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.48. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.96. Average deaths per game. Based on 92 of 92 games. | Assists / game: 5.52. Average assists per game. Based on 92 of 92 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. |
| 2025 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 34. Number of games won in this selection. Based on 55 of 55 games. | Losses: 21. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 61.8%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.45. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.60. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.29. Average assists per game. Based on 55 of 55 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 27. Number of games won in this selection. Based on 41 of 41 games. | Losses: 14. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.49. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.05. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.63. Average assists per game. Based on 41 of 41 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 48. Number of games won in this selection. Based on 84 of 84 games. | Losses: 36. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.51. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.30. Average deaths per game. Based on 84 of 84 games. | Assists / game: 4.77. Average assists per game. Based on 84 of 84 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2022 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 51. Number of games won in this selection. Based on 75 of 75 games. | Losses: 24. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 68.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.64. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.95. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.71. Average assists per game. Based on 75 of 75 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 29. Number of games won in this selection. Based on 53 of 53 games. | Losses: 24. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.00. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.47. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.45. Average assists per game. Based on 53 of 53 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2020 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 29. Number of games won in this selection. Based on 52 of 52 games. | Losses: 23. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 55.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.67. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.42. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.17. Average assists per game. Based on 52 of 52 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.63. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.22. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.56. Average assists per game. Based on 78 of 78 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 37. Number of games won in this selection. Based on 85 of 85 games. | Losses: 48. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 43.5%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.09. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.92. Average deaths per game. Based on 85 of 85 games. | Assists / game: 4.82. Average assists per game. Based on 85 of 85 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 85 games. Games without the required stats are excluded. |
| 2017 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.65. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.06. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.29. Average assists per game. Based on 17 of 17 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LMS · LMS/2019 Season/Spring Playoffs. Rest.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2020 · PCS · PCS/2020 Season/Summer Playoffs. Rest.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LMS · LMS/2018 Season/Summer Playoffs. Rest.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · PCS · PCS/2022 Season/Summer Playoffs. Rest.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · PCS · PCS/2021 Season/Summer Playoffs. Rest.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · PCS · PCS/2020 Season/Summer Season. Rest.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LCP · LCP/2025 Season/Season Finals. Rest.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2017 · LMS 2017 Summer Playoffs · 4 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 20 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 8 points. PCS 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 20 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 6 points. Asian Games 2022 (played 2023): champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Spring Playoffs · 4 points. PCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · PCS 2023 Summer Playoffs · 8 points. PCS 2023 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 40 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1 = 40 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Kickoff Qualifying Series: Qualification result; no championship points.
2025 · LCP 2025 Mid Season Qualifying Series: Qualification result; no championship points.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20252025 · International · CTBC Flying Oyster | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · CTBC Flying Oyster | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20252025 · worlds · CTBC Flying Oyster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Chinese Taipei (National Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| worlds 20232023 · worlds · CTBC Flying Oyster | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20222022 · worlds · CTBC Flying Oyster | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · J Team | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · CTBC Flying Oyster | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · CTBC Flying Oyster | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCP 2026 Split 32026 · LCP · CTBC Flying Oyster | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 35 games played.
|
| LCP 2025 Mid Season Qualifying Series |
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2025 · LCP · CTBC Flying Oyster · all pro | top · Team 1 | Source detailsLCP 2025 has three named periods. Matching teams on season and qualifying/playoff pages are copies of the same regular award. 6 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2022 · PCS · CTBC Flying Oyster · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| First place |
Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 6 games played.
|
| LCP 2025 Season Kickoff Qualifying Series2025 · LCP · CTBC Flying Oyster · Qualification context | First place | Source detailsFirst Stand / MSI qualifying result; not an additional LCP championship. 5 games played.
|
| LCP 2025 Season Finals Playoffs2025 · LCP · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2024 Summer Playoffs2024 · PCS · CTBC Flying Oyster | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| PCS 2023 Spring Playoffs2023 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2023 Summer Playoffs2023 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2022 Spring Playoffs2022 · PCS · CTBC Flying Oyster | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · CTBC Flying Oyster | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · J Team | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| All-Pro 1st teamsource ↗2021 · PCS · J Team · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 18 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2020 · PCS · J Team · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 14 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · PCS · J Team · all pro | top · Team 1 | Source detailsIndependent five-role table corroborates Rest/Kongyue/Uniboy/Unified/Kaiwing. Uniboy duplicated in bot slot is corrected, not counted twice. 18 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LMS · J Team · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LMS · J Team · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 7 games played. Selection: unknown.
|