Where New stands
All seasons · Top · Domestic games
Tian Zhi-Peng田志鹏
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 45 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 149 games without a complete snapshot are excluded.
Explore New’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 339 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 13. Number of games won in this selection. Based on 31 of 31 games. | Losses: 18. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 41.9%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 29 of 31 games. Games without the required stats are excluded. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 28 of 339 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 11. Number of games won in this selection. Based on 28 of 28 games. | Losses: 17. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 25 of 28 games. Games without the required stats are excluded. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 23 of 339 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 7. Number of games won in this selection. Based on 23 of 23 games. | Losses: 16. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 21 of 23 games. Games without the required stats are excluded. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 339 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 339 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 5. Number of games won in this selection. Based on 19 of 19 games. | Losses: 14. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 26.3%. The percentage of games won. Based on 19 of 19 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 339 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 8. Number of games won in this selection. Based on 18 of 18 games. | Losses: 10. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 18 games. Games without the required stats are excluded. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 339 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 5. Number of games won in this selection. Based on 17 of 17 games. | Losses: 12. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 339 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 13. Number of games won in this selection. Based on 16 of 16 games. | Losses: 3. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 16 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 339 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 339 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2023 · Split 2 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Demacia Cup 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2022 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 27.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| Demacia Cup 2021 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2021 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 35.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LPL 2021 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| Demacia Cup 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2020 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LPL 2020 · Summer | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 55.3%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| National Electronic Sports Tournament 2020 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 5 May 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsBilibili Gaming Junior | Gnar | Loss | 4 / 5 / 2 |
| 5 May 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsBilibili Gaming Junior | Kennen | Loss | 3 / 5 / 2 |
| 3 May 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsFunPlus Phoenix Blaze | Gnar | Loss | 1 / 3 / 0 |
| 3 May 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsFunPlus Phoenix Blaze | Fiora | Loss | 1 / 3 / 6 |
| 3 May 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsFunPlus Phoenix Blaze | Jax | Win | 3 / 2 / 5 |
| 30 Apr 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsWeibo Gaming Youth Team | K'Sante | Loss | 3 / 4 / 3 |
| 30 Apr 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsWeibo Gaming Youth Team | Gangplank | Loss | 0 / 3 / 1 |
| 26 Apr 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsUltra Prime Academy | Kennen | Loss | 0 / 4 / 0 |
| 26 Apr 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsUltra Prime Academy | K'Sante | Loss | 0 / 2 / 0 |
| 20 Apr 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsMiaoJing (妙竞) | Gnar | Loss | 2 / 5 / 5 |
| 20 Apr 2023 | LDL 2023 · Split 2 | Shu Dai Xiong GamingvsMiaoJing (妙竞) | Renekton | Loss | 5 / 4 / 0 |
| 17 Dec 2022 | Demacia Cup 2022 | Qing Jiu E-sport ClubvsShu Dai Xiong Gaming | K'Sante | Loss | 5 / 3 / 6 |
| 16 Dec 2022 | Demacia Cup 2022 | Qing Jiu E-sport ClubvsMAX | Jax | Loss | 1 / 5 / 0 |
| 15 Dec 2022 | Demacia Cup 2022 | Qing Jiu E-sport ClubvsDouyu DHM | K'Sante | Loss | 1 / 4 / 2 |
| 14 Dec 2022 | Demacia Cup 2022 | Qing Jiu E-sport ClubvsHuya MOJ | K'Sante | Win | 3 / 0 / 4 |
| 17 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsTeam WE | Gnar | Win | 3 / 0 / 2 |
| 17 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsTeam WE | Camille | Win | 3 / 2 / 10 |
| 17 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsTeam WE | Gnar | Loss | 0 / 1 / 2 |
| 14 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsVictory Five | Gwen | Loss | 4 / 3 / 4 |
| 14 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsVictory Five | Ryze | Loss | 0 / 4 / 4 |
| 11 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsJD Gaming | Gnar | Loss | 2 / 1 / 8 |
| 11 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsJD Gaming | Gangplank | Loss | 1 / 3 / 2 |
| 9 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsUltra Prime | Gnar | Loss | 2 / 3 / 3 |
| 9 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsUltra Prime | Gnar | Win | 4 / 0 / 5 |
| 9 Mar 2022 | LPL 2022 · Spring | ThunderTalk GamingvsUltra Prime | Renekton | Loss | 2 / 1 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 384 | 21.4 | 27 games · 127 peers |
| 2018 | Tier 1 | CS / min | 7.56 | 0.8 | 27 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 57.6% | 37.6 | 27 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.0% | 38.9 | 27 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −647 | 1.6 | 24 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.03 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 358 | 15.1 | 38 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.59 | 54.3 | 38 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 48.4% | 1.6 | 38 games · 129 peers |
| 2020 | Tier 1 | Damage share | 20.3% | 14.3 | 38 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −99 | 42.1 | 38 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.89 | 21.4 | 38 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 422 | 37.9 | 70 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.63 | 52.4 | 71 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.6% | 64.5 | 71 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.7% | 48.4 | 70 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −82 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.94 | 29.0 | 71 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 411 | 11.1 | 40 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.89 | 33.3 | 40 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 53.5% | 31.6 | 40 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.5% | 36.8 | 40 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.95 | 28.2 | 40 games · 118 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2017–2023 · All seasons · 45 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Renekton | 31 | |||||||
| Camille | 28 | |||||||
| Gangplank | 23 | |||||||
| Aatrox | 22 | |||||||
| Gnar | 19 | |||||||
| Kennen | 18 | |||||||
| Ornn | 17 | |||||||
| Vladimir | 16 | |||||||
| All games | 3 | 27 | 117 | 62 | 75 | 44 | 11 | 339 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 1. Number of games won in this selection. Based on 11 of 11 games. | Losses: 10. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 2.00. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.64. Average deaths per game. Based on 11 of 11 games. | Assists / game: 2.18. Average assists per game. Based on 11 of 11 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 2022 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 12. Number of games won in this selection. Based on 44 of 44 games. | Losses: 32. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 27.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 1.98. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.73. Average deaths per game. Based on 44 of 44 games. | Assists / game: 3.41. Average assists per game. Based on 44 of 44 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2021 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 31. Number of games won in this selection. Based on 75 of 75 games. | Losses: 44. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 41.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 1.97. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.73. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.20. Average assists per game. Based on 75 of 75 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2020 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 32. Number of games won in this selection. Based on 62 of 62 games. | Losses: 30. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 51.6%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.05. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.95. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.55. Average assists per game. Based on 62 of 62 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 53 of 62 games. Games without the required stats are excluded. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2019 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 61. Number of games won in this selection. Based on 117 of 117 games. | Losses: 56. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 52.1%. The percentage of games won. Based on 117 of 117 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.60. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.81. Average deaths per game. Based on 117 of 117 games. | Assists / game: 4.29. Average assists per game. Based on 117 of 117 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 117 games. Games without the required stats are excluded. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 109 of 117 games. Games without the required stats are excluded. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 83 of 117 games. Games without the required stats are excluded. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2018 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 5. Number of games won in this selection. Based on 27 of 27 games. | Losses: 22. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 18.5%. The percentage of games won. Based on 27 of 27 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.52. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.78. Average deaths per game. Based on 27 of 27 games. | Assists / game: 3.15. Average assists per game. Based on 27 of 27 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 1.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Vici Gaming | 25 |
| LPL 2020 Summer Playoffs | Royal Never Give Up | 38 |
| LPL 2021 Spring Playoffs | Oh My God | 31 |
| LPL 2021 Summer Playoffs | Oh My God | 40 |
| LPL 2022 Spring Playoffs | ThunderTalk Gaming | 40 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · Qing Jiu E-sport Club | Places 29–32 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20212021 · LPL · ThunderTalk Gaming | Places 17–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Oh My God | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Royal Never Give Up | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| Demacia Championship 20172017 · LPL · Vici Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.