Where Moham stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 49 games without a complete snapshot are excluded.
Explore Moham’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 43 of 281 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 24. Number of games won in this selection. Based on 43 of 43 games. | Losses: 19. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 37 of 281 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 27 of 281 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 25 of 281 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 7. Number of games won in this selection. Based on 25 of 25 games. | Losses: 18. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 18 of 281 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 281 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 7.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 2.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 281 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 281 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 281 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 281 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LPL 2026 · Split 2 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2026 · Split 3 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| Asia Masters 2025 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| Demacia Cup 2025 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LPL 2025 · Split 1 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2025 · Split 2 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2025 · Split 2 Placements | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2024 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2024 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Rakan | Win | 0 / 5 / 20 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Milio | Loss | 0 / 4 / 1 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Karma | Win | 0 / 2 / 6 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Milio | Loss | 0 / 2 / 10 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Renata Glasc | Win | 1 / 2 / 18 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Karma | Loss | 2 / 4 / 11 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Rell | Loss | 0 / 1 / 4 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Milio | Win | 0 / 0 / 13 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Camille | Loss | 0 / 6 / 3 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Leona | Win | 0 / 3 / 19 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Shen | Win | 1 / 4 / 15 |
| 15 May 2026 | LPL 2026 · Split 2 | Oh My GodvsUltra Prime | Milio | Loss | 0 / 2 / 3 |
| 15 May 2026 | LPL 2026 · Split 2 | Oh My GodvsUltra Prime | Lulu | Loss | 1 / 3 / 6 |
| 13 May 2026 | LPL 2026 · Split 2 | Oh My GodvsEDward Gaming | Seraphine | Loss | 2 / 2 / 8 |
| 13 May 2026 | LPL 2026 · Split 2 | Oh My GodvsEDward Gaming | Pyke | Win | 0 / 3 / 7 |
| 13 May 2026 | LPL 2026 · Split 2 | Oh My GodvsEDward Gaming | Bard | Loss | 0 / 1 / 1 |
| 24 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsLNG Esports | Lulu | Loss | 0 / 2 / 5 |
| 24 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsLNG Esports | Karma | Loss | 0 / 3 / 3 |
| 17 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsThunderTalk Gaming | Anivia | Loss | 0 / 2 / 3 |
| 17 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsThunderTalk Gaming | Nami | Loss | 1 / 2 / 8 |
| 17 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsThunderTalk Gaming | Bard | Win | 0 / 2 / 12 |
| 12 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsLGD Gaming | Milio | Loss | 0 / 2 / 2 |
| 12 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsLGD Gaming | Pyke | Loss | 0 / 3 / 3 |
| 12 Apr 2026 | LPL 2026 · Split 2 | Oh My GodvsLGD Gaming | Bard | Win | 0 / 0 / 10 |
| 11 Feb 2026 | LPL 2026 · Split 1 | Oh My GodvsInvictus Gaming | Rammus | Loss | 1 / 5 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 148 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 2.06 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 9.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +177 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.32 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 200 | 88.0 | 21 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.89 | 15.7 | 21 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 73.6% | 50.9 | 21 games · 109 peers |
| 2023 | Tier 1 | Damage share | 9.9% | 95.4 | 21 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −310 | 2.3 | 21 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.04 | 45.4 | 21 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 148 | 3.8 | 26 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.03 | 2.9 | 26 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 70.1% | 26.9 | 26 games · 105 peers |
| 2024 | Tier 1 | Damage share | 6.3% | 1.9 | 26 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −245 | 11.9 | 26 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.75 | 88.5 | 26 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 190 | 35.5 | 32 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.19 | 91.9 | 32 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 82.0% | 100.0 | 32 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.6% | 91.9 | 32 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.78 | 87.1 | 32 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 192 | 25.8 | 45 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.26 | 97.0 | 45 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.0% | 62.1 | 45 games · 67 peers |
| 2026 | Tier 1 | Damage share | 7.8% | 39.4 | 45 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −54 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 4.54 | 89.4 | 45 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
2021–2026 · All seasons · 33 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Leona | 43 | ||||||
| Rell | 37 | ||||||
| Rakan | 27 | ||||||
| Nautilus | 25 | ||||||
| Lulu | 18 | ||||||
| Seraphine | 16 | ||||||
| Alistar | 15 | ||||||
| Braum | 15 | ||||||
| All games | 35 | 27 | 44 | 70 | 60 | 45 | 281 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 18. Number of games won in this selection. Based on 45 of 45 games. | Losses: 27. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 0.51. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.80. Average deaths per game. Based on 45 of 45 games. | Assists / game: 7.98. Average assists per game. Based on 45 of 45 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2025 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 28. Number of games won in this selection. Based on 60 of 60 games. | Losses: 32. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 46.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.57. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.63. Average deaths per game. Based on 60 of 60 games. | Assists / game: 11.38. Average assists per game. Based on 60 of 60 games. | Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2024 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 45. Number of games won in this selection. Based on 70 of 70 games. | Losses: 25. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 64.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 0.54. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.06. Average deaths per game. Based on 70 of 70 games. | Assists / game: 10.27. Average assists per game. Based on 70 of 70 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 18. Number of games won in this selection. Based on 44 of 44 games. | Losses: 26. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 0.48. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.80. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.84. Average assists per game. Based on 44 of 44 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 9. Number of games won in this selection. Based on 27 of 27 games. | Losses: 18. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.85. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.89. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.30. Average assists per game. Based on 27 of 27 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 21. Number of games won in this selection. Based on 35 of 35 games. | Losses: 14. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 60.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 1.11. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.89. Average deaths per game. Based on 35 of 35 games. | Assists / game: 11.34. Average assists per game. Based on 35 of 35 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Summer Playoffs | Kwangdong Freecs | 18 |
| LCK 2023 Spring Playoffs | Kwangdong Freecs | 21 |
| LCK 2024 Summer Playoffs | Dplus Kia | 21 |
| LPL 2025 Split 1 Playoffs | Oh My God | 13 |
| LPL 2025 Split 2 Playoffs | Oh My God | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · LCK 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Dplus Kia | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Oh My God | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Demacia Cup 20252025 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 21 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Dplus KIA | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.