Where Meteos stands
2020 · Jungle · Domestic games
William Hartman
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Meteos’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 40 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 7 of 40 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.65. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 40 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 40 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 40 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 40 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCS 2020 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCSA 2020 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Jul 2020 | LCSA 2020 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Olaf | Win | 2 / 2 / 8 |
| 16 Jul 2020 | LCSA 2020 · Summer | 100 Thieves AcademyvsTSM Academy | Series ↗ | Rek'Sai | Loss | 2 / 4 / 2 |
| 10 Jul 2020 | LCSA 2020 · Summer | 100 Thieves AcademyvsCloud9 Academy | Series ↗ | Volibear | Win | 1 / 3 / 7 |
| 9 Jul 2020 | LCSA 2020 · Summer | 100 Thieves AcademyvsFlyQuest Academy | Series ↗ | Sett | Loss | 0 / 6 / 3 |
| 3 Jul 2020 | LCSA 2020 · Summer | 100 Thieves AcademyvsGolden Guardians Academy | Series ↗ | Trundle | Loss | 0 / 4 / 1 |
| 2 Jul 2020 | LCSA 2020 · Summer | 100 Thieves AcademyvsDignitas Academy | Series ↗ | Kindred | Loss | 0 / 2 / 2 |
| 28 Jun 2020 | LCS 2020 · Summer | 100 ThievesvsTSM | Series ↗ | Olaf | Loss | 3 / 4 / 6 |
| 27 Jun 2020 | LCS 2020 · Summer | 100 ThievesvsCounter Logic Gaming | Series ↗ | Volibear | Loss | 0 / 3 / 4 |
| 21 Jun 2020 | LCS 2020 · Summer | 100 ThievesvsImmortals | Series ↗ | Trundle | Win | 0 / 0 / 13 |
| 20 Jun 2020 | LCS 2020 · Summer | 100 ThievesvsTeam Liquid | Series ↗ | Olaf | Loss | 1 / 5 / 2 |
| 14 Jun 2020 | LCS 2020 · Summer | 100 ThievesvsCloud9 | Series ↗ | Kindred | Loss | 0 / 5 / 2 |
| 13 Jun 2020 | LCS 2020 · Summer | 100 ThievesvsEvil Geniuses | Series ↗ | Olaf | Loss | 2 / 7 / 3 |
| 8 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsTSM | Series ↗ | Sejuani | Loss | 5 / 2 / 10 |
| 8 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsTSM | Series ↗ | Sejuani | Loss | 0 / 2 / 1 |
| 8 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsTSM | Series ↗ | Gragas | Win | 4 / 5 / 6 |
| 8 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsTSM | Series ↗ | Jarvan IV | Win | 0 / 0 / 14 |
| 8 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsTSM | Series ↗ | Jarvan IV | Loss | 1 / 2 / 2 |
| 5 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsCloud9 | Series ↗ | Jarvan IV | Loss | 2 / 3 / 3 |
| 5 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsCloud9 | Series ↗ | Trundle | Loss | 1 / 3 / 1 |
| 5 Apr 2020 | LCS 2020 · Spring | 100 ThievesvsCloud9 | Series ↗ | Sejuani | Loss | 0 / 5 / 2 |
| 30 Mar 2020 | LCS 2020 · Spring | 100 ThievesvsEvil Geniuses | Series ↗ | Sejuani | Loss | 2 / 5 / 6 |
| 30 Mar 2020 | LCS 2020 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Sejuani | Win | 2 / 0 / 10 |
| 29 Mar 2020 | LCS 2020 · Spring | 100 ThievesvsCounter Logic Gaming | Series ↗ | Sejuani | Win | 1 / 1 / 11 |
| 28 Mar 2020 | LCS 2020 · Spring | 100 ThievesvsTSM | Series ↗ | Trundle | Win | 4 / 4 / 11 |
| 22 Mar 2020 | LCS 2020 · Spring | 100 ThievesvsFlyQuest | Series ↗ | Trundle | Win | 2 / 3 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2013–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 4.80 | — | Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 68.2% | 50.0 | 38 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 250 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 3.94 | 98.0 | 69 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 70.2% | 77.6 | 69 games · 50 peers |
| 2014 | Tier 1 | Damage share | 12.7% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +311 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 223 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.85 | 98.7 | 38 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 74.4% | 80.6 | 38 games · 94 peers |
| 2015 | Tier 1 | Damage share | 13.6% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +291 | 95.6 | 38 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 309 | 41.4 | 64 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.11 | 58.4 | 64 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 69.3% | 30.2 | 64 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.6% | 32.2 | 64 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +98 | 65.1 | 64 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 344 | 94.4 | 23 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.67 | 73.8 | 23 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.6% | 72.2 | 23 games · 127 peers |
| 2017 | Tier 1 | Damage share | 18.1% | 95.4 | 23 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +61 | 61.7 | 23 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.15 | 10.4 | 23 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 166 | 1.4 | 32 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.92 | 36.2 | 32 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 55.8 | 32 games · 139 peers |
| 2018 | Tier 1 | Damage share | 9.8% | 6.5 | 32 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +130 | 71.7 | 32 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.22 | 76.3 | 32 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 193 | 10.4 | 35 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.92 | 41.6 | 35 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 73.0% | 83.2 | 35 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.6% | 10.4 | 35 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −15 | 44.0 | 35 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.72 | 56.1 | 35 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 223 | 19.7 | 34 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.83 | 8.1 | 34 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.3% | 21.0 | 33 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.2% | 27.9 | 34 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −130 | 29.5 | 34 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.71 | 71.3 | 34 games · 123 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2013–2020 · All seasons · 30 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Elise | 48 | ||||||||
| Gragas | 43 | ||||||||
| Rek'Sai | 42 | ||||||||
| Sejuani | 28 | ||||||||
| Lee Sin | 26 | ||||||||
| Zac | 26 | ||||||||
| Jarvan IV | 24 | ||||||||
| Olaf | 20 | ||||||||
| All games | 43 | 85 | 46 | 73 | 23 | 53 | 37 | 40 | 400 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 16. Number of games won in this selection. Based on 40 of 40 games. | Losses: 24. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 40.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 1.55. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.95. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.28. Average assists per game. Based on 40 of 40 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 296. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 1.78. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.32. Average deaths per game. Based on 37 of 37 games. | Assists / game: 4.86. Average assists per game. Based on 37 of 37 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 30. Number of games won in this selection. Based on 53 of 53 games. | Losses: 23. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.98. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.26. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.96. Average assists per game. Based on 53 of 53 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 3.22. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.91. Average deaths per game. Based on 23 of 23 games. | Assists / game: 5.78. Average assists per game. Based on 23 of 23 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2016 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 44. Number of games won in this selection. Based on 73 of 73 games. | Losses: 29. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 60.3%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.18. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.62. Average deaths per game. Based on 73 of 73 games. | Assists / game: 7.49. Average assists per game. Based on 73 of 73 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 4.14. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.07. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.09. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.72. Average assists per game. Based on 46 of 46 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 46 games. Games without the required stats are excluded. | CS / min: 3.76. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 40 of 46 games. Games without the required stats are excluded. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2014 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 58. Number of games won in this selection. Based on 85 of 85 games. | Losses: 27. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 68.2%. The percentage of games won. Based on 85 of 85 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.91. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.80. Average deaths per game. Based on 85 of 85 games. | Assists / game: 6.81. Average assists per game. Based on 85 of 85 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded. | CS / min: 3.91. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2013 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 38. Number of games won in this selection. Based on 43 of 43 games. | Losses: 5. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 88.4%. The percentage of games won. Based on 43 of 43 games. | KDA: 11.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.14. Average kills per game. Based on 43 of 43 games. | Deaths / game: 1.09. Average deaths per game. Based on 43 of 43 games. | Assists / game: 9.16. Average assists per game. Based on 43 of 43 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 40 of 43 games. Games without the required stats are excluded. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 7 of 43 games. Games without the required stats are excluded. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | OpTic Gaming | 12 |
| LCS 2019 Summer Playoffs | OpTic Gaming | 23 |
| LCS 2020 Spring Playoffs | 100 Thieves | 28 |
| LCS 2020 Summer Playoffs | 100 Thieves | 6 |
| NA LCS 2013 Summer Playoffs | Cloud9 | 33 |
| NA LCS 2014 Spring Playoffs | Cloud9 | 33 |
| NA LCS 2014 Summer Playoffs | Cloud9 | 36 |
| NA LCS 2015 Spring Playoffs | Cloud9 | 28 |
| NA LCS 2015 Summer Playoffs | Cloud9 | 10 |
| NA Regional Finals 2016 | Cloud9 | 7 |
| NA LCS 2016 Summer Playoffs | Cloud9 | 57 |
| NA LCS 2017 Spring Playoffs | Phoenix1 | 20 |
| NA LCS 2017 Summer Playoffs | Phoenix1 | 3 |
| NA LCS 2018 Spring Playoffs | 100 Thieves | 27 |
| NA LCS 2018 Summer Playoffs | 100 Thieves | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Meteos.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Meteos.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 10 points. IEM Season 9 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 8 World Championship · 4 points. IEM Season 8 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 2 points. IEM Season 8 Cologne Pro: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Cloud9 | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Intel Extreme Masters Season 8 World Championship2014 · International · Cloud9 | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| worlds 20142014 · worlds · Cloud9 |
| Places 5–8 |
Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Cloud9 | Places 3–4 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
| worlds 20132013 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Phoenix1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Phoenix1 | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Cloud9 | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| NA LCS 2013 Summer Playoffs2013 · NA LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|