Where Martin stands
All seasons · Bot · Domestic games
Tan Qi谭琦
Also known as: Martin · Martin (Tan Qi)
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 201 games without a complete snapshot are excluded.
Explore Martin’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 319 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 10. Number of games won in this selection. Based on 27 of 27 games. | Losses: 17. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 27 games. Games without the required stats are excluded. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 26 of 319 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 26 games. Games without the required stats are excluded. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
| 21 of 319 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 21 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 19 of 21 games. Games without the required stats are excluded. | Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 319 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 319 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 20 games. Games without the required stats are excluded. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 319 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 19 games. Games without the required stats are excluded. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 319 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 2.37. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 319 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 17 of 319 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 17 games. Games without the required stats are excluded. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 319 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 98. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 2.54. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2019 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 29 games. Games without the required stats are excluded. | CS / min: 2.59. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LDL 2019 · Summer | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. |
| LPL 2018 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 20.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| LPL 2018 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Demacia Cup 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 24.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Demacia Cup 2017 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Demacia Cup 2017 · Winter | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LSPL 2017 · Summer | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Win rate: 70.7%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. |
| Demacia Cup 2016 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LPL 2016 · Spring Season | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Volibear | Loss | 2 / 5 / 3 |
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Yuumi | Loss | 1 / 4 / 3 |
| 15 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsFunPlus Phoenix Blaze | Yuumi | Loss | 0 / 3 / 10 |
| 7 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsTriumphant Song Gaming | Nautilus | Win | 1 / 1 / 12 |
| 7 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsTriumphant Song Gaming | Volibear | Win | 0 / 0 / 8 |
| 4 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsGama Dream | Alistar | Win | 3 / 1 / 18 |
| 4 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsGama Dream | Pyke | Win | 5 / 0 / 6 |
| 1 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsBilibili Gaming Junior | Tahm Kench | Loss | 1 / 4 / 15 |
| 1 Sept 2019 | LDL 2019 · Summer | LinGan e-SportsvsBilibili Gaming Junior | Braum | Loss | 2 / 7 / 10 |
| 30 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsRoyal Club | Pyke | Win | 7 / 1 / 5 |
| 30 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsRoyal Club | Braum | Win | 1 / 1 / 9 |
| 28 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsInvictus Gaming Young | Braum | Loss | 1 / 5 / 9 |
| 28 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsInvictus Gaming Young | Rakan | Loss | 2 / 4 / 3 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Tahm Kench | Loss | 1 / 3 / 8 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Nautilus | Loss | 1 / 5 / 6 |
| 25 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsV5 87 | Nautilus | Win | 3 / 1 / 15 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Tahm Kench | Loss | 0 / 2 / 1 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Braum | Loss | 1 / 3 / 1 |
| 22 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsShu Dai Xiong Gaming | Nautilus | Win | 0 / 1 / 9 |
| 17 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsJoy Dream | Braum | Win | 2 / 0 / 10 |
| 17 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsJoy Dream | Braum | Win | 0 / 0 / 15 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Braum | Win | 2 / 1 / 13 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Braum | Loss | 1 / 5 / 12 |
| 15 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsDominus Esports Young | Yuumi | Win | 4 / 0 / 13 |
| 12 Aug 2019 | LDL 2019 · Summer | LinGan e-SportsvsTeam WE Academy | Braum | Win | 0 / 1 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.70 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 73.9% | 88.7 | 25 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 482 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.49 | 46.8 | 45 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 69.3% | 52.6 | 46 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.7% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 578 | 64.1 | 43 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.75 | 57.3 | 43 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 66.3% | 32.8 | 41 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.3% | 88.5 | 43 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −361 | 9.9 | 39 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 92 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2019 · All seasons · 35 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Ezreal | 27 | |||||
| Kog'Maw | 26 | |||||
| Sivir | 21 | |||||
| Ashe | 20 | |||||
| Caitlyn | 20 | |||||
| Jhin | 19 | |||||
| Braum | 18 | |||||
| Varus | 18 | |||||
| All games | 39 | 69 | 76 | 43 | 92 | 319 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 54. Number of games won in this selection. Based on 92 of 92 games. | Losses: 38. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 58.7%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 1.40. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.14. Average deaths per game. Based on 92 of 92 games. | Assists / game: 8.84. Average assists per game. Based on 92 of 92 games. | Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 92 games. Games without the required stats are excluded. | CS / min: 1.96. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 82 of 92 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2018 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 10. Number of games won in this selection. Based on 43 of 43 games. | Losses: 33. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 23.3%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.51. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.58. Average deaths per game. Based on 43 of 43 games. | Assists / game: 3.47. Average assists per game. Based on 43 of 43 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. |
| 2017 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 51. Number of games won in this selection. Based on 76 of 76 games. | Losses: 25. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 67.1%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.99. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.14. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.59. Average assists per game. Based on 76 of 76 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 74 of 76 games. Games without the required stats are excluded. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2016 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.72. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.09. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.71. Average assists per game. Based on 69 of 69 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 69 games. Games without the required stats are excluded. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 58 of 69 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2015 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 21. Number of games won in this selection. Based on 39 of 39 games. | Losses: 18. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 53.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 39 games. Games without the required stats are excluded. | Kills / game: 5.67. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.10. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.39. Average assists per game. Based on 38 of 39 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 24 of 39 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 39 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 39 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Snake Esports | 9 |
| LPL 2016 Summer Playoffs | Snake Esports | 37 |
| LPL 2018 Spring Playoffs | Vici Gaming | 29 |
| LPL 2018 Summer Playoffs | Vici Gaming | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Demacia Cup 2015 Summer · 0.67 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · Vici Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20172017 · LPL · Vici Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 20162016 · LPL · Snake Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Snake Honor Esports | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Snake Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Snake Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
No results in this selection.