Where LvMao stands
2023 · Support · Domestic games
Zuo Ming-Hao左名豪
All leagues · All positions
2023 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
Explore LvMao’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 42 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 42 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 42 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 88. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 42 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 42 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 50. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 42 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2023 · Summer | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 21 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsNinjas in Pyjamas | Nautilus | Loss | 1 / 5 / 0 |
| 21 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsNinjas in Pyjamas | Rell | Loss | 0 / 3 / 1 |
| 17 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsLGD Gaming | Leona | Win | 1 / 5 / 9 |
| 17 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsLGD Gaming | Nautilus | Win | 0 / 4 / 8 |
| 14 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsWeibo Gaming | Braum | Loss | 0 / 3 / 7 |
| 14 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsWeibo Gaming | Alistar | Win | 2 / 0 / 10 |
| 14 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsWeibo Gaming | Milio | Loss | 0 / 1 / 0 |
| 12 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsBilibili Gaming | Rakan | Loss | 0 / 5 / 13 |
| 12 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsBilibili Gaming | Sett | Loss | 2 / 7 / 5 |
| 12 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsBilibili Gaming | Leona | Win | 5 / 4 / 14 |
| 8 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsTeam WE | Nautilus | Win | 2 / 4 / 15 |
| 8 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsTeam WE | Rell | Win | 1 / 3 / 10 |
| 8 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsTeam WE | Alistar | Loss | 0 / 6 / 2 |
| 4 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsNinjas in Pyjamas | Rell | Loss | 1 / 8 / 11 |
| 4 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsNinjas in Pyjamas | Rell | Loss | 1 / 3 / 5 |
| 4 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsNinjas in Pyjamas | Rell | Win | 1 / 0 / 10 |
| 1 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsThunderTalk Gaming | Alistar | Win | 1 / 3 / 16 |
| 1 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsThunderTalk Gaming | Rakan | Win | 0 / 3 / 9 |
| 1 Jul 2023 | LPL 2023 · Summer | Royal Never Give UpvsThunderTalk Gaming | Nautilus | Loss | 1 / 2 / 1 |
| 28 Jun 2023 | LPL 2023 · Summer | Royal Never Give UpvsAnyone's Legend | Rakan | Loss | 2 / 4 / 9 |
| 28 Jun 2023 | LPL 2023 · Summer | Royal Never Give UpvsAnyone's Legend | Yuumi | Loss | 1 / 3 / 6 |
| 28 Jun 2023 | LPL 2023 · Summer | Royal Never Give UpvsAnyone's Legend | Leona | Win | 1 / 2 / 18 |
| 25 Jun 2023 | LPL 2023 · Summer | Royal Never Give UpvsUltra Prime | Leona | Win | 2 / 1 / 6 |
| 25 Jun 2023 | LPL 2023 · Summer | Royal Never Give UpvsUltra Prime | Lulu | Win | 1 / 1 / 11 |
| 22 Jun 2023 | LPL 2023 · Summer | Royal Never Give UpvsEDward Gaming | Nautilus | Win | 1 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 147 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.17 | 87.0 | 34 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 73.9% | 93.5 | 35 games · 124 peers |
| 2017 | Tier 1 | Damage share | 7.5% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 123 | 11.0 | 118 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.33 | 11.8 | 118 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 63.8 | 120 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.2% | 15.0 | 118 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −23 | 44.9 | 116 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.09 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 165 | 62.5 | 94 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.42 | 40.6 | 94 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.0% | 72.7 | 94 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.1% | 52.3 | 94 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −77 | 31.3 | 91 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.16 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 157 | 58.5 | 92 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.13 | 38.3 | 92 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 69.4% | 75.8 | 92 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.1% | 44.9 | 92 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +11 | 50.0 | 92 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.58 | 68.6 | 92 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 164 | 80.0 | 74 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.15 | 18.3 | 74 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.5% | 35.0 | 74 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.0% | 59.2 | 74 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −51 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.50 | 36.7 | 73 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 144 | 30.9 | 84 games · 111 peers |
| 2022 | Tier 1 | CS / min | 0.79 | 1.8 | 84 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 67.8% | 31.8 | 83 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.2% | 24.5 | 84 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.49 | 30.0 | 84 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 143 | 18.5 | 42 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.04 | 57.4 | 42 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 67.7% | 10.2 | 41 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.5% | 10.2 | 42 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.18 | 72.2 | 42 games · 109 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
2015–2023 · All seasons · 48 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Alistar | 88 | |||||||||
| Leona | 74 | |||||||||
| Braum | 70 | |||||||||
| Thresh | 66 | |||||||||
| Tahm Kench | 54 | |||||||||
| Rakan | 45 | |||||||||
| Nautilus | 41 | |||||||||
| Bard | 40 | |||||||||
| All games | 12 | 56 | 128 | 124 | 112 | 119 | 82 | 84 | 42 | 759 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 22. Number of games won in this selection. Based on 42 of 42 games. | Losses: 20. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.90. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.86. Average deaths per game. Based on 42 of 42 games. | Assists / game: 8.79. Average assists per game. Based on 42 of 42 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2022 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 44. Number of games won in this selection. Based on 84 of 84 games. | Losses: 40. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 52.4%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 0.70. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.83. Average deaths per game. Based on 84 of 84 games. | Assists / game: 8.37. Average assists per game. Based on 84 of 84 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2021 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 46. Number of games won in this selection. Based on 82 of 82 games. | Losses: 36. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 56.1%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.73. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.85. Average deaths per game. Based on 82 of 82 games. | Assists / game: 8.77. Average assists per game. Based on 82 of 82 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2020 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 79. Number of games won in this selection. Based on 119 of 119 games. | Losses: 40. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 0.70. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.84. Average deaths per game. Based on 119 of 119 games. | Assists / game: 9.31. Average assists per game. Based on 119 of 119 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2019 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 60. Number of games won in this selection. Based on 112 of 112 games. | Losses: 52. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 0.96. Average kills per game. Based on 112 of 112 games. | Deaths / game: 3.31. Average deaths per game. Based on 112 of 112 games. | Assists / game: 8.15. Average assists per game. Based on 112 of 112 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 254. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2018 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 67. Number of games won in this selection. Based on 124 of 124 games. | Losses: 57. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 54.0%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 0.64. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.60. Average deaths per game. Based on 124 of 124 games. | Assists / game: 7.52. Average assists per game. Based on 124 of 124 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2017 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 61. Number of games won in this selection. Based on 128 of 128 games. | Losses: 67. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 47.7%. The percentage of games won. Based on 128 of 128 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 0.89. Average kills per game. Based on 128 of 128 games. | Deaths / game: 3.08. Average deaths per game. Based on 128 of 128 games. | Assists / game: 8.47. Average assists per game. Based on 128 of 128 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 128 games. Games without the required stats are excluded. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 126 of 128 games. Games without the required stats are excluded. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 114 of 128 games. Games without the required stats are excluded. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded. |
| 2016 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.79. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.79. Average deaths per game. Based on 56 of 56 games. | Assists / game: 9.21. Average assists per game. Based on 56 of 56 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2015 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.92. Average kills per game. Based on 12 of 12 games. | Deaths / game: 3.75. Average deaths per game. Based on 12 of 12 games. | Assists / game: 11.75. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 3 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | JD Gaming | 36 |
| China Regional Finals 2018 | JD Gaming | 5 |
| LPL 2018 Spring Playoffs | JD Gaming | 50 |
| LPL 2018 Summer Playoffs | JD Gaming | 65 |
| LPL 2019 Regional Finals | JD Gaming | 5 |
| LPL 2019 Spring Playoffs | JD Gaming | 55 |
| LPL 2019 Summer Playoffs | JD Gaming | 34 |
| LPL 2020 Spring Playoffs | JD Gaming | 44 |
| LPL 2020 Summer Playoffs | JD Gaming | 48 |
| LPL 2021 Spring Playoffs | JD Gaming | 37 |
| LPL 2021 Summer Playoffs | JD Gaming | 37 |
| LPL 2022 Spring Playoffs | LNG Esports | 34 |
| LPL 2022 Summer Playoffs | LNG Esports | 41 |
| LPL 2023 Summer Playoffs | Royal Never Give Up | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LPL · lpl-2020-summer. LvMao.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Support of the Year · 2020 · LPL · lpl-2020-annual. LvMao.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. LvMao.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| worlds 20202020 · worlds · JD Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|
| LPL 2023 Summer Playoffs2023 · LPL · Royal Never Give Up | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20212021 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 20202020 · LPL · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20192019 · LPL · JD Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 65 games played.
|
| Demacia Championship 20172017 · LPL · JD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20172017 · LPL · JD Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Star Horn Royal Club | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Support of the Yearsource ↗2020 · LPL · JD Gaming · position of year | support | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2020 · LPL · JD Gaming · all pro | support · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
|
| proteamsource ↗2020 · LPL · lpl-2020-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
|