Where Ley stands
2020 · Support · Domestic games
Le Yi乐毅
All leagues · All positions
2020 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Ley’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 84 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 23 of 26 games. Games without the required stats are excluded. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 9 of 84 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 9 games. Games without the required stats are excluded. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 84 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 84 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 84 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 84 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 84 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 84 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2020 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. | CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2020 · Summer | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| National Electronic Sports Tournament 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 13.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| National Electronic Sports Tournament 2020 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsVici Gaming | — | Pantheon | Loss | 1 / 9 / 5 |
| 22 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsVici Gaming | — | Bard | Loss | 1 / 4 / 8 |
| 21 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsFunPlus Phoenix | Series ↗ | Alistar | Win | 3 / 0 / 25 |
| 21 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsFunPlus Phoenix | Series ↗ | Alistar | Win | 1 / 4 / 26 |
| 20 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsLGD Gaming | — | Alistar | Win | 2 / 3 / 15 |
| 20 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsLGD Gaming | — | Thresh | Win | 1 / 1 / 8 |
| 13 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsSuning | — | Alistar | Win | 2 / 3 / 12 |
| 13 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsSuning | — | Alistar | Loss | 1 / 10 / 15 |
| 13 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsSuning | — | Thresh | Win | 2 / 3 / 17 |
| 9 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsBilibili Gaming | — | Thresh | Win | 2 / 2 / 14 |
| 9 Nov 2020 | National Electronic Sports Tournament 2020 | Rogue WarriorsvsBilibili Gaming | — | Alistar | Win | 1 / 3 / 24 |
| 9 Aug 2020 | LPL 2020 · Summer | Rogue WarriorsvsRoyal Never Give Up | — | Thresh | Loss | 0 / 6 / 6 |
| 9 Aug 2020 | LPL 2020 · Summer | Rogue WarriorsvsRoyal Never Give Up | — | Tahm Kench | Loss | 0 / 1 / 0 |
| 6 Aug 2020 | LPL 2020 · Summer | Rogue WarriorsvsVictory Five | — | Karma | Loss | 0 / 3 / 1 |
| 6 Aug 2020 | LPL 2020 · Summer | Rogue WarriorsvsVictory Five | — | Lux | Loss | 0 / 5 / 5 |
| 1 Aug 2020 | LPL 2020 · Summer | Rogue WarriorsvsLNG Esports | — | Bard | Loss | 1 / 2 / 6 |
| 1 Aug 2020 | LPL 2020 · Summer | Rogue WarriorsvsLNG Esports | — | Bard | Loss | 0 / 4 / 1 |
| 28 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvsBilibili Gaming | — | Nautilus | Loss | 1 / 4 / 4 |
| 28 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvsBilibili Gaming | — | Alistar | Loss | 2 / 1 / 5 |
| 22 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvseStar | — | Karma | Win | 1 / 2 / 7 |
| 22 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvseStar | — | Nautilus | Win | 0 / 2 / 12 |
| 17 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvsFunPlus Phoenix | Series ↗ | Thresh | Win | 0 / 1 / 17 |
| 17 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvsFunPlus Phoenix | Series ↗ | Thresh | Win | 1 / 1 / 8 |
| 14 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvsLGD Gaming | — | Braum | Win | 0 / 0 / 11 |
| 14 Jul 2020 | LPL 2020 · Summer | Rogue WarriorsvsLGD Gaming | — | Bard | Win | 0 / 2 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2014–2020 · Domestic games
Percentile among 119 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.86 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 75.5% | 86.5 | 84 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.22 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 1.21 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 68.9% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 130 | 17.2 | 25 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.90 | 96.9 | 25 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 61.9% | 8.6 | 25 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.0% | 22.7 | 25 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −180 | 15.6 | 25 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.23 | 29.4 | 24 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 156 | 56.8 | 72 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.40 | 77.5 | 73 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 71.1% | 87.5 | 73 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.9% | 76.3 | 72 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −123 | 17.8 | 73 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.38 | 35.6 | 72 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2020 · All seasons · 41 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Thresh | 90 | |||||||
| Alistar | 54 | |||||||
| Braum | 36 | |||||||
| Tahm Kench | 35 | |||||||
| Janna | 28 | |||||||
| Nautilus | 24 | |||||||
| Morgana | 21 | |||||||
| Nami | 17 | |||||||
| All games | 15 | 103 | 53 | 80 | 72 | 32 | 84 | 439 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 37. Number of games won in this selection. Based on 84 of 84 games. | Losses: 47. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 44.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 0.88. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.73. Average deaths per game. Based on 84 of 84 games. | Assists / game: 9.48. Average assists per game. Based on 84 of 84 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 75 of 84 games. Games without the required stats are excluded. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2019 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 0.63. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.28. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.44. Average assists per game. Based on 32 of 32 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2018 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 46. Number of games won in this selection. Based on 72 of 72 games. | Losses: 26. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 63.9%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 0.89. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.63. Average deaths per game. Based on 72 of 72 games. | Assists / game: 9.22. Average assists per game. Based on 72 of 72 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded. |
| 2017 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 44. Number of games won in this selection. Based on 80 of 80 games. | Losses: 36. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 55.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 1.04. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.31. Average deaths per game. Based on 80 of 80 games. | Assists / game: 9.11. Average assists per game. Based on 80 of 80 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 80 games. Games without the required stats are excluded. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 273. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2016 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 28. Number of games won in this selection. Based on 53 of 53 games. | Losses: 25. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.85. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.11. Average deaths per game. Based on 53 of 53 games. | Assists / game: 10.55. Average assists per game. Based on 53 of 53 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 53 games. Games without the required stats are excluded. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 39 of 53 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2015 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 46. Number of games won in this selection. Based on 103 of 103 games. | Losses: 57. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 44.7%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 103 games. Games without the required stats are excluded. | Kills / game: 0.89. Average kills per game. Based on 103 of 103 games. | Deaths / game: 3.57. Average deaths per game. Based on 101 of 103 games. Games without the required stats are excluded. | Assists / game: 10.06. Average assists per game. Based on 100 of 103 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 103 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 47 of 103 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 103 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 103 games. Games without the required stats are excluded. |
| 2014 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.40. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.60. Average deaths per game. Based on 15 of 15 games. | Assists / game: 7.93. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Royal Never Give Up | 2 |
| LPL 2019 Spring Playoffs | Victory Five | 25 |
| LPL 2020 Spring Playoffs | Rogue Warriors | 40 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · Rogue Warriors | Place 13 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 20192019 · LPL · Rogue Warriors | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20162016 · LPL · Star Horn Royal Club | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team King | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Royal Never Give Up | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Team King | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.