Where Letme stands
2018 · Top · Domestic games
Yan Jun-Ze严君泽
All leagues · All positions
2018 · Top · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Letme’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 123 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 21. Number of games won in this selection. Based on 31 of 31 games. | Losses: 10. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 31 games. Games without the required stats are excluded. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 13 of 123 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 123 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 123 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 123 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 123 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 34.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 123 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 123 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 123 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 123 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Asian Games 2018 · East Asia Qualifier | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| Demacia Cup 2018 · Winter | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| Demacia Cup 2018 · Winter | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2018 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 62.9%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LPL 2018 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 64.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| Mid-Season Invitational 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| Worlds 2018 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Dec 2018 | Demacia Cup 2018 · Winter | Royal Never Give UpvsEDward Gaming | — | Urgot | Win | 3 / 0 / 7 |
| 21 Dec 2018 | Demacia Cup 2018 · Winter | Royal Never Give UpvsEDward Gaming | Series ↗ | Urgot | Loss | 2 / 4 / 9 |
| 21 Dec 2018 | Demacia Cup 2018 · Winter | Royal Never Give UpvsEDward Gaming | — | Swain | Loss | 2 / 7 / 4 |
| 21 Dec 2018 | Demacia Cup 2018 · Winter | Royal Never Give UpvsTop Esports | — | Urgot | Loss | 0 / 4 / 3 |
| 21 Dec 2018 | Demacia Cup 2018 · Winter | Royal Never Give UpvsTop Esports | — | Aatrox | Loss | 2 / 5 / 1 |
| 20 Dec 2018 | Demacia Cup 2018 · Winter | Royal Never Give UpvsEDward Gaming | — | Aatrox | Win | 2 / 2 / 3 |
| 20 Oct 2018 | Worlds 2018 | Royal Never Give UpvsG2 Esports | Series ↗ | Sion | Loss | 1 / 3 / 4 |
| 20 Oct 2018 | Worlds 2018 | Royal Never Give UpvsG2 Esports | Series ↗ | Poppy | Loss | 0 / 1 / 1 |
| 20 Oct 2018 | Worlds 2018 | Royal Never Give UpvsG2 Esports | Series ↗ | Poppy | Win | 1 / 1 / 2 |
| 20 Oct 2018 | Worlds 2018 | Royal Never Give UpvsG2 Esports | Series ↗ | Shen | Loss | 0 / 2 / 4 |
| 20 Oct 2018 | Worlds 2018 | Royal Never Give UpvsG2 Esports | Series ↗ | Urgot | Win | 3 / 1 / 4 |
| 14 Oct 2018 | Worlds 2018 | Royal Never Give UpvsCloud9 | Series ↗ | Aatrox | Win | 1 / 3 / 8 |
| 14 Oct 2018 | Worlds 2018 | Royal Never Give UpvsGen.G | Series ↗ | Aatrox | Win | 3 / 0 / 5 |
| 14 Oct 2018 | Worlds 2018 | Royal Never Give UpvsCloud9 | Series ↗ | Urgot | Loss | 2 / 2 / 1 |
| 14 Oct 2018 | Worlds 2018 | Royal Never Give UpvsTeam Vitality | Series ↗ | Ornn | Loss | 0 / 5 / 4 |
| 12 Oct 2018 | Worlds 2018 | Royal Never Give UpvsTeam Vitality | Series ↗ | Urgot | Win | 4 / 3 / 9 |
| 11 Oct 2018 | Worlds 2018 | Royal Never Give UpvsGen.G | Series ↗ | Sion | Win | 0 / 1 / 4 |
| 10 Oct 2018 | Worlds 2018 | Royal Never Give UpvsCloud9 | Series ↗ | Shen | Win | 1 / 1 / 5 |
| 14 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsInvictus Gaming | — | Ornn | Win | 5 / 3 / 14 |
| 14 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsInvictus Gaming | — | Urgot | Loss | 3 / 3 / 4 |
| 14 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsInvictus Gaming | — | Urgot | Loss | 3 / 5 / 6 |
| 14 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsInvictus Gaming | — | Sion | Win | 4 / 3 / 16 |
| 14 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsInvictus Gaming | — | Urgot | Win | 3 / 1 / 9 |
| 9 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsRogue Warriors | — | Jayce | Win | 2 / 3 / 9 |
| 9 Sept 2018 | LPL 2018 · Summer | Royal Never Give UpvsRogue Warriors | — | Aatrox | Win | 1 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.52 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 66.1% | 68.4 | 74 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.25 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 69.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 410 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.14 | 50.0 | 86 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.5% | 55.6 | 89 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.7% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 384 | 22.2 | 80 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.36 | 46.0 | 79 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.2% | 55.2 | 80 games · 126 peers |
| 2018 | Tier 1 | Damage share | 20.8% | 12.7 | 80 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +69 | 62.7 | 79 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.05 | — | Less than 80% valid observation coverage |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2018 · All seasons · 42 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Maokai | 43 | ||||
| Shen | 36 | ||||
| Gnar | 33 | ||||
| Ornn | 31 | ||||
| Rumble | 24 | ||||
| Cho'Gath | 21 | ||||
| Camille | 17 | ||||
| Jarvan IV | 14 | ||||
| All games | 83 | 53 | 122 | 123 | 381 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 123. Number of individual games played in this selection. Based on 123 of 123 games. | Wins: 79. Number of games won in this selection. Based on 123 of 123 games. | Losses: 44. Number of games lost in this selection. Based on 123 of 123 games. | Win rate: 64.2%. The percentage of games won. Based on 123 of 123 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games. | Kills / game: 1.90. Average kills per game. Based on 123 of 123 games. | Deaths / game: 1.80. Average deaths per game. Based on 123 of 123 games. | Assists / game: 5.50. Average assists per game. Based on 123 of 123 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 123 games. Games without the required stats are excluded. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games. |
| 2017 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 78. Number of games won in this selection. Based on 122 of 122 games. | Losses: 44. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 63.9%. The percentage of games won. Based on 122 of 122 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 2.64. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.11. Average deaths per game. Based on 122 of 122 games. | Assists / game: 5.61. Average assists per game. Based on 122 of 122 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 122 games. Games without the required stats are excluded. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 119 of 122 games. Games without the required stats are excluded. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 118 of 122 games. Games without the required stats are excluded. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games. |
| 2016 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 28. Number of games won in this selection. Based on 53 of 53 games. | Losses: 25. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 52.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.23. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.11. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.77. Average assists per game. Based on 53 of 53 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 53 games. Games without the required stats are excluded. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 39 of 53 games. Games without the required stats are excluded. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2015 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 35. Number of games won in this selection. Based on 83 of 83 games. | Losses: 48. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 42.2%. The percentage of games won. Based on 83 of 83 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 83 games. Games without the required stats are excluded. | Kills / game: 2.37. Average kills per game. Based on 82 of 83 games. Games without the required stats are excluded. | Deaths / game: 3.07. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.87. Average assists per game. Based on 83 of 83 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 83 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 42 of 83 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 83 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2018 | All-Pro 3rd team | LPL 2018 Summer | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 1 major honors
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Royal Never Give Up | 2 |
| LPL 2017 Spring Playoffs | Royal Never Give Up | 46 |
| LPL 2017 Summer Playoffs | Royal Never Give Up | 40 |
| LPL 2018 Spring Playoffs | Royal Never Give Up | 35 |
| LPL 2018 Summer Playoffs | Royal Never Give Up | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. Letme.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2017 · Demacia Cup 2017 · 5 points. Demacia Cup 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20182018 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20172017 · worlds · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 2018 Winter2018 · LPL · Royal Never Give Up | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2018 · LPL · Royal Never Give Up · all pro | top · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown.
|
| Demacia Championship 20172017 · LPL · Royal Never Give Up |
| Places 9–15 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 20162016 · LPL · Star Horn Royal Club | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Gamtee | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Royal Never Give Up | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
Recorded results · no title or major milestone in this year.