Where Lens stands
All seasons · Bot · Domestic games
Emre Tanyeri
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lens’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 240 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 19. Number of games won in this selection. Based on 27 of 27 games. | Losses: 8. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 27 of 240 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 21. Number of games won in this selection. Based on 27 of 27 games. | Losses: 6. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 77.8%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 27 of 240 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 13. Number of games won in this selection. Based on 27 of 27 games. | Losses: 14. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 23 of 240 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 16. Number of games won in this selection. Based on 23 of 23 games. | Losses: 7. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 21 of 240 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 240 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 15. Number of games won in this selection. Based on 20 of 20 games. | Losses: 5. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 75.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 16 of 240 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 240 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 240 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 240 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2025 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| TCL 2025 · Winter | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| NACL 2024 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| NACL 2024 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| NACL 2023 · Spring | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| NACL 2023 · Summer | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCS Proving Grounds 2022 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Circuit Qualifier 1 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Circuit Qualifier 2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LCS Proving Grounds Qualifiers 2022 · Summer · Open Qualifier 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 May 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsMisa Esports | Series ↗ | Miss Fortune | Loss | 5 / 5 / 4 |
| 1 May 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsBBL Dark Passage | Series ↗ | Kalista | Loss | 1 / 6 / 2 |
| 30 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsBoostGate Esports | Series ↗ | Varus | Win | 10 / 4 / 5 |
| 18 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsULF Esports | Series ↗ | Varus | Win | 3 / 1 / 8 |
| 17 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsPapara SuperMassive | Series ↗ | Corki | Loss | 1 / 1 / 1 |
| 11 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsBushido Wildcats | Series ↗ | Kalista | Win | 8 / 2 / 10 |
| 10 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsEternal Fire | Series ↗ | Xayah | Win | 9 / 2 / 10 |
| 4 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsMisa Esports | Series ↗ | Miss Fortune | Loss | 2 / 5 / 7 |
| 3 Apr 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsBBL Dark Passage | Series ↗ | Varus | Win | 7 / 0 / 8 |
| 28 Mar 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsBoostGate Esports | Series ↗ | Varus | Loss | 1 / 6 / 4 |
| 27 Mar 2025 | TCL 2025 · Spring | Beşiktaş EsportsvsULF Esports | Series ↗ | Varus | Loss | 1 / 3 / 6 |
| 6 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsPapara SuperMassive | Series ↗ | Zeri | Loss | 2 / 3 / 2 |
| 6 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsPapara SuperMassive | Series ↗ | Nilah | Loss | 6 / 7 / 3 |
| 6 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsPapara SuperMassive | Series ↗ | Ezreal | Loss | 3 / 5 / 3 |
| 6 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsPapara SuperMassive | Series ↗ | Varus | Win | 9 / 2 / 3 |
| 6 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsPapara SuperMassive | Series ↗ | Corki | Win | 3 / 1 / 7 |
| 5 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBoostGate Esports | Series ↗ | Corki | Win | 8 / 0 / 7 |
| 5 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBoostGate Esports | Series ↗ | Zeri | Loss | 3 / 5 / 6 |
| 5 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBoostGate Esports | Series ↗ | Nilah | Win | 3 / 3 / 13 |
| 5 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBoostGate Esports | Series ↗ | Ezreal | Loss | 1 / 3 / 1 |
| 5 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBoostGate Esports | Series ↗ | Varus | Win | 10 / 3 / 9 |
| 3 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBeşiktaş Esports | Series ↗ | Kalista | Win | 7 / 1 / 8 |
| 3 Mar 2025 | TCL 2025 · Winter | Misa EsportsvsBeşiktaş Esports | Series ↗ | Varus | Win | 8 / 4 / 7 |
| 27 Feb 2025 | TCL 2025 · Winter | Misa EsportsvsBushido Wildcats | Series ↗ | Kalista | Loss | 2 / 3 / 1 |
| 26 Feb 2025 | TCL 2025 · Winter | Misa EsportsvsULF Esports | Series ↗ | Ezreal | Win | 7 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2018 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2018 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2018 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2018 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2018 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | NACL | Damage / min | 556 | 10.7 | 84 games · 29 peers |
| 2023 | NACL | CS / min | 8.94 | 42.9 | 84 games · 29 peers |
| 2023 | NACL | Kill participation | 65.2% | 46.4 | 84 games · 29 peers |
| 2023 | NACL | Damage share | 22.8% | 0.0 | 84 games · 29 peers |
| 2023 | NACL | Gold diff @15 | +52 | 50.0 | 84 games · 29 peers |
| 2023 | NACL | Vision / min | 0.88 | 21.4 | 84 games · 29 peers |
| 2024 | NACL | Damage / min | 590 | 0.0 | 71 games · 16 peers |
| 2024 | NACL | CS / min | 8.84 | 60.0 | 71 games · 16 peers |
| 2024 | NACL | Kill participation | 59.0% | 6.7 | 71 games · 16 peers |
| 2024 | NACL | Damage share | 23.3% | 0.0 | 71 games · 16 peers |
| 2024 | NACL | Gold diff @15 | +97 | 80.0 | 71 games · 16 peers |
| 2024 | NACL | Vision / min | 0.88 | 0.0 | 71 games · 16 peers |
| 2025 | TCL | Damage / min | 687 | 33.3 | 32 games · 10 peers |
| 2025 | TCL | CS / min | 8.81 | 0.0 | 32 games · 10 peers |
| 2025 | TCL | Kill participation | 66.1% | 11.1 | 32 games · 10 peers |
| 2025 | TCL | Damage share | 24.3% | 11.1 | 32 games · 10 peers |
| 2025 | TCL | Gold diff @15 | +52 | 66.7 | 32 games · 10 peers |
| 2025 | TCL | Vision / min | 0.72 | 11.1 | 32 games · 10 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2018–2025 · All seasons · 24 recorded champions
| Champion | 2018 | 2020 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|
| Aphelios | 27 | ||||||
| Jinx | 27 | ||||||
| Xayah | 27 | ||||||
| Kalista | 23 | ||||||
| Varus | 21 | ||||||
| Kai'Sa | 20 | ||||||
| Zeri | 16 | ||||||
| Ezreal | 12 | ||||||
| All games | 1 | 2 | 50 | 84 | 71 | 32 | 240 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 19. Number of games won in this selection. Based on 32 of 32 games. | Losses: 13. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 5.63. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.84. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.13. Average assists per game. Based on 32 of 32 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2024 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 36. Number of games won in this selection. Based on 71 of 71 games. | Losses: 35. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 50.7%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.52. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.76. Average deaths per game. Based on 71 of 71 games. | Assists / game: 4.77. Average assists per game. Based on 71 of 71 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 46. Number of games won in this selection. Based on 84 of 84 games. | Losses: 38. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 54.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.65. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.54. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.32. Average assists per game. Based on 84 of 84 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 39. Number of games won in this selection. Based on 50 of 50 games. | Losses: 11. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 78.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 5.06. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.50. Average deaths per game. Based on 50 of 50 games. | Assists / game: 6.64. Average assists per game. Based on 50 of 50 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 24.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 7.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 0.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 4.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 508. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2018 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 1.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 4.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.