Games Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.110
Win rate Win rate: 46.4%. The percentage of games won. Based on 110 of 110 games.46.4%
KDA KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.2.71
Damage / min Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.214
CS / min CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.0.94
Kill participation Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.65.7%
More statistics Totals, economy & laning +
WinsWins: 51. Number of games won in this selection. Based on 110 of 110 games.
LossesLosses: 59. Number of games lost in this selection. Based on 110 of 110 games.
KillsKills: 84. Total kills in games where kills are available. Based on 110 of 110 games.
DeathsDeaths: 341. Total deaths in games where deaths are available. Based on 110 of 110 games.
AssistsAssists: 839. Total assists in games where assists are available. Based on 110 of 110 games.
Gold / minGold / min: 271. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Damage shareDamage share: 10.9%. The player's share of team damage to enemy champions, averaged across games. Based on 110 of 110 games.
Earned gold shareEarned gold share: 12.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 110 of 110 games.
Gold diff @15Gold diff @15: +91. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 110 of 110 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 110 of 110 games.
XP diff @15XP diff @15: −8. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 110 of 110 games.
Vision score / minVision score / min: 1.22. Vision score per minute, averaged across games where the statistic is supported. Based on 107 of 107 games.
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where LemonNation stands
2017 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 219 damage per minute. Percentile: 83%. Rank: 3rd of 13219
Value: 219 damage per minute. Percentile: 83%. Rank: 3rd of 13
Value: 0.97 CS per minute. Percentile: 83%. Rank: 3rd of 130.97
Value: 0.97 CS per minute. Percentile: 83%. Rank: 3rd of 13
Value: 64.9% kill participation. Percentile: 8%. Rank: 12th of 1364.9%
Value: 64.9% kill participation. Percentile: 8%. Rank: 12th of 13
Value: 11.1% damage share. Percentile: 83%. Rank: 3rd of 1311.1%
Value: 11.1% damage share. Percentile: 83%. Rank: 3rd of 13
Value: 1.11 vision score per minute. Percentile: 27%. Rank: 9th of 121.11
Value: 1.11 vision score per minute. Percentile: 27%. Rank: 9th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 17 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Karma22 games
Karma: 12.4% earned gold share and 9.6% damage share. Means across the same 22 games with both values available; 22 total champion games.10%
?
Zyra17 games
Zyra: 12.9% earned gold share and 21.1% damage share. Means across the same 17 games with both values available; 17 total champion games.21%
?
Malzahar13 games
Malzahar: 13.0% earned gold share and 13.3% damage share. Means across the same 13 games with both values available; 13 total champion games.13%
?
Lulu12 games
Lulu: 11.5% earned gold share and 7.2% damage share. Means across the same 12 games with both values available; 12 total champion games.7%
?
Janna8 games
Janna: 13.7% earned gold share and 4.7% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Morgana8 games
Morgana: 12.9% earned gold share and 11.9% damage share. Means across the same 8 games with both values available; 8 total champion games.12%
?
Tahm Kench8 games
Tahm Kench: 11.0% earned gold share and 7.1% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Rakan6 games
Rakan: 14.5% earned gold share and 7.9% damage share. Means across the same 6 games with both values available; 6 total champion games.8%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
110 games
Opponent
WinsLosses
Win rate
CLGCounter Logic GamingCounter Logic Gaming: 7 wins, 11 losses in 18 recorded games, 38.9% win rate. 2017.39%
PHPhoenix1Phoenix1: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2017.62%
TSTSMTSM: 2 wins, 11 losses in 13 recorded games, 15.4% win rate. 2017.15%
DIDignitasDignitas: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2017.58%
TETeam EnVyUsTeam EnVyUs: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2017.55%
TLTeam LiquidTeam Liquid: 8 wins, 3 losses in 11 recorded games, 72.7% win rate. 2017.73%
EFEcho FoxEcho Fox: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2017.50%
IMImmortalsImmortals: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2017.40%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
110 games
66.7%win rate when ahead at 15 minutes 26 wins from 39 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore LemonNation’s 2017 performances. Select a point to open its story.
110 plotted games
WinLoss— Median in selection
110 / 110 selected games have both values.Median damage / min: 188
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 110 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 12. Number of games won in this selection. Based on 22 of 22 games.
Losses: 10. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?17 of 110 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 5. Number of games won in this selection. Based on 17 of 17 games.
Losses: 12. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games.
KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?13 of 110 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 110 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 110 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 110 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 110 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 9.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.63. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 110 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 110 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 110 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.49. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 38.6%. The percentage of games won. Based on 44 of 44 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
0.92
91.9
37 games · 38 peers
2013
Tier 1
Kill participation
68.7%
51.2
38 games · 44 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
191
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
0.71
35.6
69 games · 46 peers
2014
Tier 1
Kill participation
72.9%
86.7
69 games · 46 peers
2014
Tier 1
Damage share
9.9%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+140
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
170
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
0.85
71.3
61 games · 81 peers
2015
Tier 1
Kill participation
75.0%
82.3
61 games · 97 peers
2015
Tier 1
Damage share
9.7%
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+80
71.7
61 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
214
82.1
110 games · 107 peers
2017
Tier 1
CS / min
0.94
45.5
110 games · 124 peers
2017
Tier 1
Kill participation
65.7%
32.5
110 games · 124 peers
2017
Tier 1
Damage share
10.9%
82.1
110 games · 107 peers
2017
Tier 1
Gold diff @15
+91
79.2
110 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.22
33.0
107 games · 101 peers
2018
Tier 1
Damage / min
147
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
1.61
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
64.8%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
8.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−68
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
2.40
—
At least 20 games and 20 valid observations required
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2013–2018 · All seasons · 22 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
Total
?Morgana
54
?Braum
46
?Karma
40
?Thresh
40
?Zyra
35
?Janna
22
?Lulu
20
?Nautilus
14
All games
43
85
76
21
110
20
355
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 6. Number of games won in this selection. Based on 20 of 20 games.
Losses: 14. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 0.40. Average kills per game. Based on 20 of 20 games.
Deaths / game: 2.65. Average deaths per game. Based on 20 of 20 games.
Assists / game: 5.40. Average assists per game. Based on 20 of 20 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 51. Number of games won in this selection. Based on 110 of 110 games.
Losses: 59. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 46.4%. The percentage of games won. Based on 110 of 110 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 0.76. Average kills per game. Based on 110 of 110 games.
Deaths / game: 3.10. Average deaths per game. Based on 110 of 110 games.
Assists / game: 7.63. Average assists per game. Based on 110 of 110 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 17. Number of games won in this selection. Based on 21 of 21 games.
Losses: 4. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games.
KDA: 6.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 0.71. Average kills per game. Based on 21 of 21 games.
Deaths / game: 1.86. Average deaths per game. Based on 21 of 21 games.
Assists / game: 10.71. Average assists per game. Based on 21 of 21 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 288. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 41. Number of games won in this selection. Based on 76 of 76 games.
Losses: 35. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 53.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 0.70. Average kills per game. Based on 76 of 76 games.
Deaths / game: 3.00. Average deaths per game. Based on 76 of 76 games.
Assists / game: 8.88. Average assists per game. Based on 76 of 76 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 76 games. Games without the required stats are excluded.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 233. Total gold gained per minute, averaged across games. Based on 70 of 76 games. Games without the required stats are excluded.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 58. Number of games won in this selection. Based on 85 of 85 games.
Losses: 27. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 68.2%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 0.69. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.60. Average deaths per game. Based on 85 of 85 games.
Assists / game: 9.58. Average assists per game. Based on 85 of 85 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded.
CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 80 of 85 games. Games without the required stats are excluded.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 38. Number of games won in this selection. Based on 43 of 43 games.
Losses: 5. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 88.4%. The percentage of games won. Based on 43 of 43 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 1.16. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.72. Average deaths per game. Based on 43 of 43 games.
Assists / game: 10.81. Average assists per game. Based on 43 of 43 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 39 of 43 games. Games without the required stats are excluded.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 7 of 43 games. Games without the required stats are excluded.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #224 · 5 years with recorded achievements
LemonNation · No verified Worlds title in this scope. Missing history is not a confirmed zero.
LemonNation · 1 recorded Other int. title. 2014 Intel Extreme Masters Season 9 San Jose.
LemonNation · 2 recorded Domestic titles. 2014 NA LCS 2014 Spring Playoffs; 2013 NA LCS 2013 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
LemonNation · No verified individual honor in this scope. Uncollected awards remain unknown.Career context
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Cloud9
201452 pts
1 Domestic · 1 Other international
Cloud9
201332 pts
1 Domestic
Cloud9
20158 pts
Credited tournament finishes
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
NA LCS 2013 Summer Playoffs
CLCloud9
33
NA LCS 2014 Spring Playoffs
CLCloud9
33
NA LCS 2014 Summer Playoffs
CLCloud9
36
NA LCS 2015 Spring Playoffs
CLCloud9
28
NA LCS 2015 Summer Playoffs
CLCloud9
19
NA Regional Finals 2017
FLFlyQuest
7
NA LCS 2017 Spring Playoffs
FLFlyQuest
56
NA LCS 2017 Summer Playoffs
FLFlyQuest
44
NA LCS 2018 Spring Playoffs
OGOpTic Gaming
18
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2013 · worlds 2013 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · Intel Extreme Masters Season 9 San Jose · 10 points. IEM Season 9 San Jose: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.