Where HRK stands
All seasons · Jungle · Domestic games
Hiroki Iida飯田裕樹
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore HRK’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 189 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 10. Number of games won in this selection. Based on 31 of 31 games. | Losses: 21. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 20 of 189 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 3. Number of games won in this selection. Based on 20 of 20 games. | Losses: 17. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 15.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 4.92. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 16 of 189 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 189 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 189 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 1. Number of games won in this selection. Based on 14 of 14 games. | Losses: 13. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 7.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded. |
| 9 of 189 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 189 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 189 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 189 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 189 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LJL 2026 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LJL 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LJL 2026 · Winter | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LJL 2026 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LJL 2024 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LJL 2024 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 29.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| PCS 2024 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LJL 2023 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 6.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LJL 2023 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 10.5%. The percentage of games won. Based on 19 of 19 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| Asia Star Challengers Invitational 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Sept 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Sejuani | Loss | 0 / 3 / 3 |
| 6 Sept 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Maokai | Win | 2 / 1 / 14 |
| 6 Sept 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Trundle | Loss | 2 / 7 / 8 |
| 6 Sept 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Cho'Gath | Win | 8 / 3 / 12 |
| 6 Sept 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Jarvan IV | Loss | 0 / 3 / 5 |
| 5 Sept 2026 | LJL 2026 · Summer | New MetavsL Guide Gaming | Series ↗ | Trundle | Win | 2 / 2 / 11 |
| 5 Sept 2026 | LJL 2026 · Summer | New MetavsL Guide Gaming | Series ↗ | Maokai | Win | 0 / 3 / 13 |
| 5 Sept 2026 | LJL 2026 · Summer | New MetavsL Guide Gaming | Series ↗ | Xin Zhao | Win | 5 / 3 / 10 |
| 5 Aug 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Jarvan IV | Loss | 3 / 4 / 5 |
| 5 Aug 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Xin Zhao | Loss | 1 / 6 / 5 |
| 5 Aug 2026 | LJL 2026 · Summer | New MetavsFENNEL | Series ↗ | Vi | Loss | 1 / 7 / 4 |
| 20 Jul 2026 | LJL 2026 · Summer | New MetavsUwinks | Series ↗ | Xin Zhao | Win | 10 / 4 / 13 |
| 20 Jul 2026 | LJL 2026 · Summer | New MetavsUwinks | Series ↗ | Naafiri | Win | 6 / 3 / 11 |
| 20 Jul 2026 | LJL 2026 · Summer | New MetavsUwinks | Series ↗ | Poppy | Win | 1 / 0 / 11 |
| 18 Jul 2026 | LJL 2026 · Summer | New MetavsArneb | Series ↗ | Skarner | Win | 3 / 1 / 17 |
| 18 Jul 2026 | LJL 2026 · Summer | New MetavsArneb | Series ↗ | Vi | Win | 9 / 3 / 12 |
| 18 Jul 2026 | LJL 2026 · Summer | New MetavsArneb | Series ↗ | Jarvan IV | Win | 1 / 4 / 10 |
| 3 Jun 2026 | LJL 2026 · Spring | New MetavsUwinks | Series ↗ | Hecarim | Loss | 1 / 5 / 5 |
| 3 Jun 2026 | LJL 2026 · Spring | New MetavsUwinks | Series ↗ | Xin Zhao | Loss | 2 / 4 / 6 |
| 27 May 2026 | LJL 2026 · Spring | New MetavsDetonatioN FocusMe Academy | Series ↗ | Malphite | Win | 8 / 1 / 9 |
| 27 May 2026 | LJL 2026 · Spring | New MetavsDetonatioN FocusMe Academy | Series ↗ | Nocturne | Win | 4 / 3 / 14 |
| 27 May 2026 | LJL 2026 · Spring | New MetavsDetonatioN FocusMe Academy | Series ↗ | Wukong | Loss | 1 / 3 / 6 |
| 21 May 2026 | LJL 2026 · Spring | New MetavsRising Gaming | Series ↗ | Trundle | Loss | 2 / 5 / 3 |
| 21 May 2026 | LJL 2026 · Spring | New MetavsRising Gaming | Series ↗ | Skarner | Loss | 1 / 5 / 9 |
| 21 May 2026 | LJL 2026 · Spring | New MetavsRising Gaming | Series ↗ | Xin Zhao | Win | 5 / 2 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 274 | 7.8 | 49 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.14 | 30.1 | 49 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.5% | 63.1 | 47 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.9% | 83.5 | 49 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −139 | 22.9 | 49 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.81 | 81.6 | 49 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 308 | 17.1 | 55 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.10 | 2.9 | 55 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 68.7% | 12.4 | 55 games · 106 peers |
| 2024 | Tier 1 | Damage share | 12.7% | 5.7 | 55 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −338 | 3.6 | 55 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.67 | 75.2 | 55 games · 106 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
2021–2026 · All seasons · 35 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|
| Vi | 31 | |||||
| Sejuani | 20 | |||||
| Maokai | 16 | |||||
| Wukong | 14 | |||||
| Xin Zhao | 14 | |||||
| Jarvan IV | 9 | |||||
| Nocturne | 9 | |||||
| Lee Sin | 8 | |||||
| All games | 9 | 14 | 49 | 55 | 62 | 189 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 33. Number of games won in this selection. Based on 62 of 62 games. | Losses: 29. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 53.2%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.84. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.48. Average deaths per game. Based on 62 of 62 games. | Assists / game: 8.44. Average assists per game. Based on 62 of 62 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.74. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2024 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 17. Number of games won in this selection. Based on 55 of 55 games. | Losses: 38. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 30.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 1.76. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.78. Average deaths per game. Based on 55 of 55 games. | Assists / game: 7.15. Average assists per game. Based on 55 of 55 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 4. Number of games won in this selection. Based on 49 of 49 games. | Losses: 45. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 8.2%. The percentage of games won. Based on 49 of 49 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.57. Average kills per game. Based on 49 of 49 games. | Deaths / game: 3.84. Average deaths per game. Based on 49 of 49 games. | Assists / game: 3.96. Average assists per game. Based on 49 of 49 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 302. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded. |
| 2022 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.57. Average kills per game. Based on 14 of 14 games. | Deaths / game: 3.07. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.36. Average assists per game. Based on 14 of 14 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 318. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.22. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.44. Average assists per game. Based on 9 of 9 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.