Where H4cker stands
2025 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Yang Zhi-Hao杨志浩
All leagues · All positions
2025 · Jungle · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore H4cker’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 6 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Dec 2025 | Demacia Cup 2025 | FRKvsUltra Prime | — | Naafiri | Loss | 1 / 4 / 1 |
| 17 Dec 2025 | Demacia Cup 2025 | FRKvsUltra Prime | — | Xin Zhao | Loss | 5 / 4 / 9 |
| 16 Dec 2025 | Demacia Cup 2025 | FRKvsLNG Esports | Series ↗ | Nocturne | Loss | 2 / 4 / 5 |
| 16 Dec 2025 | Demacia Cup 2025 | FRKvsLNG Esports | Series ↗ | Wukong | Loss | 0 / 7 / 3 |
| 15 Dec 2025 | Demacia Cup 2025 | FRKvsTeam WE | Series ↗ | Trundle | Loss | 3 / 4 / 6 |
| 15 Dec 2025 | Demacia Cup 2025 | FRKvsTeam WE | Series ↗ | Qiyana | Loss | 3 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 225 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.46 | 50.0 | 31 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.9% | 39.7 | 33 games · 127 peers |
| 2017 | Tier 1 | Damage share | 12.8% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 231 | 53.6 | 87 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.69 | 91.3 | 87 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.7% | 38.4 | 86 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.2% | 66.7 | 87 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +427 | 97.8 | 87 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.64 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 209 | 20.0 | 29 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.38 | 86.4 | 29 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.1% | 45.6 | 29 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.6% | 11.2 | 29 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +74 | 60.0 | 27 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.77 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 210 | 9.0 | 79 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.45 | 56.5 | 79 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.5% | 27.4 | 78 games · 125 peers |
| 2020 | Tier 1 | Damage share | 11.6% | 8.2 | 79 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −205 | 19.7 | 79 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.38 | 13.1 | 79 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 315 | 30.8 | 75 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.12 | 60.8 | 75 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.4% | 35.8 | 75 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.3% | 49.2 | 75 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −142 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.35 | 28.3 | 75 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 245 | 15.8 | 79 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.17 | 14.9 | 79 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.7% | 74.6 | 79 games · 115 peers |
| 2022 | Tier 1 | Damage share | 12.3% | 8.8 | 79 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.31 | 15.8 | 79 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 296 | 28.2 | 68 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.37 | 52.4 | 68 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 74.7% | 82.5 | 68 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.7% | 48.5 | 68 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.72 | 63.1 | 68 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 394 | 50.5 | 74 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.52 | 83.8 | 74 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 76.9% | 89.5 | 74 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.9% | 81.0 | 74 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.52 | 41.0 | 74 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2017–2025 · All seasons · 41 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 96 | |||||||||
| Xin Zhao | 56 | |||||||||
| Sejuani | 54 | |||||||||
| Trundle | 41 | |||||||||
| Olaf | 39 | |||||||||
| Graves | 34 | |||||||||
| Jarvan IV | 33 | |||||||||
| Wukong | 25 | |||||||||
| All games | 90 | 100 | 33 | 88 | 82 | 79 | 71 | 74 | 6 | 623 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.33. Average kills per game. Based on 6 of 6 games. | Deaths / game: 4.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.17. Average assists per game. Based on 6 of 6 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2024 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 23. Number of games won in this selection. Based on 74 of 74 games. | Losses: 51. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 31.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 1.97. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.89. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.34. Average assists per game. Based on 74 of 74 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2023 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 28. Number of games won in this selection. Based on 71 of 71 games. | Losses: 43. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 39.4%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 1.75. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.72. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.49. Average assists per game. Based on 71 of 71 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2022 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 27. Number of games won in this selection. Based on 79 of 79 games. | Losses: 52. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 34.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 1.97. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.20. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.99. Average assists per game. Based on 79 of 79 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 5.17. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 315. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2021 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 24. Number of games won in this selection. Based on 82 of 82 games. | Losses: 58. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 29.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 2.65. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.80. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.30. Average assists per game. Based on 82 of 82 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2020 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 35. Number of games won in this selection. Based on 88 of 88 games. | Losses: 53. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 39.8%. The percentage of games won. Based on 88 of 88 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 1.90. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.70. Average deaths per game. Based on 88 of 88 games. | Assists / game: 6.03. Average assists per game. Based on 88 of 88 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 83 of 88 games. Games without the required stats are excluded. | Gold / min: 322. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 16. Number of games won in this selection. Based on 33 of 33 games. | Losses: 17. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 48.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 1.82. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.30. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.97. Average assists per game. Based on 33 of 33 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.37. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 55. Number of games won in this selection. Based on 100 of 100 games. | Losses: 45. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 55.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.29. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.61. Average deaths per game. Based on 100 of 100 games. | Assists / game: 7.03. Average assists per game. Based on 100 of 100 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2017 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 29. Number of games won in this selection. Based on 90 of 90 games. | Losses: 61. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 32.2%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.24. Average kills per game. Based on 90 of 90 games. | Deaths / game: 2.86. Average deaths per game. Based on 90 of 90 games. | Assists / game: 5.01. Average assists per game. Based on 90 of 90 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 90 games. Games without the required stats are excluded. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 87 of 90 games. Games without the required stats are excluded. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 85 of 90 games. Games without the required stats are excluded. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | Suning | 34 |
| LPL 2018 Spring Playoffs | Suning | 36 |
| LPL 2018 Summer Playoffs | Suning | 51 |
| LPL 2019 Spring Playoffs | Suning | 22 |
| LPL 2019 Summer Playoffs | Suning | 7 |
| LPL 2020 Spring Playoffs | Oh My God | 38 |
| LPL 2020 Summer Playoffs | Oh My God | 41 |
| LPL 2021 Spring Playoffs | eStar (Chinese Team) | 36 |
| LPL 2021 Summer Playoffs | Ultra Prime | 39 |
| LPL 2022 Spring Playoffs | Ultra Prime | 41 |
| LPL 2022 Summer Playoffs | Ultra Prime | 38 |
| LPL 2023 Spring Playoffs | FunPlus Phoenix | 33 |
| LPL 2023 Summer Playoffs | FunPlus Phoenix | 35 |
| LPL 2024 Spring Playoffs | Ultra Prime | 39 |
| LPL 2024 Summer Playoffs | Ultra Prime | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-summer. H4cker.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2018 · Demacia Cup 2018 Winter · 1 points. Demacia Cup 2018 Winter: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · FRK | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Ultra Prime Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| Demacia Cup 20232023 · LPL · Ultra Prime | Places 13–16 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · FunPlus Phoenix | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · FunPlus Phoenix | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| Demacia Cup 20212021 · LPL · Ultra Prime | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20202020 · LPL · eStar (Chinese Team) | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Oh My God | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Oh My God | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20192019 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Suning | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| Demacia Championship 20172017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20172017 · LPL · Suning | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2018 · LPL · Suning · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
|