Where Easyhoon stands
2018 · Mid · Domestic games
Lee Ji-hoon이지훈
All leagues · All positions
2018 · Mid · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Easyhoon’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 39 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 39 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2018 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 23.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2018 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 20 Jun 2018 | LPL 2018 · Summer | Vici GamingvsInvictus Gaming | Vladimir | Loss | 2 / 2 / 4 |
| 8 Apr 2018 | LPL 2018 · Spring | Vici GamingvsFunPlus Phoenix | Swain | Loss | 3 / 2 / 1 |
| 8 Apr 2018 | LPL 2018 · Spring | Vici GamingvsFunPlus Phoenix | Orianna | Loss | 4 / 1 / 6 |
| 8 Apr 2018 | LPL 2018 · Spring | Vici GamingvsFunPlus Phoenix | Ryze | Win | 3 / 2 / 5 |
| 6 Apr 2018 | LPL 2018 · Spring | Vici GamingvsBilibili Gaming | Ryze | Loss | 0 / 2 / 1 |
| 2 Apr 2018 | LPL 2018 · Spring | Vici GamingvsTeam WE | Vladimir | Loss | 1 / 4 / 5 |
| 25 Mar 2018 | LPL 2018 · Spring | Vici GamingvsSnake Esports | Azir | Loss | 2 / 3 / 0 |
| 25 Mar 2018 | LPL 2018 · Spring | Vici GamingvsSnake Esports | Ryze | Loss | 2 / 1 / 4 |
| 23 Mar 2018 | LPL 2018 · Spring | Vici GamingvsEDward Gaming | Orianna | Loss | 4 / 3 / 1 |
| 21 Mar 2018 | LPL 2018 · Spring | Vici GamingvsOh My God | Azir | Win | 10 / 1 / 6 |
| 21 Mar 2018 | LPL 2018 · Spring | Vici GamingvsOh My God | Azir | Win | 3 / 1 / 7 |
| 14 Mar 2018 | LPL 2018 · Spring | Vici GamingvsJD Gaming | Karma | Loss | 0 / 2 / 0 |
| 14 Mar 2018 | LPL 2018 · Spring | Vici GamingvsJD Gaming | Karma | Loss | 1 / 0 / 2 |
| 14 Mar 2018 | LPL 2018 · Spring | Vici GamingvsJD Gaming | Karma | Win | 2 / 0 / 11 |
| 12 Mar 2018 | LPL 2018 · Spring | Vici GamingvsInvictus Gaming | Ryze | Loss | 6 / 2 / 4 |
| 6 Mar 2018 | LPL 2018 · Spring | Vici GamingvsRogue Warriors | Ryze | Loss | 2 / 1 / 4 |
| 2 Mar 2018 | LPL 2018 · Spring | Vici GamingvsLGD Gaming | Azir | Win | 4 / 2 / 9 |
| 2 Mar 2018 | LPL 2018 · Spring | Vici GamingvsLGD Gaming | Ryze | Win | 1 / 0 / 3 |
| 28 Feb 2018 | LPL 2018 · Spring | Vici GamingvsRoyal Never Give Up | Galio | Loss | 1 / 4 / 3 |
| 28 Feb 2018 | LPL 2018 · Spring | Vici GamingvsRoyal Never Give Up | Vladimir | Win | 5 / 1 / 5 |
| 28 Feb 2018 | LPL 2018 · Spring | Vici GamingvsRoyal Never Give Up | Galio | Loss | 0 / 3 / 4 |
| 23 Feb 2018 | LPL 2018 · Spring | Vici GamingvsTop Esports | Cassiopeia | Loss | 0 / 3 / 1 |
| 23 Feb 2018 | LPL 2018 · Spring | Vici GamingvsTop Esports | Ryze | Win | 6 / 2 / 6 |
| 23 Feb 2018 | LPL 2018 · Spring | Vici GamingvsTop Esports | Cassiopeia | Loss | 2 / 3 / 5 |
| 6 Feb 2018 | LPL 2018 · Spring | Vici GamingvsSuning | Malzahar | Loss | 0 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.28 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 68.1% | 32.5 | 27 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.76 | 89.4 | 33 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 68.5% | 62.5 | 33 games · 49 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 555 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.93 | 93.8 | 28 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 65.3% | 36.1 | 28 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.2% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +305 | 93.6 | 28 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 573 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.71 | 77.6 | 83 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 67.3% | 37.4 | 94 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 465 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.98 | 83.6 | 43 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 61.0% | 5.7 | 43 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 448 | 20.7 | 39 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.42 | 65.9 | 39 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 61.8% | 9.6 | 38 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.0% | 33.3 | 39 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −240 | 9.6 | 36 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.80 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2013–2018 · All seasons · 33 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|---|
| Orianna | 42 | ||||||
| Ryze | 36 | ||||||
| Azir | 30 | ||||||
| Vladimir | 27 | ||||||
| Karma | 26 | ||||||
| Syndra | 24 | ||||||
| Viktor | 24 | ||||||
| Lissandra | 23 | ||||||
| All games | 27 | 38 | 37 | 96 | 119 | 39 | 356 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 9. Number of games won in this selection. Based on 39 of 39 games. | Losses: 30. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 23.1%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.00. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.10. Average deaths per game. Based on 39 of 39 games. | Assists / game: 3.28. Average assists per game. Based on 39 of 39 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2017 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 65. Number of games won in this selection. Based on 119 of 119 games. | Losses: 54. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 54.6%. The percentage of games won. Based on 119 of 119 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 2.97. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.30. Average deaths per game. Based on 119 of 119 games. | Assists / game: 5.48. Average assists per game. Based on 119 of 119 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 119 games. Games without the required stats are excluded. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 117 of 119 games. Games without the required stats are excluded. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 49. Number of games won in this selection. Based on 96 of 96 games. | Losses: 47. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 51.0%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 96 games. Games without the required stats are excluded. | Kills / game: 3.17. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.48. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.91. Average assists per game. Based on 95 of 96 games. Games without the required stats are excluded. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 96 games. Games without the required stats are excluded. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 83 of 96 games. Games without the required stats are excluded. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 73 of 96 games. Games without the required stats are excluded. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 96 games. Games without the required stats are excluded. |
| 2015 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 30. Number of games won in this selection. Based on 37 of 37 games. | Losses: 7. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 81.1%. The percentage of games won. Based on 37 of 37 games. | KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.46. Average kills per game. Based on 37 of 37 games. | Deaths / game: 1.65. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.57. Average assists per game. Based on 37 of 37 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2014 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 19. Number of games won in this selection. Based on 38 of 38 games. | Losses: 19. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.97. Average kills per game. Based on 38 of 38 games. | Deaths / game: 1.89. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.29. Average assists per game. Based on 38 of 38 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 38 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 23 of 38 games. Games without the required stats are excluded. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2013 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 7. Number of games won in this selection. Based on 27 of 27 games. | Losses: 20. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 25.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.37. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.52. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.04. Average assists per game. Based on 27 of 27 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 18 of 27 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | SK Telecom T1 | 16 |
| Champions 2015 Summer Playoffs | SK Telecom T1 | 12 |
| China Regional Finals 2016 | Vici Gaming | 5 |
| LPL 2016 Spring Playoffs | Vici Gaming | 47 |
| LPL 2016 Summer Playoffs | Vici Gaming | 46 |
| LPL 2017 Spring Playoffs | Vici Gaming | 37 |
| LPL 2018 Spring Playoffs | Vici Gaming | 38 |
| LPL 2018 Summer Playoffs | Vici Gaming | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · Champions 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · Champions 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Winter: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · SK Telecom T1 | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20152015 · worlds · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · Vici Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20172017 · LPL · Vici Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Vici Gaming | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 7 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Vici Gaming | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| Champions 2015 Summer Playoffs2015 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| Champions 2014 Spring2014 · LCK · SK Telecom T1 S | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2014 Summer2014 · LCK · SK Telecom T1 S | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2014 Winter2014 · LCK · SK Telecom T1 S | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| Champions 2013 Spring2013 · LCK · MVP Blue | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2013 Summer2013 · LCK · MVP Blue | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| Champions 2013 Winter2013 · LCK · GSG | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
No results in this selection.