Games Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.115
Win rate Win rate: 50.4%. The percentage of games won. Based on 115 of 115 games.50.4%
KDA KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.3.11
Damage / min Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 115 games. Games without the required stats are excluded.19559 / 115 games
CS / min CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 107 of 115 games. Games without the required stats are excluded.0.91107 / 115 games
Kill participation Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 115 games. Games without the required stats are excluded.71.0%112 / 115 games
More statistics Totals, economy & laning +
WinsWins: 58. Number of games won in this selection. Based on 115 of 115 games.
LossesLosses: 57. Number of games lost in this selection. Based on 115 of 115 games.
KillsKills: 101. Total kills in games where kills are available. Based on 115 of 115 games.
DeathsDeaths: 353. Total deaths in games where deaths are available. Based on 115 of 115 games.
AssistsAssists: 998. Total assists in games where assists are available. Based on 115 of 115 games.
Gold / minGold / min: 276. Total gold gained per minute, averaged across games. Based on 103 of 115 games. Games without the required stats are excluded.103 / 115 games
Damage shareDamage share: 10.5%. The player's share of team damage to enemy champions, averaged across games. Based on 59 of 115 games. Games without the required stats are excluded.59 / 115 games
Earned gold shareEarned gold share: 12.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 64 of 115 games. Games without the required stats are excluded.64 / 115 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 107 games.0 / 107 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 107 games.0 / 107 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 107 games.0 / 107 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. The required stats are unavailable for this selection. Based on 0 of 110 games.0 / 110 games
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where COLD stands
2017 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 202 damage per minute. Percentile: —. Rank: —202
Value: 202 damage per minute. Percentile: —. Rank: —
Value: 0.86 CS per minute. Percentile: 19%. Rank: 14th of 170.86
Value: 0.86 CS per minute. Percentile: 19%. Rank: 14th of 17
Value: 70.5% kill participation. Percentile: 59%. Rank: 8th of 1870.5%
Value: 70.5% kill participation. Percentile: 59%. Rank: 8th of 18
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 19 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Lulu10 games
Lulu: 12.2% earned gold share and 7.2% damage share. Means across the same 10 games with both values available; 17 total champion games.7%
?
Thresh5 games
Thresh: 10.9% earned gold share and 7.0% damage share. Means across the same 5 games with both values available; 14 total champion games.7%
?
Nami6 games
Nami: 11.6% earned gold share and 8.9% damage share. Means across the same 6 games with both values available; 12 total champion games.9%
?
Zyra8 games
Zyra: 13.5% earned gold share and 20.1% damage share. Means across the same 8 games with both values available; 11 total champion games.20%
?
Tahm Kench7 games
Tahm Kench: 12.6% earned gold share and 9.1% damage share. Means across the same 7 games with both values available; 10 total champion games.9%
?
Malzahar6 games
Malzahar: 11.9% earned gold share and 13.4% damage share. Means across the same 6 games with both values available; 8 total champion games.13%
?
Janna6 games
Janna: 15.4% earned gold share and 2.8% damage share. Means across the same 6 games with both values available; 7 total champion games.3%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
115 games
Opponent
WinsLosses
Win rate
IMI MayI May: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2017.64%
IGInvictus GamingInvictus Gaming: 2 wins, 12 losses in 14 recorded games, 14.3% win rate. 2017.14%
EGEDward GamingEDward Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2017.40%
RNGRoyal Never Give UpRoyal Never Give Up: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2017.60%
LGLGD GamingLGD Gaming: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2017.67%
TWTeam WETeam WE: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2017.13%
NENewbeeNewbee: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2017.86%
SESnake EsportsSnake Esports: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2017.86%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 115 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore COLD’s 2017 performances. Select a point to open its story.
59 plotted games
WinLoss— Median in selection
59 / 115 selected games have both values.Median damage / min: 166
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 115 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 8. Number of games won in this selection. Based on 17 of 17 games.
Losses: 9. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 17 games. Games without the required stats are excluded.
CS / min: 0.56. Minions and monsters killed per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
?14 of 115 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 14 games. Games without the required stats are excluded.
CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
?12 of 115 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 12 games. Games without the required stats are excluded.
CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 84.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 115 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 11 games. Games without the required stats are excluded.
CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 115 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded.
CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 115 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 10 games. Games without the required stats are excluded.
CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 115 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded.
CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 115 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 57. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
CS / min: 0.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?7 of 115 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 7 games. Games without the required stats are excluded.
CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 115 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 73. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 2.71. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 56 games. Games without the required stats are excluded.
CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 43 games. Games without the required stats are excluded.
CS / min: 0.85. Minions and monsters killed per minute, averaged across games. Based on 35 of 43 games. Games without the required stats are excluded.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 0.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Damage shareLess than 80% valid observation coverage
Less than 80% valid observation coverage
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
0.89
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
74.5%
79.2
39 games · 97 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
144
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
1.17
80.6
61 games · 99 peers
2016
Tier 1
Kill participation
73.7%
74.3
73 games · 102 peers
2016
Tier 1
Damage share
7.4%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
202
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
0.86
23.6
97 games · 124 peers
2017
Tier 1
Kill participation
70.5%
73.2
102 games · 124 peers
2017
Tier 1
Damage share
10.9%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
168
75.6
81 games · 128 peers
2018
Tier 1
CS / min
1.79
78.7
82 games · 128 peers
2018
Tier 1
Kill participation
67.8%
44.9
82 games · 128 peers
2018
Tier 1
Damage share
10.3%
94.5
81 games · 128 peers
2018
Tier 1
Gold diff @15
−69
29.9
78 games · 128 peers
2018
Tier 1
Vision / min
2.29
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
140
26.6
43 games · 129 peers
2019
Tier 1
CS / min
1.82
89.1
43 games · 129 peers
2019
Tier 1
Kill participation
66.2%
35.9
42 games · 129 peers
2019
Tier 1
Damage share
9.0%
51.6
43 games · 129 peers
2019
Tier 1
Gold diff @15
−214
11.7
41 games · 129 peers
2019
Tier 1
Vision / min
2.08
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
138
26.3
65 games · 119 peers
2020
Tier 1
CS / min
1.34
68.3
65 games · 121 peers
2020
Tier 1
Kill participation
63.4%
16.7
64 games · 121 peers
2020
Tier 1
Damage share
7.9%
35.6
65 games · 119 peers
2020
Tier 1
Gold diff @15
−26
40.7
65 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.35
28.8
65 games · 119 peers
2021
Tier 1
Damage / min
147
52.5
78 games · 121 peers
2021
Tier 1
CS / min
1.24
47.5
79 games · 121 peers
2021
Tier 1
Kill participation
72.6%
89.2
79 games · 121 peers
2021
Tier 1
Damage share
8.1%
66.7
78 games · 121 peers
2021
Tier 1
Gold diff @15
−192
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.26
10.0
79 games · 121 peers
2022
Tier 1
Damage / min
145
34.5
82 games · 111 peers
2022
Tier 1
CS / min
1.10
47.3
82 games · 111 peers
2022
Tier 1
Kill participation
68.7%
40.0
82 games · 111 peers
2022
Tier 1
Damage share
7.5%
42.7
82 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2022 · All seasons · 39 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
Total
?Alistar
70
?Braum
66
?Nautilus
66
?Thresh
65
?Tahm Kench
44
?Leona
36
?Rakan
35
?Lulu
21
All games
46
81
115
82
47
69
87
82
609
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 40. Number of games won in this selection. Based on 82 of 82 games.
Losses: 42. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 0.63. Average kills per game. Based on 82 of 82 games.
Deaths / game: 3.51. Average deaths per game. Based on 82 of 82 games.
Assists / game: 7.93. Average assists per game. Based on 82 of 82 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 237. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 34. Number of games won in this selection. Based on 87 of 87 games.
Losses: 53. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 39.1%. The percentage of games won. Based on 87 of 87 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 0.56. Average kills per game. Based on 87 of 87 games.
Deaths / game: 3.54. Average deaths per game. Based on 87 of 87 games.
Assists / game: 7.77. Average assists per game. Based on 87 of 87 games.
Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 229. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 31. Number of games won in this selection. Based on 69 of 69 games.
Losses: 38. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 44.9%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.72. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.81. Average deaths per game. Based on 69 of 69 games.
Assists / game: 7.32. Average assists per game. Based on 69 of 69 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 14. Number of games won in this selection. Based on 47 of 47 games.
Losses: 33. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 29.8%. The percentage of games won. Based on 47 of 47 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 0.64. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.81. Average deaths per game. Based on 47 of 47 games.
Assists / game: 6.74. Average assists per game. Based on 47 of 47 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 264. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 27. Number of games won in this selection. Based on 82 of 82 games.
Losses: 55. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 32.9%. The percentage of games won. Based on 82 of 82 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 0.78. Average kills per game. Based on 82 of 82 games.
Deaths / game: 3.12. Average deaths per game. Based on 82 of 82 games.
Assists / game: 6.99. Average assists per game. Based on 82 of 82 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded.
CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 58. Number of games won in this selection. Based on 115 of 115 games.
Losses: 57. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 50.4%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 0.88. Average kills per game. Based on 115 of 115 games.
Deaths / game: 3.07. Average deaths per game. Based on 115 of 115 games.
Assists / game: 8.68. Average assists per game. Based on 115 of 115 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 115 games. Games without the required stats are excluded.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 107 of 115 games. Games without the required stats are excluded.
Gold / min: 276. Total gold gained per minute, averaged across games. Based on 103 of 115 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 115 games. Games without the required stats are excluded.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 33. Number of games won in this selection. Based on 81 of 81 games.
Losses: 48. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 40.7%. The percentage of games won. Based on 81 of 81 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 81 games. Games without the required stats are excluded.
Kills / game: 0.77. Average kills per game. Based on 81 of 81 games.
Deaths / game: 3.38. Average deaths per game. Based on 81 of 81 games.
Assists / game: 9.35. Average assists per game. Based on 80 of 81 games. Games without the required stats are excluded.
Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 81 games. Games without the required stats are excluded.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 67 of 81 games. Games without the required stats are excluded.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 58 of 81 games. Games without the required stats are excluded.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 81 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 21. Number of games won in this selection. Based on 46 of 46 games.
Losses: 25. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 46 games. Games without the required stats are excluded.
Kills / game: 0.59. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.63. Average deaths per game. Based on 46 of 46 games.
Assists / game: 9.71. Average assists per game. Based on 45 of 46 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 21 of 46 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 46 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.