Where COLD stands
2016 · Support · Domestic games
Liu Shi-Yu刘时雨
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 81 games without a complete snapshot are excluded.
Explore COLD’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 81 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 24 games. Games without the required stats are excluded. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 24 games. Games without the required stats are excluded. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 16 of 24 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 24 games. Games without the required stats are excluded. |
| 18 of 81 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 18 games. Games without the required stats are excluded. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 16 of 18 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 11 of 81 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 11 games. Games without the required stats are excluded. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 81 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 8 games. Games without the required stats are excluded. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 81 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 81 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 81 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 81 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 42. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 81 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 112. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 81 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2016 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2016 · Spring Season | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 35 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 21 of 35 games. Games without the required stats are excluded. |
| LPL 2016 · Summer Promotion | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LPL 2016 · Summer | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 34.2%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 6 Aug 2016 | LPL 2016 · Summer | Oh My GodvsLGD Gaming | Taric | Loss | 0 / 8 / 10 |
| 6 Aug 2016 | LPL 2016 · Summer | Oh My GodvsLGD Gaming | Tahm Kench | Loss | 0 / 4 / 12 |
| 4 Aug 2016 | LPL 2016 · Summer | Oh My GodvsVici Gaming | Braum | Loss | 0 / 8 / 19 |
| 4 Aug 2016 | LPL 2016 · Summer | Oh My GodvsVici Gaming | Braum | Loss | 2 / 3 / 9 |
| 4 Aug 2016 | LPL 2016 · Summer | Oh My GodvsVici Gaming | Tahm Kench | Win | 1 / 1 / 9 |
| 31 Jul 2016 | LPL 2016 · Summer | Oh My GodvsRoyal Never Give Up | Tahm Kench | Win | 1 / 6 / 20 |
| 31 Jul 2016 | LPL 2016 · Summer | Oh My GodvsRoyal Never Give Up | Nami | Win | 1 / 3 / 13 |
| 31 Jul 2016 | LPL 2016 · Summer | Oh My GodvsRoyal Never Give Up | Tahm Kench | Loss | 1 / 4 / 5 |
| 23 Jul 2016 | LPL 2016 · Summer | Oh My GodvsTeam WE | Braum | Loss | 0 / 3 / 3 |
| 23 Jul 2016 | LPL 2016 · Summer | Oh My GodvsTeam WE | Braum | Win | 0 / 5 / 13 |
| 23 Jul 2016 | LPL 2016 · Summer | Oh My GodvsTeam WE | Alistar | Loss | 0 / 5 / 3 |
| 21 Jul 2016 | LPL 2016 · Summer | Oh My GodvsI May | Thresh | Loss | 4 / 4 / 17 |
| 21 Jul 2016 | LPL 2016 · Summer | Oh My GodvsI May | Braum | Win | 1 / 1 / 19 |
| 21 Jul 2016 | LPL 2016 · Summer | Oh My GodvsI May | Braum | Loss | 1 / 3 / 8 |
| 16 Jul 2016 | LPL 2016 · Summer | Oh My GodvsGame Talents | Braum | Win | 0 / 1 / 14 |
| 16 Jul 2016 | LPL 2016 · Summer | Oh My GodvsGame Talents | Braum | Win | 1 / 3 / 17 |
| 10 Jul 2016 | LPL 2016 · Summer | Oh My GodvsSaint Gaming | Thresh | Loss | 1 / 2 / 6 |
| 10 Jul 2016 | LPL 2016 · Summer | Oh My GodvsSaint Gaming | Thresh | Loss | 1 / 3 / 5 |
| 8 Jul 2016 | LPL 2016 · Summer | Oh My GodvsNewbee | Thresh | Win | 1 / 2 / 10 |
| 8 Jul 2016 | LPL 2016 · Summer | Oh My GodvsNewbee | Thresh | Win | 1 / 4 / 18 |
| 1 Jul 2016 | Demacia Cup 2016 | Oh My GodvsRoyal Never Give Up | Blitzcrank | Loss | 1 / 8 / 6 |
| 1 Jul 2016 | Demacia Cup 2016 | Oh My GodvsI May | Braum | Loss | 0 / 3 / 1 |
| 30 Jun 2016 | Demacia Cup 2016 | Oh My GodvsRoyal Never Give Up | Nami | Loss | 0 / 2 / 6 |
| 30 Jun 2016 | Demacia Cup 2016 | Oh My GodvsT.Bear Gaming | Karma | Loss | 1 / 7 / 1 |
| 29 Jun 2016 | Demacia Cup 2016 | Oh My GodvsI May | Braum | Loss | 1 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.89 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 74.5% | 79.2 | 39 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 144 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 1.17 | 80.6 | 61 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 73.7% | 74.3 | 73 games · 102 peers |
| 2016 | Tier 1 | Damage share | 7.4% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 202 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 0.86 | 23.6 | 97 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 70.5% | 73.2 | 102 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.9% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 168 | 75.6 | 81 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.79 | 78.7 | 82 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.8% | 44.9 | 82 games · 128 peers |
| 2018 | Tier 1 | Damage share | 10.3% | 94.5 | 81 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −69 | 29.9 | 78 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.29 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 140 | 26.6 | 43 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.82 | 89.1 | 43 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 66.2% | 35.9 | 42 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.0% | 51.6 | 43 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −214 | 11.7 | 41 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.08 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 138 | 26.3 | 65 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.34 | 68.3 | 65 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 63.4% | 16.7 | 64 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.9% | 35.6 | 65 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −26 | 40.7 | 65 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.35 | 28.8 | 65 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 147 | 52.5 | 78 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.24 | 47.5 | 79 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.6% | 89.2 | 79 games · 121 peers |
| 2021 | Tier 1 | Damage share | 8.1% | 66.7 | 78 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −192 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.26 | 10.0 | 79 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 145 | 34.5 | 82 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.10 | 47.3 | 82 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 68.7% | 40.0 | 82 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.5% | 42.7 | 82 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.38 | 14.5 | 82 games · 111 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. Season labels follow the competition season.
2015–2022 · All seasons · 39 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Alistar | 70 | ||||||||
| Braum | 66 | ||||||||
| Nautilus | 66 | ||||||||
| Thresh | 65 | ||||||||
| Tahm Kench | 44 | ||||||||
| Leona | 36 | ||||||||
| Rakan | 35 | ||||||||
| Lulu | 21 | ||||||||
| All games | 46 | 81 | 115 | 82 | 47 | 69 | 87 | 82 | 609 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 40. Number of games won in this selection. Based on 82 of 82 games. | Losses: 42. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.63. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.51. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.93. Average assists per game. Based on 82 of 82 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 34. Number of games won in this selection. Based on 87 of 87 games. | Losses: 53. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 39.1%. The percentage of games won. Based on 87 of 87 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 0.56. Average kills per game. Based on 87 of 87 games. | Deaths / game: 3.54. Average deaths per game. Based on 87 of 87 games. | Assists / game: 7.77. Average assists per game. Based on 87 of 87 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 31. Number of games won in this selection. Based on 69 of 69 games. | Losses: 38. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 44.9%. The percentage of games won. Based on 69 of 69 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 0.72. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.81. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.32. Average assists per game. Based on 69 of 69 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 14. Number of games won in this selection. Based on 47 of 47 games. | Losses: 33. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 29.8%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 0.64. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.81. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.74. Average assists per game. Based on 47 of 47 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded. |
| 2018 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 27. Number of games won in this selection. Based on 82 of 82 games. | Losses: 55. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 32.9%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.78. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.12. Average deaths per game. Based on 82 of 82 games. | Assists / game: 6.99. Average assists per game. Based on 82 of 82 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2017 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 58. Number of games won in this selection. Based on 115 of 115 games. | Losses: 57. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 50.4%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.88. Average kills per game. Based on 115 of 115 games. | Deaths / game: 3.07. Average deaths per game. Based on 115 of 115 games. | Assists / game: 8.68. Average assists per game. Based on 115 of 115 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 115 games. Games without the required stats are excluded. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 107 of 115 games. Games without the required stats are excluded. | Gold / min: 276. Total gold gained per minute, averaged across games. Based on 103 of 115 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 115 games. Games without the required stats are excluded. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 33. Number of games won in this selection. Based on 81 of 81 games. | Losses: 48. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 40.7%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 81 games. Games without the required stats are excluded. | Kills / game: 0.77. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.38. Average deaths per game. Based on 81 of 81 games. | Assists / game: 9.35. Average assists per game. Based on 80 of 81 games. Games without the required stats are excluded. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 81 games. Games without the required stats are excluded. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 67 of 81 games. Games without the required stats are excluded. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 58 of 81 games. Games without the required stats are excluded. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 81 games. Games without the required stats are excluded. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 46 games. Games without the required stats are excluded. | Kills / game: 0.59. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.63. Average deaths per game. Based on 46 of 46 games. | Assists / game: 9.71. Average assists per game. Based on 45 of 46 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 21 of 46 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 46 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 46 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Oh My God | 36 |
| LPL 2016 Summer Playoffs | Oh My God | 38 |
| China Regional Finals 2017 | Oh My God | 3 |
| LPL 2017 Spring Playoffs | Oh My God | 51 |
| LPL 2017 Summer Playoffs | Oh My God | 43 |
| LPL 2018 Spring Playoffs | Oh My God | 36 |
| LPL 2018 Summer Playoffs | Oh My God | 46 |
| LPL 2019 Spring Playoffs | Oh My God | 32 |
| LPL 2019 Summer Playoffs | Oh My God | 11 |
| LPL 2020 Spring Playoffs | Oh My God | 38 |
| LPL 2020 Summer Playoffs | Oh My God | 27 |
| LPL 2021 Spring Playoffs | Oh My God | 39 |
| LPL 2021 Summer Playoffs | Oh My God | 40 |
| LPL 2022 Spring Playoffs | Oh My God | 41 |
| LPL 2022 Summer Playoffs | Oh My God | 41 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LPL 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 0.67 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 1.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 2/5 = 4/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20212021 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| Demacia Cup 20202020 · LPL · Oh My God | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Oh My God | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Oh My God | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| Demacia Cup 20192019 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · Oh My God | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20172017 · LPL · Oh My God | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Oh My God | Place 5 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| Demacia Cup 20162016 · LPL · Oh My God | Places 12–13 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 2015 Grand Finals2015 · LPL · Oh My God | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Oh My Dream | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Oh My God | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.