Where Breezy stands
All seasons · Support · Domestic games
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 38 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Breezy’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 69 of 518 games in this selection. | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 36. Number of games won in this selection. Based on 69 of 69 games. | Losses: 33. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 52.2%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 59 of 518 games in this selection. | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 34. Number of games won in this selection. Based on 59 of 59 games. | Losses: 25. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 57.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 58 of 518 games in this selection. | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 28. Number of games won in this selection. Based on 58 of 58 games. | Losses: 30. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 48 of 518 games in this selection. | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 22. Number of games won in this selection. Based on 48 of 48 games. | Losses: 26. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 44 of 518 games in this selection. | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 22. Number of games won in this selection. Based on 44 of 44 games. | Losses: 22. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 27 of 518 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 17. Number of games won in this selection. Based on 27 of 27 games. | Losses: 10. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 26 of 518 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 9. Number of games won in this selection. Based on 26 of 26 games. | Losses: 17. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 34.6%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 518 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 16. Number of games won in this selection. Based on 25 of 25 games. | Losses: 9. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 6.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 23 of 518 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 2.55. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 518 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2027 · Promotion | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS 2026 · Lock-In | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| NACL 2026 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| NACL 2026 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 78.3%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| NACL 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| World Star Challengers Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| NACL 2025 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| NACL 2025 · Split 2 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| NACL 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NACL 2024 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsDisguised | Series ↗ | Nautilus | Loss | 1 / 3 / 8 |
| 10 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsDisguised | Series ↗ | Rakan | Loss | 3 / 1 / 3 |
| 10 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsDisguised | Series ↗ | Yuumi | Loss | 0 / 1 / 4 |
| 8 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsMaryville University | Series ↗ | Lulu | Loss | 1 / 3 / 3 |
| 8 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsMaryville University | Series ↗ | Bard | Loss | 1 / 4 / 1 |
| 8 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsMaryville University | Series ↗ | Milio | Loss | 0 / 0 / 3 |
| 6 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsFuego | Series ↗ | Shen | Win | 2 / 1 / 17 |
| 6 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsFuego | Series ↗ | Milio | Win | 0 / 2 / 12 |
| 6 Oct 2026 | LCS 2027 · Promotion | Cupid EsportsvsFuego | Series ↗ | Bard | Win | 2 / 3 / 18 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsT1 Esports Academy | Series ↗ | Rell | Loss | 0 / 7 / 6 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsT1 Esports Academy | Series ↗ | Karma | Win | 0 / 1 / 24 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsT1 Esports Academy | Series ↗ | Rakan | Loss | 0 / 5 / 14 |
| 28 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsT1 Esports Academy | Series ↗ | Milio | Loss | 0 / 5 / 2 |
| 25 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsVivo Keyd Stars Academy | Series ↗ | Alistar | Win | 1 / 7 / 23 |
| 25 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsDplus Kia Challengers | Series ↗ | Lulu | Win | 0 / 6 / 23 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsFENNEL | Series ↗ | Rakan | Win | 0 / 4 / 24 |
| 23 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsVivo Keyd Stars Academy | Series ↗ | Lulu | Win | 0 / 1 / 15 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsDplus Kia Challengers | Series ↗ | Blitzcrank | Loss | 0 / 5 / 15 |
| 21 Sept 2026 | World Star Challengers Invitational 2026 | Cupid EsportsvsFENNEL | Series ↗ | Rakan | Win | 0 / 3 / 13 |
| 11 Sept 2026 | NACL 2026 · Summer | Cupid EsportsvsMaryville University | Series ↗ | Rell | Win | 0 / 7 / 12 |
| 11 Sept 2026 | NACL 2026 · Summer | Cupid EsportsvsMaryville University | Series ↗ | Karma | Win | 2 / 2 / 9 |
| 11 Sept 2026 | NACL 2026 · Summer | Cupid EsportsvsMaryville University | Series ↗ | Rakan | Win | 2 / 3 / 20 |
| 4 Sept 2026 | NACL 2026 · Summer | Cupid EsportsvsWinthrop University | Series ↗ | Rakan | Win | 0 / 0 / 15 |
| 4 Sept 2026 | NACL 2026 · Summer | Cupid EsportsvsWinthrop University | Series ↗ | Nautilus | Win | 0 / 2 / 13 |
| 4 Sept 2026 | NACL 2026 · Summer | Cupid EsportsvsWinthrop University | Series ↗ | Seraphine | Loss | 0 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 134 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 1.74 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 50.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 8.4% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −622 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.79 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 120 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 59.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 6.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −716 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 3.57 | — | At least 20 games and 20 valid observations required |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2019–2027 · All seasons · 38 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Rakan | 69 | |||||||||
| Alistar | 59 | |||||||||
| Nautilus | 58 | |||||||||
| Rell | 48 | |||||||||
| Leona | 44 | |||||||||
| Braum | 27 | |||||||||
| Thresh | 26 | |||||||||
| Lulu | 25 | |||||||||
| All games | 7 | 53 | 104 | 92 | 78 | 57 | 61 | 57 | 9 | 518 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 1.11. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.00. Average deaths per game. Based on 9 of 9 games. | Assists / game: 7.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 267. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2026 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 38. Number of games won in this selection. Based on 57 of 57 games. | Losses: 19. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 66.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.98. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.25. Average deaths per game. Based on 57 of 57 games. | Assists / game: 11.96. Average assists per game. Based on 57 of 57 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2025 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 33. Number of games won in this selection. Based on 61 of 61 games. | Losses: 28. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 54.1%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 0.69. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.13. Average deaths per game. Based on 61 of 61 games. | Assists / game: 10.30. Average assists per game. Based on 61 of 61 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2024 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 22. Number of games won in this selection. Based on 57 of 57 games. | Losses: 35. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 38.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 0.82. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.42. Average deaths per game. Based on 57 of 57 games. | Assists / game: 8.60. Average assists per game. Based on 57 of 57 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2023 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 39. Number of games won in this selection. Based on 78 of 78 games. | Losses: 39. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 50.0%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 0.81. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.88. Average deaths per game. Based on 78 of 78 games. | Assists / game: 10.23. Average assists per game. Based on 78 of 78 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2022 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 51. Number of games won in this selection. Based on 92 of 92 games. | Losses: 41. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 55.4%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 1.13. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.92. Average deaths per game. Based on 92 of 92 games. | Assists / game: 9.05. Average assists per game. Based on 92 of 92 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2021 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 52. Number of games won in this selection. Based on 104 of 104 games. | Losses: 52. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 50.0%. The percentage of games won. Based on 104 of 104 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 1.08. Average kills per game. Based on 104 of 104 games. | Deaths / game: 3.36. Average deaths per game. Based on 104 of 104 games. | Assists / game: 10.27. Average assists per game. Based on 104 of 104 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 250. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 21. Number of games won in this selection. Based on 53 of 53 games. | Losses: 32. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 39.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.91. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.74. Average deaths per game. Based on 53 of 53 games. | Assists / game: 8.83. Average assists per game. Based on 53 of 53 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.00. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.00. Average deaths per game. Based on 7 of 7 games. | Assists / game: 13.14. Average assists per game. Based on 7 of 7 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 296. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Spring Playoffs | Counter Logic Gaming | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Dignitas | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 2 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.