League of Legends
Season 2026
| Bio | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Bazz | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Retrozing | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Shogo | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| aadam | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Ariana | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Rovex | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Hub | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Munchy | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| DrCalculus | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Tub | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Spawn | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Karsiak | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| SirZepre | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Verdict | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Samikin | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 820. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Globby | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Lojaz | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Protos | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Dec0y | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 686. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Kim Down | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Nxi | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Berik | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Cupic | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 818. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Will | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 20 Jun 2026 | NACL 2026 | Blue OttervsDeathMark E-Sports | Series ↗ |
| 20 Jun 2026 | NACL 2026 | DeathMark E-SportsvsBlue Otter | Series ↗ |
| 20 Jun 2026 | NACL 2026 | DeathMark E-SportsvsBlue Otter | Series ↗ |
| 20 Jun 2026 | NACL 2026 | DeathMark E-SportsvsBlue Otter | Series ↗ |
| 20 Jun 2026 | NACL 2026 | DeathMark E-SportsvsBlue Otter | Series ↗ |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ |
| 18 Jun 2026 | NACL 2026 | Nine Lives EsportsvsBlue Otter | Series ↗ |
| 18 Jun 2026 | NACL 2026 | DeathMark E-SportsvsContingent Esports | — |
| 18 Jun 2026 | NACL 2026 | Nine Lives EsportsvsBlue Otter | Series ↗ |
| 18 Jun 2026 | NACL 2026 | DeathMark E-SportsvsContingent Esports | — |
| 18 Jun 2026 | NACL 2026 | LotusvsApex Mission Impossible | Series ↗ |
| 18 Jun 2026 | NACL 2026 | DeathMark E-SportsvsContingent Esports | — |
| 18 Jun 2026 | NACL 2026 | LotusvsApex Mission Impossible | Series ↗ |
| 18 Jun 2026 | NACL 2026 | Contingent EsportsvsApex Mission Impossible | Series ↗ |
| 18 Jun 2026 | NACL 2026 | DeathMark E-SportsvsBlue Otter | — |
| 18 Jun 2026 | NACL 2026 | Apex Mission ImpossiblevsContingent Esports | Series ↗ |
| 17 Jun 2026 | NACL 2026 | Apex Mission ImpossiblevsContingent Esports | Series ↗ |
| 17 Jun 2026 | NACL 2026 | DeathMark E-SportsvsBlue Otter | — |
| 17 Jun 2026 | NACL 2026 | Nine Lives EsportsvsContingent Esports | Series ↗ |
| 17 Jun 2026 | NACL 2026 | LotusvsDeathMark E-Sports | — |
| 17 Jun 2026 | NACL 2026 | Nine Lives EsportsvsContingent Esports | Series ↗ |
| 17 Jun 2026 | NACL 2026 | DeathMark E-SportsvsLotus | — |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗