Where BioPanther stands
2026 · Top · Domestic games
Brandon Alexander
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 4 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore BioPanther’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 847. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 38.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 4 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Yorick | Loss | 3 / 2 / 2 |
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Ornn | Loss | 2 / 3 / 12 |
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | Rumble | Win | 3 / 3 / 8 |
| 3 Oct 2025 | LCP 2026 | Chiefs Esports ClubvsDeep Cross Gaming | Series ↗ | K'Sante | Loss | 4 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 413 | 46.8 | 28 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.64 | 60.3 | 28 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 50.2% | 1.6 | 28 games · 126 peers |
| 2018 | Tier 1 | Damage share | 20.8% | 11.9 | 28 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −61 | 40.5 | 28 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 63.9 | 28 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 421 | 66.7 | 46 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.04 | 52.7 | 46 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 56.1% | 45.3 | 46 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.4% | 79.1 | 46 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +83 | 67.2 | 46 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.04 | 61.3 | 46 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 351 | 8.7 | 49 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.45 | 41.9 | 49 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.4% | 30.5 | 49 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.1% | 27.0 | 49 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −113 | 38.1 | 49 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.09 | 92.9 | 49 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 363 | 7.3 | 50 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.64 | 53.2 | 50 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 58.9% | 51.6 | 50 games · 125 peers |
| 2021 | Tier 1 | Damage share | 18.5% | 0.8 | 50 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −73 | 43.8 | 50 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.22 | 98.4 | 50 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 416 | 13.7 | 66 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.02 | 45.3 | 66 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 53.7% | 35.0 | 66 games · 118 peers |
| 2022 | Tier 1 | Damage share | 20.9% | 8.5 | 66 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −102 | 39.6 | 66 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.13 | 85.5 | 66 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 467 | 39.4 | 69 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.55 | 13.1 | 69 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 54.5% | 58.6 | 69 games · 100 peers |
| 2023 | Tier 1 | Damage share | 20.2% | 17.2 | 69 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +35 | 50.0 | 69 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.18 | 89.9 | 69 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 508 | 50.0 | 60 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.62 | 17.6 | 60 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 53.4% | 50.0 | 59 games · 103 peers |
| 2024 | Tier 1 | Damage share | 18.7% | 14.7 | 60 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −98 | 45.7 | 60 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.11 | 74.5 | 60 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 493 | 3.2 | 43 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.78 | 30.6 | 43 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 61.9% | 95.2 | 42 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.2% | 69.4 | 43 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +60 | 62.2 | 43 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.89 | 11.3 | 43 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 661 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 7.97 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 68.3% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 24.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +184 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 0.90 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2018–2026 · All seasons · 54 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ornn | 63 | |||||||||
| Renekton | 36 | |||||||||
| Sion | 36 | |||||||||
| K'Sante | 33 | |||||||||
| Aatrox | 23 | |||||||||
| Gnar | 23 | |||||||||
| Urgot | 22 | |||||||||
| Jax | 21 | |||||||||
| All games | 39 | 46 | 49 | 69 | 74 | 69 | 60 | 43 | 4 | 453 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 3.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 7.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2025 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 8. Number of games won in this selection. Based on 43 of 43 games. | Losses: 35. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 18.6%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.67. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.79. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.53. Average assists per game. Based on 43 of 43 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2024 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 39. Number of games won in this selection. Based on 60 of 60 games. | Losses: 21. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 65.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.85. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.10. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.18. Average assists per game. Based on 60 of 60 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 383. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2023 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 40. Number of games won in this selection. Based on 69 of 69 games. | Losses: 29. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 58.0%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.54. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.97. Average deaths per game. Based on 69 of 69 games. | Assists / game: 7.14. Average assists per game. Based on 69 of 69 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2022 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 39. Number of games won in this selection. Based on 74 of 74 games. | Losses: 35. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 52.7%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 2.12. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.97. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.42. Average assists per game. Based on 74 of 74 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2021 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 41. Number of games won in this selection. Based on 69 of 69 games. | Losses: 28. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 2.20. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.43. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.13. Average assists per game. Based on 69 of 69 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 21. Number of games won in this selection. Based on 49 of 49 games. | Losses: 28. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 42.9%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.00. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.33. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.73. Average assists per game. Based on 49 of 49 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 14. Number of games won in this selection. Based on 46 of 46 games. | Losses: 32. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 30.4%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.54. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.67. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.24. Average assists per game. Based on 46 of 46 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 30. Number of games won in this selection. Based on 39 of 39 games. | Losses: 9. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 76.9%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.69. Average kills per game. Based on 39 of 39 games. | Deaths / game: 1.62. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.36. Average assists per game. Based on 39 of 39 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 39 games. Games without the required stats are excluded. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
2 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · LCO · LCO/2021 Season/Split 2 Playoffs. BioPanther.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2021 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2021 · LCO · LCO/2021 Season/Split 1. BioPanther.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2018 · OPL 2018 Split 2 Playoffs · 20 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 4 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCO 2021 Split 1 Playoffs · 20 points. LCO 2021 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCO 2021 Split 2 Playoffs · 8 points. LCO 2021 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCO 2022 Split 1 Playoffs · 20 points. LCO 2022 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCO 2022 Split 2 Playoffs · 4 points. LCO 2022 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 20 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 2 Playoffs · 20 points. LCO 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 1 Playoffs · 4 points. LCO 2024 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 2 Playoffs · 8 points. LCO 2024 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · ORDER | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Pentanet.GG | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Places 21–24 |
Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 1 Playoffs2024 · LCO · Team Bliss | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCO 2024 Split 2 Playoffs2024 · LCO · Team Bliss | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
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| LCO 2023 Split 1 Playoffs2023 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 21 games played.
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| LCO 2023 Split 2 Playoffs2023 · LCO · Chiefs Esports Club | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
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| LCO 2022 Split 1 Playoffs2022 · LCO · ORDER | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
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| LCO 2022 Split 2 Playoffs2022 · LCO · ORDER | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
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| LCO 2021 Split 1 Playoffs2021 · LCO · Pentanet.GG | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
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| LCO 2021 Split 2 Playoffs2021 · LCO · Pentanet.GG | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
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| OPL 2020 Split 2 Playoffs2020 · OPL · Pentanet.GG | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
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| OPL 2018 Split 2 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Regular Season MVPsource ↗2021 · LCO · Pentanet.GG · split mvp | Split / final honor | Source detailsSource-bound award and exact identity verified against actual historical game participation; no complete-career claim. 14 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2021 · LCO · Pentanet.GG · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 6 games played. Selection: unknown.
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