League of Legends
Season 2018
| Scout | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| iBoy | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Meiko | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Ray | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Haro | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Zoom | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| LvMao | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| LokeN | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Yagao | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Clid | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| Mouse | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Killua | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Doinb | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Smlz | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Flawless | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| Date | Competition | Matchup |
|---|---|---|
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming |
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming |
| 16 Sept 2018 | LPL 2018 | EDward GamingvsRogue Warriors |
| 16 Sept 2018 | LPL 2018 | Rogue WarriorsvsEDward Gaming |
| 15 Sept 2018 | LPL 2018 | EDward GamingvsJD Gaming |
| 15 Sept 2018 | LPL 2018 | JD GamingvsEDward Gaming |
| 15 Sept 2018 | LPL 2018 | EDward GamingvsJD Gaming |
| 15 Sept 2018 | LPL 2018 | EDward GamingvsJD Gaming |
| 15 Sept 2018 | LPL 2018 | JD GamingvsEDward Gaming |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗