Games Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.72
Win rate Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games.54.2%
KDA KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.2.76
Damage / min Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.280
CS / min CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.5.44
Kill participation Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.66.4%71 / 72 games
More statistics Totals, economy & laning +
WinsWins: 39. Number of games won in this selection. Based on 72 of 72 games.
LossesLosses: 33. Number of games lost in this selection. Based on 72 of 72 games.
KillsKills: 132. Total kills in games where kills are available. Based on 72 of 72 games.
DeathsDeaths: 177. Total deaths in games where deaths are available. Based on 72 of 72 games.
AssistsAssists: 356. Total assists in games where assists are available. Based on 72 of 72 games.
Gold / minGold / min: 327. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Damage shareDamage share: 13.5%. The player's share of team damage to enemy champions, averaged across games. Based on 72 of 72 games.
Earned gold shareEarned gold share: 17.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 72 of 72 games.
Gold diff @15Gold diff @15: −15. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 72 of 72 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 72 of 72 games.
XP diff @15XP diff @15: +20. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 72 of 72 games.
Vision score / minVision score / min: 1.97. Vision score per minute, averaged across games where the statistic is supported. Based on 72 of 72 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Clid stands.
2023 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 280 damage per minute. Percentile: 14%. Rank: 90th of 104280
Value: 280 damage per minute. Percentile: 14%. Rank: 90th of 104
Value: 5.44 CS per minute. Percentile: 63%. Rank: 39th of 1045.44
Value: 5.44 CS per minute. Percentile: 63%. Rank: 39th of 104
Value: 66.4% kill participation. Percentile: 3%. Rank: 101st of 10466.4%
Value: 66.4% kill participation. Percentile: 3%. Rank: 101st of 104
Value: 13.5% damage share. Percentile: 19%. Rank: 84th of 10413.5%
Value: 13.5% damage share. Percentile: 19%. Rank: 84th of 104
Value: −15 gold difference @15. Percentile: 48%. Rank: 44th of 84. LPL data missing · Percentile among 84 players with sufficient data.−15
Value: −15 gold difference @15. Percentile: 48%. Rank: 44th of 84. LPL data missing · Percentile among 84 players with sufficient data.
Value: 1.97 vision score per minute. Percentile: 97%. Rank: 4th of 1041.97
Value: 1.97 vision score per minute. Percentile: 97%. Rank: 4th of 104
GD15 · LPL data missing · Percentile among 84 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sejuani17 games
Sejuani: 15.4% earned gold share and 11.5% damage share. Means across the same 17 games with both values available; 17 total champion games.12%
?
Vi17 games
Vi: 17.3% earned gold share and 11.2% damage share. Means across the same 17 games with both values available; 17 total champion games.11%
?
Wukong9 games
Wukong: 17.9% earned gold share and 15.1% damage share. Means across the same 9 games with both values available; 9 total champion games.15%
?
Lee Sin7 games
Lee Sin: 18.8% earned gold share and 13.7% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
?
Maokai7 games
Maokai: 15.1% earned gold share and 18.8% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
?
Viego7 games
Viego: 18.7% earned gold share and 11.1% damage share. Means across the same 7 games with both values available; 7 total champion games.11%
?
Elise5 games
Elise: 16.3% earned gold share and 17.9% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
72 games
Opponent
WinsLosses
Win rate
KRKT RolsterKT Rolster: 3 wins, 9 losses in 12 recorded games, 25.0% win rate. 2023.25%
GEGen.GGen.G: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2023.22%
LSLiiv SANDBOXLiiv SANDBOX: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2023.56%
T1T1T1: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2023.44%
DKDplus KiaDplus Kia: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2023.38%
HBHANJIN BRIONHANJIN BRION: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2023.75%
KDKiwoom DRXKiwoom DRX: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2023.86%
DSDN SOOPersDN SOOPers: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
72 games
77.8%win rate when ahead at 15 minutes 21 wins from 27 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Clid’s 2023 performances. Select a point to open its story.
72 plotted games
WinLoss— Median in selection
72 / 72 selected games have both values.Median damage / min: 247
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 72 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 11. Number of games won in this selection. Based on 17 of 17 games.
Losses: 6. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?17 of 72 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 7. Number of games won in this selection. Based on 17 of 17 games.
Losses: 10. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?9 of 72 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 72 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?7 of 72 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 72 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 72 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?2 of 72 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 72 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
280
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
4.73
78.6
49 games · 127 peers
2017
Tier 1
Kill participation
70.7%
74.6
49 games · 127 peers
2017
Tier 1
Damage share
15.1%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
239
61.6
113 games · 139 peers
2018
Tier 1
CS / min
4.91
35.5
113 games · 139 peers
2018
Tier 1
Kill participation
69.5%
29.0
115 games · 139 peers
2018
Tier 1
Damage share
13.3%
68.1
113 games · 139 peers
2018
Tier 1
Gold diff @15
−22
47.1
111 games · 139 peers
2018
Tier 1
Vision / min
1.85
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
228
34.4
102 games · 126 peers
2019
Tier 1
CS / min
5.21
72.0
102 games · 126 peers
2019
Tier 1
Kill participation
73.7%
89.6
101 games · 126 peers
2019
Tier 1
Damage share
12.7%
20.0
102 games · 126 peers
2019
Tier 1
Gold diff @15
+134
69.6
102 games · 126 peers
2019
Tier 1
Vision / min
2.34
99.1
102 games · 108 peers
2020
Tier 1
Damage / min
262
46.7
101 games · 123 peers
2020
Tier 1
CS / min
5.64
74.2
101 games · 125 peers
2020
Tier 1
Kill participation
68.9%
30.6
101 games · 125 peers
2020
Tier 1
Damage share
13.6%
35.2
101 games · 123 peers
2020
Tier 1
Gold diff @15
+219
85.2
98 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
2.04
96.7
99 games · 123 peers
2021
Tier 1
Damage / min
284
11.7
92 games · 121 peers
2021
Tier 1
CS / min
5.91
40.0
92 games · 121 peers
2021
Tier 1
Kill participation
68.4%
30.8
91 games · 121 peers
2021
Tier 1
Damage share
15.7%
20.0
92 games · 121 peers
2021
Tier 1
Gold diff @15
−46
41.7
92 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.95
98.3
92 games · 121 peers
2022
Tier 1
Damage / min
258
23.7
83 games · 115 peers
2022
Tier 1
CS / min
5.21
19.3
83 games · 115 peers
2022
Tier 1
Kill participation
72.0%
69.3
82 games · 115 peers
2022
Tier 1
Damage share
13.2%
22.8
83 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.62
88.6
83 games · 115 peers
2023
Tier 1
Damage / min
280
13.6
72 games · 104 peers
2023
Tier 1
CS / min
5.44
63.1
72 games · 104 peers
2023
Tier 1
Kill participation
66.4%
2.9
71 games · 104 peers
2023
Tier 1
Damage share
13.5%
19.4
72 games · 104 peers
2023
Tier 1
Gold diff @15
−15
48.2
72 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2023 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Lee Sin
128
?Jarvan IV
52
?Sejuani
48
?Rek'Sai
42
?Nidalee
38
?Viego
37
?Elise
35
?Gragas
33
All games
63
65
115
141
124
108
83
72
771
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 39. Number of games won in this selection. Based on 72 of 72 games.
Losses: 33. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 1.83. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.46. Average deaths per game. Based on 72 of 72 games.
Assists / game: 4.94. Average assists per game. Based on 72 of 72 games.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 327. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 38. Number of games won in this selection. Based on 83 of 83 games.
Losses: 45. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 45.8%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.43. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.54. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.48. Average assists per game. Based on 83 of 83 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 66. Number of games won in this selection. Based on 108 of 108 games.
Losses: 42. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 61.1%. The percentage of games won. Based on 108 of 108 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 2.72. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.10. Average deaths per game. Based on 108 of 108 games.
Assists / game: 6.01. Average assists per game. Based on 108 of 108 games.
Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 83. Number of games won in this selection. Based on 124 of 124 games.
Losses: 41. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.61. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.02. Average deaths per game. Based on 124 of 124 games.
Assists / game: 6.89. Average assists per game. Based on 124 of 124 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 141. Number of individual games played in this selection. Based on 141 of 141 games.
Wins: 98. Number of games won in this selection. Based on 141 of 141 games.
Losses: 43. Number of games lost in this selection. Based on 141 of 141 games.
Win rate: 69.5%. The percentage of games won. Based on 141 of 141 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games.
Kills / game: 2.60. Average kills per game. Based on 141 of 141 games.
Deaths / game: 1.81. Average deaths per game. Based on 141 of 141 games.
Assists / game: 6.64. Average assists per game. Based on 141 of 141 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 141 games. Games without the required stats are excluded.
CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 140 of 141 games. Games without the required stats are excluded.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 136 of 141 games. Games without the required stats are excluded.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 140 of 141 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 65. Number of games won in this selection. Based on 115 of 115 games.
Losses: 50. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 56.5%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 2.06. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.39. Average deaths per game. Based on 115 of 115 games.
Assists / game: 6.29. Average assists per game. Based on 115 of 115 games.
Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded.
CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 113 of 115 games. Games without the required stats are excluded.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 33. Number of games won in this selection. Based on 65 of 65 games.
Losses: 32. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 50.8%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 2.80. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.66. Average deaths per game. Based on 65 of 65 games.
Assists / game: 6.15. Average assists per game. Based on 65 of 65 games.
Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 65 games. Games without the required stats are excluded.
CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 343. Total gold gained per minute, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 39. Number of games won in this selection. Based on 63 of 63 games.
Losses: 24. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games.
KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 2.33. Average kills per game. Based on 63 of 63 games.
Deaths / game: 1.94. Average deaths per game. Based on 63 of 63 games.
Assists / game: 8.11. Average assists per game. Based on 63 of 63 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 63 games. Games without the required stats are excluded.
CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 47 of 63 games. Games without the required stats are excluded.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #122 · 6 years with recorded achievements
Clid · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Clid · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Clid · 2 recorded Domestic titles. 2019 LCK 2019 Spring Playoffs; 2019 LCK 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Clid · 3 recorded major honors. All-Pro 1st team: 1; All-Pro 2nd team: 1; All-Pro 3rd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-spring. Clid.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Clid.
2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2021 · LCK · lck-2021-spring. Clid.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.