Where xiye stands
2022 · Mid · Domestic games
Su Han-Wei苏汉伟
Also known as: Xiye · xiye
All leagues · All positions
2022 · Mid · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 25 games without a complete snapshot are excluded.
Explore xiye’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 25 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 4 of 25 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 25 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 93.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 25 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 17.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 96.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.97. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 25 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LPL 2022 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 23 Jul 2022 | LPL 2022 · Summer | Team WEvsInvictus Gaming | Ahri | Loss | 1 / 4 / 6 |
| 23 Jul 2022 | LPL 2022 · Summer | Team WEvsInvictus Gaming | Ahri | Win | 12 / 2 / 8 |
| 23 Jul 2022 | LPL 2022 · Summer | Team WEvsInvictus Gaming | Azir | Loss | 0 / 3 / 1 |
| 23 Jun 2022 | LPL 2022 · Summer | Team WEvsThunderTalk Gaming | LeBlanc | Loss | 1 / 1 / 2 |
| 23 Jun 2022 | LPL 2022 · Summer | Team WEvsThunderTalk Gaming | Lissandra | Loss | 0 / 1 / 0 |
| 14 Jun 2022 | LPL 2022 · Summer | Team WEvsTop Esports | Taliyah | Loss | 1 / 4 / 0 |
| 14 Jun 2022 | LPL 2022 · Summer | Team WEvsTop Esports | Taliyah | Loss | 5 / 4 / 4 |
| 20 Mar 2022 | LPL 2022 · Spring | Team WEvsAnyone's Legend | Ahri | Win | 3 / 1 / 13 |
| 20 Mar 2022 | LPL 2022 · Spring | Team WEvsAnyone's Legend | Orianna | Win | 6 / 1 / 6 |
| 17 Mar 2022 | LPL 2022 · Spring | Team WEvsThunderTalk Gaming | Ahri | Loss | 0 / 1 / 2 |
| 17 Mar 2022 | LPL 2022 · Spring | Team WEvsThunderTalk Gaming | LeBlanc | Loss | 1 / 5 / 3 |
| 17 Mar 2022 | LPL 2022 · Spring | Team WEvsThunderTalk Gaming | Orianna | Win | 1 / 0 / 4 |
| 13 Mar 2022 | LPL 2022 · Spring | Team WEvsRoyal Never Give Up | Syndra | Win | 1 / 1 / 9 |
| 13 Mar 2022 | LPL 2022 · Spring | Team WEvsRoyal Never Give Up | Ahri | Win | 9 / 0 / 4 |
| 10 Mar 2022 | LPL 2022 · Spring | Team WEvsInvictus Gaming | LeBlanc | Win | 7 / 1 / 4 |
| 10 Mar 2022 | LPL 2022 · Spring | Team WEvsInvictus Gaming | Ahri | Loss | 2 / 5 / 8 |
| 10 Mar 2022 | LPL 2022 · Spring | Team WEvsInvictus Gaming | Akali | Win | 5 / 2 / 8 |
| 7 Mar 2022 | LPL 2022 · Spring | Team WEvsFunPlus Phoenix | Ahri | Loss | 4 / 3 / 3 |
| 7 Mar 2022 | LPL 2022 · Spring | Team WEvsFunPlus Phoenix | Ahri | Loss | 2 / 2 / 6 |
| 7 Mar 2022 | LPL 2022 · Spring | Team WEvsFunPlus Phoenix | LeBlanc | Win | 6 / 2 / 8 |
| 28 Feb 2022 | LPL 2022 · Spring | Team WEvsRare Atom | Ryze | Loss | 3 / 2 / 2 |
| 28 Feb 2022 | LPL 2022 · Spring | Team WEvsRare Atom | Corki | Loss | 3 / 3 / 1 |
| 26 Feb 2022 | LPL 2022 · Spring | Team WEvsUltra Prime | Ryze | Loss | 4 / 3 / 9 |
| 26 Feb 2022 | LPL 2022 · Spring | Team WEvsUltra Prime | Corki | Loss | 3 / 2 / 2 |
| 26 Feb 2022 | LPL 2022 · Spring | Team WEvsUltra Prime | Corki | Win | 6 / 3 / 19 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.76 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 68.4% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.02 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 60.8% | 8.2 | 53 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 584 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.46 | 48.6 | 104 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 69.8% | 67.8 | 113 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.1% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 523 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.62 | 45.1 | 90 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.0% | 76.2 | 100 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.5% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 482 | 41.5 | 97 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.55 | 74.8 | 98 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 74.4% | 91.9 | 98 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.7% | 45.9 | 97 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −79 | 32.6 | 94 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.04 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 503 | 77.9 | 74 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.71 | 66.4 | 74 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.3% | 59.8 | 73 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.2% | 51.6 | 74 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +170 | 74.6 | 73 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.08 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 479 | 44.3 | 86 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.17 | 32.3 | 87 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.5% | 86.2 | 87 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.1% | 40.2 | 86 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +89 | 63.1 | 86 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.00 | 31.7 | 86 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 460 | 36.3 | 39 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.93 | 15.3 | 39 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 68.1% | 71.8 | 39 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.9% | 16.1 | 39 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −335 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.01 | 33.1 | 39 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 461 | 22.6 | 25 games · 116 peers |
| 2022 | Tier 1 | CS / min | 7.98 | 13.0 | 25 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 73.1% | 95.7 | 25 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.8% | 63.5 | 25 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.18 | 73.9 | 25 games · 116 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
2014–2022 · All seasons · 49 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| LeBlanc | 73 | |||||||||
| Corki | 54 | |||||||||
| Ryze | 38 | |||||||||
| Twisted Fate | 38 | |||||||||
| Galio | 35 | |||||||||
| Azir | 33 | |||||||||
| Kassadin | 30 | |||||||||
| Taliyah | 29 | |||||||||
| All games | 12 | 84 | 124 | 155 | 106 | 78 | 113 | 39 | 25 | 736 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 10. Number of games won in this selection. Based on 25 of 25 games. | Losses: 15. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 40.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.44. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.24. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.28. Average assists per game. Based on 25 of 25 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2021 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 17. Number of games won in this selection. Based on 39 of 39 games. | Losses: 22. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.74. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.72. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.36. Average assists per game. Based on 39 of 39 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2020 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 57. Number of games won in this selection. Based on 113 of 113 games. | Losses: 56. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 50.4%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 3.64. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.63. Average deaths per game. Based on 113 of 113 games. | Assists / game: 5.70. Average assists per game. Based on 113 of 113 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 42. Number of games won in this selection. Based on 78 of 78 games. | Losses: 36. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 53.8%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 4.06. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.44. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.21. Average assists per game. Based on 78 of 78 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded. |
| 2018 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 49. Number of games won in this selection. Based on 106 of 106 games. | Losses: 57. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 46.2%. The percentage of games won. Based on 106 of 106 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 3.46. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.00. Average deaths per game. Based on 106 of 106 games. | Assists / game: 4.57. Average assists per game. Based on 106 of 106 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 106 games. Games without the required stats are excluded. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. |
| 2017 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 97. Number of games won in this selection. Based on 155 of 155 games. | Losses: 58. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 62.6%. The percentage of games won. Based on 155 of 155 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games. | Kills / game: 3.78. Average kills per game. Based on 155 of 155 games. | Deaths / game: 1.99. Average deaths per game. Based on 155 of 155 games. | Assists / game: 5.77. Average assists per game. Based on 155 of 155 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 155 games. Games without the required stats are excluded. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 143 of 155 games. Games without the required stats are excluded. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 142 of 155 games. Games without the required stats are excluded. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 155 games. Games without the required stats are excluded. |
| 2016 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 71. Number of games won in this selection. Based on 124 of 124 games. | Losses: 53. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 57.3%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 124 games. Games without the required stats are excluded. | Kills / game: 3.75. Average kills per game. Based on 123 of 124 games. Games without the required stats are excluded. | Deaths / game: 2.41. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.71. Average assists per game. Based on 124 of 124 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 124 games. Games without the required stats are excluded. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 114 of 124 games. Games without the required stats are excluded. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 95 of 124 games. Games without the required stats are excluded. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2015 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 39. Number of games won in this selection. Based on 84 of 84 games. | Losses: 45. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 46.4%. The percentage of games won. Based on 84 of 84 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 84 games. Games without the required stats are excluded. | Kills / game: 3.35. Average kills per game. Based on 83 of 84 games. Games without the required stats are excluded. | Deaths / game: 3.18. Average deaths per game. Based on 80 of 84 games. Games without the required stats are excluded. | Assists / game: 4.90. Average assists per game. Based on 81 of 84 games. Games without the required stats are excluded. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 84 games. Games without the required stats are excluded. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 37 of 84 games. Games without the required stats are excluded. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 9 of 84 games. Games without the required stats are excluded. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 84 games. Games without the required stats are excluded. |
| 2014 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 1. Number of games won in this selection. Based on 12 of 12 games. | Losses: 11. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 8.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 3.58. Average kills per game. Based on 12 of 12 games. | Deaths / game: 4.00. Average deaths per game. Based on 12 of 12 games. | Assists / game: 4.58. Average assists per game. Based on 12 of 12 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | Team WE | 10 |
| LPL 2016 Spring Playoffs | Team WE | 51 |
| LPL 2016 Summer Playoffs | Team WE | 55 |
| China Regional Finals 2017 | Team WE | 5 |
| LPL 2017 Spring Playoffs | Team WE | 44 |
| LPL 2017 Summer Playoffs | Team WE | 53 |
| LPL 2018 Spring Playoffs | Team WE | 51 |
| LPL 2018 Summer Playoffs | Team WE | 48 |
| LPL 2019 Spring Playoffs | Team WE | 37 |
| LPL 2019 Summer Playoffs | Team WE | 37 |
| LPL 2020 Spring Playoffs | Dominus Esports | 26 |
| LPL 2020 Summer Playoffs | LGD Gaming | 54 |
| LPL 2021 Spring Playoffs | JD Gaming | 2 |
| LPL 2021 Summer Playoffs | LGD Gaming | 37 |
| LPL 2022 Spring Playoffs | Team WE | 18 |
| LPL 2022 Summer Playoffs | Team WE | 7 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. xiye.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 World Championship · 8 points. IEM Season 9 World Championship: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · LGD Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · Team WE | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20202020 · LPL · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Dominus Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LGD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2018 · LPL · Team WE · all pro | mid · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 51 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Demacia Cup 20192019 · LPL · Dominus Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 20172017 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Team WE | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Cup 20162016 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team WE | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
Recorded results · no title or major milestone in this year.