Where imp stands
2021 · Bot · Domestic games
Gu Seung-bin구승빈
Also known as: Imp · imp
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 3 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore imp’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 10 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 10 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 10 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2021 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Jul 2021 | LDL 2021 | Douyu DYDvsEDG Youth Team | Sivir | Loss | 1 / 5 / 11 |
| 19 Jul 2021 | LDL 2021 | Douyu DYDvsEDG Youth Team | Sivir | Loss | 3 / 2 / 6 |
| 19 Jul 2021 | LDL 2021 | Douyu DYDvsEDG Youth Team | Ezreal | Loss | 1 / 2 / 2 |
| 19 Jul 2021 | LDL 2021 | Douyu DYDvsEDG Youth Team | Ezreal | Win | 5 / 1 / 6 |
| 16 Jul 2021 | LDL 2021 | Douyu DYDvsMAX | Ezreal | Loss | 0 / 4 / 8 |
| 16 Jul 2021 | LDL 2021 | Douyu DYDvsWanZhen Esports Club | Sivir | Loss | 0 / 3 / 0 |
| 16 Jul 2021 | LDL 2021 | Douyu DYDvsShu Dai Xiong Gaming | Ezreal | Win | 13 / 4 / 9 |
| 14 Jul 2021 | LDL 2021 | Douyu DYDvsMAX | Sivir | Win | 9 / 2 / 6 |
| 14 Jul 2021 | LDL 2021 | Douyu DYDvsWanZhen Esports Club | Sivir | Win | 11 / 0 / 10 |
| 14 Jul 2021 | LDL 2021 | Douyu DYDvsShu Dai Xiong Gaming | Kog'Maw | Loss | 2 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.69 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 64.5% | 19.5 | 54 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.59 | 24.4 | 56 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 68.6% | 50.0 | 56 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.44 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 71.3% | 64.9 | 102 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 546 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.85 | 73.9 | 60 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 62.6% | 7.0 | 70 games · 115 peers |
| 2016 | Tier 1 | Damage share | 28.1% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 552 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 9.16 | 72.4 | 85 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 58.5% | 4.1 | 87 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 570 | 59.5 | 25 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.85 | 60.3 | 25 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 61.2% | 8.4 | 24 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.6% | 72.5 | 25 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −353 | 13.0 | 25 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.33 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 485 | 41.3 | 91 games · 122 peers |
| 2019 | Tier 1 | CS / min | 8.90 | 19.0 | 91 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 66.4% | 59.5 | 91 games · 122 peers |
| 2019 | Tier 1 | Damage share | 26.5% | 33.1 | 91 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −77 | 37.2 | 88 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.13 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2013–2021 · All seasons · 19 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Sivir | 83 | ||||||||
| Vayne | 55 | ||||||||
| Twitch | 53 | ||||||||
| Ezreal | 47 | ||||||||
| Caitlyn | 45 | ||||||||
| Kalista | 45 | ||||||||
| Kai'Sa | 41 | ||||||||
| Kog'Maw | 40 | ||||||||
| All games | 63 | 79 | 127 | 84 | 103 | 25 | 95 | 10 | 586 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 4.50. Average kills per game. Based on 10 of 10 games. | Deaths / game: 2.60. Average deaths per game. Based on 10 of 10 games. | Assists / game: 5.90. Average assists per game. Based on 10 of 10 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2019 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 47. Number of games won in this selection. Based on 95 of 95 games. | Losses: 48. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 49.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.73. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.53. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.99. Average assists per game. Based on 95 of 95 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 95 games. Games without the required stats are excluded. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2018 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 8. Number of games won in this selection. Based on 25 of 25 games. | Losses: 17. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 32.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.12. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.04. Average deaths per game. Based on 25 of 25 games. | Assists / game: 3.44. Average assists per game. Based on 25 of 25 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 2017 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 47. Number of games won in this selection. Based on 103 of 103 games. | Losses: 56. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 45.6%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.53. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.50. Average deaths per game. Based on 103 of 103 games. | Assists / game: 4.95. Average assists per game. Based on 103 of 103 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 103 games. Games without the required stats are excluded. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 101 of 103 games. Games without the required stats are excluded. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 89 of 103 games. Games without the required stats are excluded. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2016 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 39. Number of games won in this selection. Based on 84 of 84 games. | Losses: 45. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 46.4%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 84 games. Games without the required stats are excluded. | Kills / game: 3.50. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.65. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.40. Average assists per game. Based on 83 of 84 games. Games without the required stats are excluded. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 84 games. Games without the required stats are excluded. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 73 of 84 games. Games without the required stats are excluded. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 63 of 84 games. Games without the required stats are excluded. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded. |
| 2015 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 75. Number of games won in this selection. Based on 127 of 127 games. | Losses: 52. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 59.1%. The percentage of games won. Based on 127 of 127 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 127 games. Games without the required stats are excluded. | Kills / game: 5.45. Average kills per game. Based on 124 of 127 games. Games without the required stats are excluded. | Deaths / game: 2.99. Average deaths per game. Based on 126 of 127 games. Games without the required stats are excluded. | Assists / game: 6.72. Average assists per game. Based on 121 of 127 games. Games without the required stats are excluded. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 127 games. Games without the required stats are excluded. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 53 of 127 games. Games without the required stats are excluded. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 7 of 127 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 127 games. Games without the required stats are excluded. |
| 2014 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 60. Number of games won in this selection. Based on 79 of 79 games. | Losses: 19. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 75.9%. The percentage of games won. Based on 79 of 79 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 5.66. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.42. Average deaths per game. Based on 79 of 79 games. | Assists / game: 7.18. Average assists per game. Based on 79 of 79 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 79 games. Games without the required stats are excluded. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 59 of 79 games. Games without the required stats are excluded. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2013 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 39. Number of games won in this selection. Based on 63 of 63 games. | Losses: 24. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 61.9%. The percentage of games won. Based on 63 of 63 games. | KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 5.59. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.05. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.30. Average assists per game. Based on 63 of 63 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 63 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 48 of 63 games. Games without the required stats are excluded. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 9 of 63 games. Games without the required stats are excluded. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
1 Domestic · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | LGD Gaming | 39 |
| LPL 2016 Summer Playoffs | LGD Gaming | 38 |
| LPL 2017 Spring Playoffs | LGD Gaming | 38 |
| LPL 2017 Summer Playoffs | LGD Gaming | 39 |
| LPL 2018 Spring Playoffs | LGD Gaming | 23 |
| LPL 2018 Summer Playoffs | Team WE | 2 |
| LPL 2019 Regional Finals | JD Gaming | 5 |
| LPL 2019 Spring Playoffs | JD Gaming | 50 |
| LPL 2019 Summer Playoffs | JD Gaming | 36 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2015 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2015 · LPL · lpl-2015-annual. imp.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2013 · Champions 2013 Spring · 13.33 points. Champions 2013 Spring: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Champions 2013 Summer · 2.67 points. Champions 2013 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 2.67 points. Champions 2014 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 5.33 points. Champions 2014 Winter: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 8 points. LPL 2015 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 20 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Winter: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20152015 · worlds · LGD Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20142014 · worlds · Samsung Galaxy White | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20132013 · worlds · Samsung Ozone | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2019 Spring Playoffs2019 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| Demacia Cup 20172017 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 20162016 · LPL · LGD Gaming | Places 9–11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Bottom of the Yearsource ↗2015 · LPL · LGD Gaming · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 11 games played. Selection: unknown.
|
| LPL 2016 Spring Playoffs2016 · LPL · LGD Gaming |
| Places 7–8 |
Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · LGD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · LGD Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
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| Champions 2014 Spring2014 · LCK · Samsung Ozone | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
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| Champions 2014 Summer2014 · LCK · Samsung White | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
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| Champions 2014 Winter2014 · LCK · Samsung Ozone | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
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| Champions 2013 Spring2013 · LCK · MVP Ozone | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
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| Champions 2013 Summer2013 · LCK · MVP Ozone | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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| Champions 2013 Winter2013 · LCK · MVP White | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
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