Games Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.58
Win rate Win rate: 44.8%. The percentage of games won. Based on 58 of 58 games.44.8%
KDA KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.2.80
Damage / min Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.113
CS / min CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.1.00
Kill participation Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.71.2%
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 58 of 58 games.
LossesLosses: 32. Number of games lost in this selection. Based on 58 of 58 games.
KillsKills: 42. Total kills in games where kills are available. Based on 58 of 58 games.
DeathsDeaths: 157. Total deaths in games where deaths are available. Based on 58 of 58 games.
AssistsAssists: 398. Total assists in games where assists are available. Based on 58 of 58 games.
Gold / minGold / min: 225. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Damage shareDamage share: 6.5%. The player's share of team damage to enemy champions, averaged across games. Based on 58 of 58 games.
Earned gold shareEarned gold share: 8.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 58 of 58 games.
Gold diff @15Gold diff @15: +4. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
XP diff @15XP diff @15: +162. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
Vision score / minVision score / min: 2.31. Vision score per minute, averaged across games where the statistic is supported. Based on 58 of 58 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where aphromoo stands.
2022 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 113 damage per minute. Percentile: 10%. Rank: 10th of 11113
Value: 113 damage per minute. Percentile: 10%. Rank: 10th of 11
Value: 1.00 CS per minute. Percentile: 10%. Rank: 10th of 111.00
Value: 1.00 CS per minute. Percentile: 10%. Rank: 10th of 11
Value: 71.2% kill participation. Percentile: 30%. Rank: 8th of 1171.2%
Value: 71.2% kill participation. Percentile: 30%. Rank: 8th of 11
Value: 6.5% damage share. Percentile: 10%. Rank: 10th of 116.5%
Value: 6.5% damage share. Percentile: 10%. Rank: 10th of 11
Value: 2.31 vision score per minute. Percentile: 0%. Rank: 11th of 112.31
Value: 2.31 vision score per minute. Percentile: 0%. Rank: 11th of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
Equal spacing per game
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus8 games
Nautilus: 8.3% earned gold share and 5.9% damage share. Means across the same 8 games with both values available; 8 total champion games.6%
?
Tahm Kench8 games
Tahm Kench: 10.2% earned gold share and 7.0% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Braum5 games
Braum: 9.0% earned gold share and 7.3% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
?
Leona5 games
Leona: 8.6% earned gold share and 5.8% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
?
Rakan5 games
Rakan: 7.3% earned gold share and 5.3% damage share. Means across the same 5 games with both values available; 5 total champion games.5%
?
Yuumi5 games
Yuumi: 8.4% earned gold share and 8.8% damage share. Means across the same 5 games with both values available; 5 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents, game by game or series by series.
58 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 2 wins, 8 losses in 10 recorded games, 20.0% win rate. 2022.20%
TSTSMTSM: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2022.50%
EGEvil GeniusesEvil Geniuses: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2022.11%
CLCloud9Cloud9: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2022.33%
GGGolden GuardiansGolden Guardians: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
1T100 Thieves100 Thieves: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2022.80%
CLGCounter Logic GamingCounter Logic Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2022.50%
DIDignitasDignitas: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2022.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
58 games
60.0%win rate when ahead at 15 minutes 9 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore aphromoo’s 2022 performances. Select a point to open its story.
58 plotted games
WinLoss— Median in selection
58 / 58 selected games have both values.Median damage / min: 100
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 58 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 58 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 2.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 87. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 58 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 95. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 58 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 72. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 58 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 77. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 58 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.48. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
0.58
16.2
34 games · 38 peers
2013
Tier 1
Kill participation
81.3%
100.0
34 games · 44 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
156
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
0.72
37.8
66 games · 46 peers
2014
Tier 1
Kill participation
72.5%
84.4
66 games · 46 peers
2014
Tier 1
Damage share
8.8%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+51
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
122
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
0.83
62.5
52 games · 81 peers
2015
Tier 1
Kill participation
75.9%
92.7
52 games · 97 peers
2015
Tier 1
Damage share
6.8%
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+161
82.6
52 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
139
52.4
86 games · 85 peers
2016
Tier 1
CS / min
0.68
2.0
86 games · 99 peers
2016
Tier 1
Kill participation
69.7%
40.6
86 games · 102 peers
2016
Tier 1
Damage share
7.0%
48.8
86 games · 85 peers
2016
Tier 1
Gold diff @15
−32
39.8
86 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
150
12.3
112 games · 107 peers
2017
Tier 1
CS / min
0.63
0.8
112 games · 124 peers
2017
Tier 1
Kill participation
65.6%
30.9
112 games · 124 peers
2017
Tier 1
Damage share
7.5%
6.6
112 games · 107 peers
2017
Tier 1
Gold diff @15
−108
19.8
112 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.38
56.0
112 games · 101 peers
2018
Tier 1
Damage / min
126
15.0
58 games · 128 peers
2018
Tier 1
CS / min
1.41
17.3
58 games · 128 peers
2018
Tier 1
Kill participation
68.2%
48.0
57 games · 128 peers
2018
Tier 1
Damage share
7.1%
11.0
58 games · 128 peers
2018
Tier 1
Gold diff @15
−10
48.0
58 games · 128 peers
2018
Tier 1
Vision / min
2.17
18.6
58 games · 114 peers
2019
Tier 1
Damage / min
113
1.6
35 games · 129 peers
2019
Tier 1
CS / min
1.25
15.6
35 games · 129 peers
2019
Tier 1
Kill participation
66.2%
37.5
35 games · 129 peers
2019
Tier 1
Damage share
7.1%
6.3
35 games · 129 peers
2019
Tier 1
Gold diff @15
−97
27.3
35 games · 129 peers
2019
Tier 1
Vision / min
2.10
6.4
35 games · 110 peers
2020
Tier 1
Damage / min
107
1.7
42 games · 119 peers
2020
Tier 1
CS / min
0.94
2.5
42 games · 121 peers
2020
Tier 1
Kill participation
62.2%
10.8
41 games · 121 peers
2020
Tier 1
Damage share
6.6%
2.5
42 games · 119 peers
2020
Tier 1
Gold diff @15
−42
34.7
42 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.40
42.4
42 games · 119 peers
2021
Tier 1
Damage / min
123
8.3
58 games · 121 peers
2021
Tier 1
CS / min
1.13
15.8
58 games · 121 peers
2021
Tier 1
Kill participation
71.5%
81.7
58 games · 121 peers
2021
Tier 1
Damage share
7.0%
17.5
58 games · 121 peers
2021
Tier 1
Gold diff @15
−159
13.6
58 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.37
15.0
58 games · 121 peers
2022
Tier 1
Damage / min
113
2.7
58 games · 111 peers
2022
Tier 1
CS / min
1.00
22.7
58 games · 111 peers
2022
Tier 1
Kill participation
71.2%
66.4
58 games · 111 peers
2022
Tier 1
Damage share
6.5%
1.8
58 games · 111 peers
2022
Tier 1
Gold diff @15
+4
42.2
58 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2022 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
Total
?Thresh
89
?Braum
86
?Alistar
84
?Bard
49
?Morgana
45
?Leona
37
?Rakan
36
?Lulu
31
All games
2
34
69
65
120
114
69
36
42
59
58
668
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 26. Number of games won in this selection. Based on 58 of 58 games.
Losses: 32. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 44.8%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 0.72. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.71. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.86. Average assists per game. Based on 58 of 58 games.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 225. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 25. Number of games won in this selection. Based on 59 of 59 games.
Losses: 34. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 42.4%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 0.59. Average kills per game. Based on 59 of 59 games.
Deaths / game: 3.17. Average deaths per game. Based on 59 of 59 games.
Assists / game: 8.32. Average assists per game. Based on 59 of 59 games.
Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 15. Number of games won in this selection. Based on 42 of 42 games.
Losses: 27. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 0.52. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.36. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.76. Average assists per game. Based on 42 of 42 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 214. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 13. Number of games won in this selection. Based on 36 of 36 games.
Losses: 23. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 36.1%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 0.69. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.47. Average deaths per game. Based on 36 of 36 games.
Assists / game: 5.50. Average assists per game. Based on 36 of 36 games.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 37. Number of games won in this selection. Based on 69 of 69 games.
Losses: 32. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 53.6%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.59. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.58. Average deaths per game. Based on 69 of 69 games.
Assists / game: 7.10. Average assists per game. Based on 69 of 69 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 69 games. Games without the required stats are excluded.
CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 61. Number of games won in this selection. Based on 114 of 114 games.
Losses: 53. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 53.5%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 0.66. Average kills per game. Based on 114 of 114 games.
Deaths / game: 3.22. Average deaths per game. Based on 114 of 114 games.
Assists / game: 9.05. Average assists per game. Based on 114 of 114 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 67. Number of games won in this selection. Based on 120 of 120 games.
Losses: 53. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 55.8%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 0.48. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.78. Average deaths per game. Based on 120 of 120 games.
Assists / game: 8.57. Average assists per game. Based on 120 of 120 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 39. Number of games won in this selection. Based on 65 of 65 games.
Losses: 26. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 60.0%. The percentage of games won. Based on 65 of 65 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 0.89. Average kills per game. Based on 65 of 65 games.
Deaths / game: 3.08. Average deaths per game. Based on 65 of 65 games.
Assists / game: 10.40. Average assists per game. Based on 65 of 65 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded.
CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.81. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.54. Average deaths per game. Based on 69 of 69 games.
Assists / game: 8.54. Average assists per game. Based on 69 of 69 games.
Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded.
CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 17. Number of games won in this selection. Based on 34 of 34 games.
Losses: 17. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 50.0%. The percentage of games won. Based on 34 of 34 games.
KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 0.71. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.47. Average deaths per game. Based on 34 of 34 games.
Assists / game: 9.41. Average assists per game. Based on 34 of 34 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 34 games.
CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 3 of 34 games. Games without the required stats are excluded.
Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 2.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 2.00. Average assists per game. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #152 · 11 years with recorded achievements
aphromoo · No verified Worlds title in this scope. Missing history is not a confirmed zero.
aphromoo · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
aphromoo · 2 recorded Domestic titles. 2016 NA LCS 2016 Spring Playoffs; 2015 NA LCS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
aphromoo · 7 recorded major honors. All-Pro 1st team: 3; All-Pro 3rd team: 2; All-Pro 2nd team: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
2018 · 1st NA LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. aphromoo.
2018 · NA LCS Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. NA LCS Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
NA LCS Most Valuable Player · 2018 · NA LCS · na-lcs-2018-spring. aphromoo.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-summer. aphromoo.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. aphromoo.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-spring. aphromoo.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · NA LCS · na-lcs-2018-summer. aphromoo.
2015 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2015 · NA LCS · na-lcs-2015-summer. aphromoo.
2015 · Intel Extreme Masters Season 10 San Jose · 4 points. IEM Season 10 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.