Where Zoom stands
2022 · Top · Domestic games
Zhang Xing-Ran张星冉
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 49 games without a complete snapshot are excluded.
Explore Zoom’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 49 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 49 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 49 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 49 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 49 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 49 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 49 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 49 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2022 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2022 · Summer | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 11 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsThunderTalk Gaming | Mordekaiser | Loss | 1 / 4 / 2 |
| 11 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsThunderTalk Gaming | Ornn | Loss | 1 / 1 / 2 |
| 7 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsVictory Five | Sejuani | Loss | 1 / 4 / 6 |
| 7 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsVictory Five | Ornn | Win | 0 / 2 / 15 |
| 7 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsVictory Five | Ornn | Loss | 1 / 1 / 4 |
| 1 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsFunPlus Phoenix | Kennen | Loss | 2 / 4 / 5 |
| 1 Aug 2022 | LPL 2022 · Summer | Ultra PrimevsFunPlus Phoenix | Gragas | Loss | 0 / 4 / 2 |
| 28 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsInvictus Gaming | Gnar | Loss | 0 / 4 / 2 |
| 28 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsInvictus Gaming | Sejuani | Win | 2 / 3 / 5 |
| 28 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsInvictus Gaming | Gnar | Loss | 1 / 4 / 3 |
| 24 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsTop Esports | Gangplank | Loss | 0 / 6 / 4 |
| 24 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsTop Esports | Camille | Loss | 0 / 4 / 0 |
| 19 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsLNG Esports | Sejuani | Loss | 1 / 3 / 4 |
| 19 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsLNG Esports | Tryndamere | Loss | 2 / 2 / 2 |
| 17 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsLGD Gaming | Sejuani | Win | 2 / 0 / 4 |
| 17 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsLGD Gaming | Gnar | Loss | 0 / 3 / 1 |
| 17 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsLGD Gaming | Gwen | Win | 5 / 2 / 9 |
| 13 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsEDward Gaming | Sejuani | Loss | 1 / 4 / 1 |
| 13 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsEDward Gaming | Gwen | Loss | 3 / 4 / 0 |
| 9 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsAnyone's Legend | Gnar | Loss | 1 / 2 / 1 |
| 9 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsAnyone's Legend | Swain | Loss | 1 / 1 / 6 |
| 3 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsRoyal Never Give Up | Renekton | Loss | 3 / 5 / 5 |
| 3 Jul 2022 | LPL 2022 · Summer | Ultra PrimevsRoyal Never Give Up | Swain | Loss | 2 / 3 / 3 |
| 29 Jun 2022 | LPL 2022 · Summer | Ultra PrimevsWeibo Gaming | Aatrox | Loss | 3 / 4 / 2 |
| 29 Jun 2022 | LPL 2022 · Summer | Ultra PrimevsWeibo Gaming | Sejuani | Loss | 1 / 6 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.28 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 48.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 424 | 58.7 | 118 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.92 | 83.3 | 118 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 60.4% | 67.2 | 120 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.9% | 72.2 | 118 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +324 | 92.1 | 116 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 436 | 79.1 | 94 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.56 | 85.3 | 94 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 60.2% | 82.0 | 94 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.5% | 60.5 | 94 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +112 | 69.5 | 91 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.93 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 437 | 72.2 | 72 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.21 | 87.6 | 72 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 61.9% | 80.5 | 72 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.0% | 42.9 | 72 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +187 | 77.8 | 72 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.99 | 60.3 | 72 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 450 | 58.9 | 74 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.32 | 91.9 | 74 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 57.1% | 37.9 | 74 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.8% | 26.6 | 74 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +235 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.99 | 58.1 | 73 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 446 | 32.5 | 49 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.39 | 72.6 | 49 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 58.7% | 76.9 | 49 games · 118 peers |
| 2022 | Tier 1 | Damage share | 22.5% | 19.7 | 49 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.03 | 59.8 | 49 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. Season labels follow the competition season.
2016–2022 · All seasons · 55 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Renekton | 64 | |||||||
| Ornn | 60 | |||||||
| Gangplank | 45 | |||||||
| Gnar | 44 | |||||||
| Camille | 38 | |||||||
| Gragas | 28 | |||||||
| Aatrox | 26 | |||||||
| Maokai | 25 | |||||||
| All games | 70 | 127 | 124 | 112 | 99 | 85 | 49 | 666 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 15. Number of games won in this selection. Based on 49 of 49 games. | Losses: 34. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 30.6%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.94. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.82. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.27. Average assists per game. Based on 49 of 49 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 51. Number of games won in this selection. Based on 85 of 85 games. | Losses: 34. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 60.0%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.60. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.74. Average deaths per game. Based on 85 of 85 games. | Assists / game: 5.78. Average assists per game. Based on 85 of 85 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2020 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 69. Number of games won in this selection. Based on 99 of 99 games. | Losses: 30. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 69.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 2.95. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.39. Average deaths per game. Based on 99 of 99 games. | Assists / game: 6.19. Average assists per game. Based on 99 of 99 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2019 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 58. Number of games won in this selection. Based on 112 of 112 games. | Losses: 54. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 51.8%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 2.72. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.32. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.03. Average assists per game. Based on 112 of 112 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2018 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 67. Number of games won in this selection. Based on 124 of 124 games. | Losses: 57. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 54.0%. The percentage of games won. Based on 124 of 124 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.22. Average kills per game. Based on 124 of 124 games. | Deaths / game: 2.00. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.10. Average assists per game. Based on 124 of 124 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2017 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 66. Number of games won in this selection. Based on 127 of 127 games. | Losses: 61. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 52.0%. The percentage of games won. Based on 127 of 127 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 2.93. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.46. Average deaths per game. Based on 127 of 127 games. | Assists / game: 4.91. Average assists per game. Based on 127 of 127 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 127 games. Games without the required stats are excluded. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 122 of 127 games. Games without the required stats are excluded. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded. |
| 2016 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 38. Number of games won in this selection. Based on 70 of 70 games. | Losses: 32. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 54.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 2.79. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.33. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.41. Average assists per game. Based on 70 of 70 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 70 games. Games without the required stats are excluded. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 53 of 70 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2018 | JD Gaming | 5 |
| LPL 2018 Spring Playoffs | JD Gaming | 50 |
| LPL 2018 Summer Playoffs | JD Gaming | 65 |
| LPL 2019 Regional Finals | JD Gaming | 5 |
| LPL 2019 Spring Playoffs | JD Gaming | 56 |
| LPL 2019 Summer Playoffs | JD Gaming | 33 |
| LPL 2020 Spring Playoffs | JD Gaming | 24 |
| LPL 2020 Summer Playoffs | JD Gaming | 48 |
| LPL 2021 Spring Playoffs | JD Gaming | 37 |
| LPL 2021 Summer Playoffs | JD Gaming | 37 |
| LPL 2022 Spring Playoffs | Top Esports | 13 |
| LPL 2022 Summer Playoffs | Ultra Prime | 36 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2020 · LPL · lpl-2020-summer. Zoom.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. Zoom.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Zoom.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 10 points. Demacia Cup 2021: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Cup 20202020 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| worlds 20202020 · worlds · JD Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|
| LPL 2022 Spring Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| Demacia Cup 20212021 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Demacia Cup 20202020 · LPL · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20192019 · LPL · JD Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · JD Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 65 games played.
|
| Demacia Championship 20172017 · LPL · JD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20172017 · LPL · DS Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2021 · LPL · lpl-2021-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LPL · JD Gaming · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 65 games played. Selection: unknown.
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