Where Yge stands
All seasons · Jungle · Domestic games
Zhou Yang周洋
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 30 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 115 games without a complete snapshot are excluded.
Explore Yge’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 228 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 10. Number of games won in this selection. Based on 27 of 27 games. | Losses: 17. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 26 of 228 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 16 of 228 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 16 of 228 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 228 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 228 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.65. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 228 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 228 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 228 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 228 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2024 · Split 1 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2024 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LDL 2024 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2023 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LDL 2023 · Placements | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2023 · Split 1 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LDL 2023 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2021 · Spring | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
| LDL 2021 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 64.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LDL 2021 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 21 May 2024 | LDL 2024 · Split 2 | MAXvsTeam WE Academy | Rumble | Loss | 2 / 4 / 4 |
| 21 May 2024 | LDL 2024 · Split 2 | MAXvsTeam WE Academy | Lee Sin | Loss | 3 / 6 / 9 |
| 21 May 2024 | LDL 2024 · Split 2 | MAXvsTeam WE Academy | Viego | Win | 7 / 6 / 10 |
| 15 May 2024 | LDL 2024 · Split 2 | MAXvsWeibo Gaming Youth Team | Nocturne | Win | 4 / 1 / 13 |
| 15 May 2024 | LDL 2024 · Split 2 | MAXvsWeibo Gaming Youth Team | Jax | Win | 4 / 2 / 3 |
| 13 May 2024 | LDL 2024 · Split 2 | MAXvsRare Atom Period | Sejuani | Win | 5 / 0 / 8 |
| 13 May 2024 | LDL 2024 · Split 2 | MAXvsRare Atom Period | Graves | Loss | 4 / 5 / 0 |
| 13 May 2024 | LDL 2024 · Split 2 | MAXvsRare Atom Period | Taliyah | Win | 6 / 3 / 6 |
| 8 May 2024 | LDL 2024 · Split 2 | MAXvsUltra Prime Academy | Vi | Loss | 1 / 7 / 1 |
| 8 May 2024 | LDL 2024 · Split 2 | MAXvsUltra Prime Academy | Wukong | Win | 6 / 0 / 9 |
| 8 May 2024 | LDL 2024 · Split 2 | MAXvsUltra Prime Academy | Lee Sin | Loss | 1 / 1 / 4 |
| 4 May 2024 | LDL 2024 · Split 2 | MAXvsMiaoJing (妙竞) | Graves | Win | 2 / 2 / 13 |
| 4 May 2024 | LDL 2024 · Split 2 | MAXvsMiaoJing (妙竞) | Viego | Win | 5 / 0 / 3 |
| 30 Apr 2024 | LDL 2024 · Split 2 | MAXvsAnyone's Legend.Young | Viego | Win | 4 / 3 / 7 |
| 30 Apr 2024 | LDL 2024 · Split 2 | MAXvsAnyone's Legend.Young | Rumble | Win | 2 / 2 / 11 |
| 26 Apr 2024 | LDL 2024 · Split 2 | MAXvsTop Esports Challenger | Lee Sin | Loss | 1 / 5 / 2 |
| 26 Apr 2024 | LDL 2024 · Split 2 | MAXvsTop Esports Challenger | Jax | Loss | 3 / 4 / 0 |
| 24 Apr 2024 | LDL 2024 · Split 2 | MAXvsJi Jie Hao (集结号) | Wukong | Win | 5 / 0 / 7 |
| 24 Apr 2024 | LDL 2024 · Split 2 | MAXvsJi Jie Hao (集结号) | Viego | Win | 4 / 0 / 6 |
| 25 Mar 2024 | LDL 2024 | MAXvsThunderTalk Gaming Young | Volibear | Loss | 4 / 5 / 6 |
| 25 Mar 2024 | LDL 2024 | MAXvsThunderTalk Gaming Young | Lee Sin | Loss | 2 / 6 / 5 |
| 25 Mar 2024 | LDL 2024 | MAXvsThunderTalk Gaming Young | Jax | Loss | 1 / 5 / 1 |
| 19 Mar 2024 | LDL 2024 · Split 1 | MAXvsWeibo Gaming Youth Team | Taliyah | Loss | 4 / 3 / 8 |
| 19 Mar 2024 | LDL 2024 · Split 1 | MAXvsWeibo Gaming Youth Team | Wukong | Win | 2 / 2 / 14 |
| 19 Mar 2024 | LDL 2024 · Split 1 | MAXvsWeibo Gaming Youth Team | Jax | Loss | 4 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | LDL | Damage / min | 311 | 37.5 | 63 games · 33 peers |
| 2020 | LDL | CS / min | 5.45 | 35.3 | 66 games · 35 peers |
| 2020 | LDL | Kill participation | 72.4% | 70.6 | 66 games · 35 peers |
| 2020 | LDL | Damage share | 14.8% | 25.0 | 63 games · 33 peers |
| 2020 | LDL | Gold diff @15 | −12 | 55.2 | 61 games · 30 peers · Percentile among 30 players with sufficient data. |
| 2020 | LDL | Vision / min | 1.40 | 53.1 | 63 games · 33 peers |
| 2021 | LDL | Damage / min | 334 | 31.7 | 100 games · 42 peers |
| 2021 | LDL | CS / min | 5.68 | 12.2 | 100 games · 42 peers |
| 2021 | LDL | Kill participation | 69.3% | 22.0 | 99 games · 42 peers |
| 2021 | LDL | Damage share | 17.0% | 36.6 | 100 games · 42 peers |
| 2021 | LDL | Gold diff @15 | −68 | — | Less than 80% valid observation coverage |
| 2021 | LDL | Vision / min | 1.37 | — | Less than 80% valid observation coverage |
| 2023 | LDL | Damage / min | 412 | 89.3 | 30 games · 29 peers |
| 2023 | LDL | CS / min | 5.71 | 75.0 | 30 games · 29 peers |
| 2023 | LDL | Kill participation | 71.4% | 46.4 | 30 games · 29 peers |
| 2023 | LDL | Damage share | 16.9% | 71.4 | 30 games · 29 peers |
| 2023 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | LDL | Vision / min | 1.74 | 85.7 | 30 games · 29 peers |
| 2024 | LDL | Damage / min | 372 | 27.3 | 25 games · 23 peers |
| 2024 | LDL | CS / min | 6.39 | 63.6 | 25 games · 23 peers |
| 2024 | LDL | Kill participation | 70.6% | 27.3 | 25 games · 23 peers |
| 2024 | LDL | Damage share | 15.4% | 22.7 | 25 games · 23 peers |
| 2024 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | LDL | Vision / min | 1.67 | 100.0 | 25 games · 23 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
2020–2024 · All seasons · 30 recorded champions
| Champion | 2020 | 2021 | 2023 | 2024 | Total |
|---|---|---|---|---|---|
| Lee Sin | 27 | ||||
| Graves | 26 | ||||
| Viego | 16 | ||||
| Volibear | 16 | ||||
| Trundle | 14 | ||||
| Wukong | 11 | ||||
| Xin Zhao | 11 | ||||
| Diana | 10 | ||||
| All games | 66 | 103 | 34 | 25 | 228 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.44. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.00. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.00. Average assists per game. Based on 25 of 25 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 18. Number of games won in this selection. Based on 34 of 34 games. | Losses: 16. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.29. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.76. Average deaths per game. Based on 34 of 34 games. | Assists / game: 7.26. Average assists per game. Based on 34 of 34 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2021 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 59. Number of games won in this selection. Based on 103 of 103 games. | Losses: 44. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 57.3%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.05. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.94. Average deaths per game. Based on 103 of 103 games. | Assists / game: 6.90. Average assists per game. Based on 103 of 103 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded. |
| 2020 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 30. Number of games won in this selection. Based on 66 of 66 games. | Losses: 36. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 45.5%. The percentage of games won. Based on 66 of 66 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.21. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.20. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.14. Average assists per game. Based on 66 of 66 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20232023 · LPL · Huya BUG | Places 21–22 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.