Where Xmithie stands
2020 · Jungle · Domestic games
Jake Kevin Puchero
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Xmithie’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 39 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 39 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LCS 2020 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCSA 2020 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Aug 2020 | LCS 2020 · Summer | ImmortalsvsFlyQuest | Series ↗ | Nidalee | Loss | 2 / 3 / 2 |
| 8 Aug 2020 | LCS 2020 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Olaf | Loss | 4 / 4 / 1 |
| 2 Aug 2020 | LCS 2020 · Summer | Immortalsvs100 Thieves | Series ↗ | Sett | Loss | 0 / 4 / 2 |
| 1 Aug 2020 | LCS 2020 · Summer | ImmortalsvsDignitas | Series ↗ | Trundle | Win | 2 / 5 / 11 |
| 25 Jul 2020 | LCS 2020 · Summer | ImmortalsvsCloud9 | Series ↗ | Sett | Loss | 1 / 4 / 0 |
| 25 Jul 2020 | LCS 2020 · Summer | ImmortalsvsEvil Geniuses | Series ↗ | Graves | Loss | 0 / 1 / 1 |
| 19 Jul 2020 | LCS 2020 · Summer | ImmortalsvsCounter Logic Gaming | Series ↗ | Graves | Win | 4 / 1 / 7 |
| 18 Jul 2020 | LCS 2020 · Summer | ImmortalsvsGolden Guardians | Series ↗ | Trundle | Loss | 2 / 3 / 6 |
| 12 Jul 2020 | LCS 2020 · Summer | ImmortalsvsTSM | Series ↗ | Graves | Win | 6 / 1 / 4 |
| 11 Jul 2020 | LCS 2020 · Summer | ImmortalsvsDignitas | Series ↗ | Sett | Loss | 1 / 3 / 0 |
| 5 Jul 2020 | LCS 2020 · Summer | ImmortalsvsEvil Geniuses | Series ↗ | Lee Sin | Loss | 1 / 5 / 6 |
| 4 Jul 2020 | LCS 2020 · Summer | ImmortalsvsTeam Liquid | Series ↗ | Graves | Loss | 1 / 5 / 3 |
| 28 Jun 2020 | LCS 2020 · Summer | ImmortalsvsCloud9 | Series ↗ | Ivern | Loss | 0 / 4 / 3 |
| 27 Jun 2020 | LCS 2020 · Summer | ImmortalsvsGolden Guardians | Series ↗ | Trundle | Win | 4 / 2 / 9 |
| 26 Jun 2020 | LCSA 2020 · Summer | Immortals AcademyvsCloud9 Academy | Series ↗ | Olaf | Loss | 0 / 5 / 2 |
| 25 Jun 2020 | LCSA 2020 · Summer | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Nidalee | Win | 2 / 0 / 8 |
| 19 Jun 2020 | LCSA 2020 · Summer | Immortals Academyvs100 Thieves Academy | Series ↗ | Graves | Loss | 3 / 2 / 4 |
| 19 Jun 2020 | LCSA 2020 · Summer | Immortals AcademyvsTSM Academy | Series ↗ | Nidalee | Win | 4 / 0 / 10 |
| 12 Jun 2020 | LCSA 2020 · Summer | Immortals AcademyvsCLG Academy | Series ↗ | Trundle | Win | 1 / 0 / 14 |
| 11 Jun 2020 | LCSA 2020 · Summer | Immortals AcademyvsFlyQuest Academy | Series ↗ | Lee Sin | Loss | 1 / 4 / 0 |
| 30 Mar 2020 | LCS 2020 · Spring | ImmortalsvsDignitas | Series ↗ | Sejuani | Loss | 1 / 3 / 4 |
| 29 Mar 2020 | LCS 2020 · Spring | ImmortalsvsEvil Geniuses | Series ↗ | Jarvan IV | Loss | 2 / 5 / 4 |
| 29 Mar 2020 | LCS 2020 · Spring | ImmortalsvsDignitas | Series ↗ | Pantheon | Loss | 2 / 6 / 4 |
| 22 Mar 2020 | LCS 2020 · Spring | ImmortalsvsTSM | Series ↗ | Jarvan IV | Win | 1 / 2 / 9 |
| 22 Mar 2020 | LCS 2020 · Spring | ImmortalsvsFlyQuest | Series ↗ | Trundle | Loss | 1 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2012–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2012 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 3.56 | — | Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 72.7% | 92.1 | 67 games · 39 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 211 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.52 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 68.2% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 13.5% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −391 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 197 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.43 | 83.3 | 47 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 68.7% | 34.4 | 47 games · 94 peers |
| 2015 | Tier 1 | Damage share | 10.6% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +105 | 68.9 | 47 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 324 | 47.1 | 86 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.30 | 72.3 | 86 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 73.3% | 69.8 | 86 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.3% | 46.0 | 86 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +16 | 52.3 | 86 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 314 | 81.5 | 101 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.41 | 47.6 | 101 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.9% | 40.5 | 101 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.4% | 73.1 | 101 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −47 | 38.3 | 101 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.11 | 53.8 | 101 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 217 | 43.5 | 55 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.55 | 87.0 | 55 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.5% | 69.6 | 55 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.4% | 31.9 | 55 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +30 | 56.5 | 55 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.02 | 47.5 | 55 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 219 | 26.4 | 54 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.24 | 76.8 | 54 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.7% | 40.0 | 54 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.2% | 6.4 | 54 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −35 | 40.8 | 54 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.76 | 60.7 | 54 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 222 | 18.0 | 33 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.08 | 26.6 | 33 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.7% | 62.9 | 32 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.5% | 34.4 | 33 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −92 | 38.5 | 33 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.65 | 63.9 | 33 games · 123 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2012–2020 · All seasons · 43 recorded champions
| Champion | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Gragas | 82 | |||||||||
| Jarvan IV | 53 | |||||||||
| Rek'Sai | 52 | |||||||||
| Lee Sin | 47 | |||||||||
| Elise | 41 | |||||||||
| Sejuani | 40 | |||||||||
| Graves | 31 | |||||||||
| Olaf | 26 | |||||||||
| All games | 2 | 79 | 34 | 53 | 120 | 108 | 76 | 84 | 39 | 595 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 15. Number of games won in this selection. Based on 39 of 39 games. | Losses: 24. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.62. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.87. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.69. Average assists per game. Based on 39 of 39 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2019 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 56. Number of games won in this selection. Based on 84 of 84 games. | Losses: 28. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 1.86. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.36. Average deaths per game. Based on 84 of 84 games. | Assists / game: 7.45. Average assists per game. Based on 84 of 84 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 1.58. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.91. Average deaths per game. Based on 76 of 76 games. | Assists / game: 6.36. Average assists per game. Based on 76 of 76 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2017 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 60. Number of games won in this selection. Based on 108 of 108 games. | Losses: 48. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 55.6%. The percentage of games won. Based on 108 of 108 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 2.51. Average kills per game. Based on 108 of 108 games. | Deaths / game: 3.16. Average deaths per game. Based on 108 of 108 games. | Assists / game: 6.80. Average assists per game. Based on 108 of 108 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games. |
| 2016 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 67. Number of games won in this selection. Based on 120 of 120 games. | Losses: 53. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 55.8%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 2.02. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.36. Average deaths per game. Based on 120 of 120 games. | Assists / game: 6.92. Average assists per game. Based on 120 of 120 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2015 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 33. Number of games won in this selection. Based on 53 of 53 games. | Losses: 20. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 62.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.74. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.58. Average deaths per game. Based on 53 of 53 games. | Assists / game: 8.57. Average assists per game. Based on 53 of 53 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 3.40. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2014 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 8. Number of games won in this selection. Based on 34 of 34 games. | Losses: 26. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 23.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.50. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.06. Average deaths per game. Based on 34 of 34 games. | Assists / game: 4.32. Average assists per game. Based on 34 of 34 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2013 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 42. Number of games won in this selection. Based on 79 of 79 games. | Losses: 37. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 53.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.05. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.14. Average deaths per game. Based on 79 of 79 games. | Assists / game: 8.84. Average assists per game. Based on 79 of 79 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games. | CS / min: 3.64. Minions and monsters killed per minute, averaged across games. Based on 71 of 79 games. Games without the required stats are excluded. | Gold / min: 235. Total gold gained per minute, averaged across games. Based on 4 of 79 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2012 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
2 Domestic · 1 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Team Liquid | 26 |
| LCS 2019 Summer Playoffs | Team Liquid | 28 |
| LCS 2020 Spring Playoffs | Immortals | 19 |
| LCS 2020 Summer Playoffs | Immortals | 14 |
| NA LCS 2014 Spring Playoffs | XDG Gaming | 28 |
| NA LCS 2015 Summer Playoffs | Counter Logic Gaming | 25 |
| NA LCS 2016 Spring Playoffs | Counter Logic Gaming | 28 |
| NA LCS 2016 Summer Playoffs | Counter Logic Gaming | 58 |
| NA LCS 2017 Spring Playoffs | Counter Logic Gaming | 49 |
| NA LCS 2017 Summer Playoffs | Immortals | 52 |
| NA LCS 2018 Spring Playoffs | Team Liquid | 30 |
| NA LCS 2018 Summer Playoffs | Team Liquid | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-summer. Xmithie.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2017 · NA LCS · na-lcs-2017-summer. Xmithie.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-spring. Xmithie.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · NA LCS · na-lcs-2018-summer. Xmithie.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2015 · Intel Extreme Masters Season 10 San Jose · 4 points. IEM Season 10 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Spring Playoffs · 4 points. NA LCS 2013 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Summer Playoffs · 4 points. NA LCS 2013 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2012 · IPL 5: No placement points or unavailable event valuation / participation evidence.
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Team Liquid | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20192019 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Team Liquid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20182018 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Immortals | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Counter Logic Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20162016 · worlds · Counter Logic Gaming | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · Counter Logic Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| worlds 20152015 · worlds · Counter Logic Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20132013 · worlds · Team Vulcun | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| IPL 52012 · International · Team FeaR | Places 13–16 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2019 · LCS · lcs-2019-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
| LCS 2019 Spring Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Immortals | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Counter Logic Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Counter Logic Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Counter Logic Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · XDG Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2013 Spring Playoffs2013 · NA LCS · Team Vulcun | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| NA LCS 2013 Summer Playoffs2013 · NA LCS · Team Vulcun | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| proteamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.