Where WildTurtle stands
2024 · Bot · Domestic games
Jason Tran
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 1 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore WildTurtle’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 2 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2024 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Jan 2024 | LCS 2024 · Spring | Shopify RebellionvsTeam Liquid | Series ↗ | Lucian | Loss | 2 / 4 / 1 |
| 20 Jan 2024 | LCS 2024 · Spring | Shopify RebellionvsFlyQuest | Series ↗ | Lucian | Loss | 5 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.83 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 69.0% | 70.7 | 56 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 547 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.35 | 82.2 | 76 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 68.8% | 58.7 | 76 games · 47 peers |
| 2014 | Tier 1 | Damage share | 28.5% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +36 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 510 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.56 | 73.4 | 54 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 75.5% | 93.8 | 54 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.0% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +58 | 63.0 | 54 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 611 | 85.9 | 81 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.67 | 63.1 | 81 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 66.5% | 26.3 | 81 games · 115 peers |
| 2016 | Tier 1 | Damage share | 25.9% | 31.5 | 81 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +149 | 78.0 | 81 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 484 | 32.7 | 106 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.81 | 55.3 | 106 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 59.5% | 8.2 | 106 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.1% | 29.9 | 106 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −92 | 41.9 | 106 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.49 | 29.0 | 106 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 538 | 39.7 | 41 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.92 | 65.6 | 41 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 72.1% | 82.4 | 41 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.7% | 57.3 | 41 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −128 | 32.8 | 41 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.12 | 36.6 | 41 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 452 | 19.8 | 49 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.63 | 67.8 | 49 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 67.0% | 63.6 | 48 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.1% | 63.6 | 49 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −217 | 24.0 | 49 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.00 | 11.4 | 49 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 430 | 5.8 | 67 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.76 | 31.1 | 67 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.4% | 36.1 | 67 games · 123 peers |
| 2020 | Tier 1 | Damage share | 23.5% | 3.3 | 67 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −193 | 25.8 | 67 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.00 | 7.5 | 67 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 442 | 11.5 | 49 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.65 | 93.1 | 49 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 65.2% | 51.5 | 49 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.8% | 44.6 | 49 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +14 | 54.5 | 49 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.26 | 41.1 | 49 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 398 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.77 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 60.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 22.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −841 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.20 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 589 | 24.8 | 35 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.50 | 41.0 | 35 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.2% | 69.5 | 35 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.2% | 28.6 | 35 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −28 | 48.8 | 35 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.16 | 22.9 | 35 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 643 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 8.81 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 67.5% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 30.1% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | +822 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 2.10 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2013–2024 · All seasons · 35 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ashe | 68 | ||||||||||||
| Lucian | 60 | ||||||||||||
| Ezreal | 54 | ||||||||||||
| Caitlyn | 53 | ||||||||||||
| Jhin | 51 | ||||||||||||
| Sivir | 50 | ||||||||||||
| Varus | 50 | ||||||||||||
| Xayah | 48 | ||||||||||||
| All games | 65 | 86 | 75 | 81 | 125 | 41 | 49 | 79 | 50 | 39 | 61 | 2 | 753 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 3.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 1.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2023 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 26. Number of games won in this selection. Based on 61 of 61 games. | Losses: 35. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 42.6%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.92. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.84. Average deaths per game. Based on 61 of 61 games. | Assists / game: 4.95. Average assists per game. Based on 61 of 61 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2022 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 17. Number of games won in this selection. Based on 39 of 39 games. | Losses: 22. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 43.6%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.28. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.08. Average deaths per game. Based on 39 of 39 games. | Assists / game: 4.74. Average assists per game. Based on 39 of 39 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2021 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 13. Number of games won in this selection. Based on 50 of 50 games. | Losses: 37. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 26.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.28. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.74. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.26. Average assists per game. Based on 50 of 50 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2020 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 43. Number of games won in this selection. Based on 79 of 79 games. | Losses: 36. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 54.4%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.09. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.01. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.18. Average assists per game. Based on 79 of 79 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2019 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 19. Number of games won in this selection. Based on 49 of 49 games. | Losses: 30. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 38.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.76. Average kills per game. Based on 49 of 49 games. | Deaths / game: 1.84. Average deaths per game. Based on 49 of 49 games. | Assists / game: 3.80. Average assists per game. Based on 49 of 49 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2018 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 16. Number of games won in this selection. Based on 41 of 41 games. | Losses: 25. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 39.0%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.12. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.05. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.12. Average assists per game. Based on 41 of 41 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2017 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 66. Number of games won in this selection. Based on 125 of 125 games. | Losses: 59. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 52.8%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 3.30. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.55. Average deaths per game. Based on 125 of 125 games. | Assists / game: 4.86. Average assists per game. Based on 125 of 125 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 59. Number of games won in this selection. Based on 81 of 81 games. | Losses: 22. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.51. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.22. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.52. Average assists per game. Based on 81 of 81 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2015 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 44. Number of games won in this selection. Based on 75 of 75 games. | Losses: 31. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 58.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.65. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.55. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.48. Average assists per game. Based on 75 of 75 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 75 games. Games without the required stats are excluded. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 73 of 75 games. Games without the required stats are excluded. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2014 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 54. Number of games won in this selection. Based on 86 of 86 games. | Losses: 32. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 62.8%. The percentage of games won. Based on 86 of 86 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.41. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.94. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.43. Average assists per game. Based on 86 of 86 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2013 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 37. Number of games won in this selection. Based on 65 of 65 games. | Losses: 28. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 56.9%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 4.95. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.98. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.88. Average assists per game. Based on 65 of 65 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 65 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 57 of 65 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 2 of 65 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 Other international
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | FlyQuest | 4 |
| LCS 2019 Spring Playoffs | FlyQuest | 27 |
| LCS 2019 Summer Playoffs | FlyQuest | 18 |
| LCS 2020 Spring Playoffs | FlyQuest | 38 |
| LCS 2020 Summer Playoffs | FlyQuest | 29 |
| LCS 2021 Lock In | Counter Logic Gaming | 4 |
| LCS 2021 Mid-Season Showdown | Counter Logic Gaming | 18 |
| LCS 2021 Championship | Counter Logic Gaming | 27 |
| LCS 2022 Lock In | Immortals | 4 |
| LCS 2022 Spring Playoffs | Immortals | 8 |
| LCS 2023 Spring Playoffs | TSM | 7 |
| LCS 2023 Championship | TSM | 28 |
| LCS 2024 Spring Playoffs | Shopify Rebellion | 2 |
| NA LCS 2014 Spring Playoffs | TSM | 34 |
| NA LCS 2014 Summer Playoffs | TSM | 42 |
| NA LCS 2015 Spring Playoffs | TSM | 26 |
| NA LCS 2015 Summer Playoffs | TSM | 28 |
| NA Regional Finals 2016 | Immortals | 4 |
| NA LCS 2016 Spring Playoffs | Immortals | 24 |
| NA LCS 2016 Summer Playoffs | Immortals | 53 |
| NA Regional Finals 2017 | FlyQuest | 7 |
| NA LCS 2017 Spring Playoffs | TSM | 55 |
| NA LCS 2017 Summer Playoffs | FlyQuest | 44 |
| NA LCS 2018 Spring Playoffs | FlyQuest | 18 |
| NA LCS 2018 Summer Playoffs | FlyQuest | 23 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. WildTurtle.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-spring. WildTurtle.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2014 · Intel Extreme Masters Season 9 San Jose · 2 points. IEM Season 9 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 20 points. IEM Season 9 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 4 points. LCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Spring Playoffs · 20 points. NA LCS 2013 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · NA LCS 2013 Summer Playoffs · 8 points. NA LCS 2013 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual NA LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Mid-Season Invitational 2015: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · FlyQuest | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team SoloMid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · TSM | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · TSM | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20152015 · worlds · Team SoloMid | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
| worlds 20142014 · worlds · Team SoloMid | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20132013 · worlds · TSM | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
22 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Spring Playoffs2024 · LCS · Shopify Rebellion | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Team SoloMid | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2023 Championship2023 · LCS · Team SoloMid | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LCS 2021 Lock In2021 · LCS · Counter Logic Gaming | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Counter Logic Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Championship2021 · LCS · Counter Logic Gaming | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · FlyQuest | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · FlyQuest | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| NA LCS 2013 Spring Playoffs2013 · NA LCS · TSM | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| NA LCS 2013 Summer Playoffs2013 · NA LCS · TSM | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: unknown.
|