Where Truth stands
All seasons · Mid · Domestic games
Ling Wen-Xuan凌文轩
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 99 games without a complete snapshot are excluded.
Explore Truth’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 37 of 198 games in this selection. | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 22. Number of games won in this selection. Based on 37 of 37 games. | Losses: 15. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 37 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 32 of 198 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 32 games. Games without the required stats are excluded. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 28 of 198 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 24 of 198 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 8. Number of games won in this selection. Based on 24 of 24 games. | Losses: 16. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 33.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 24 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 15 of 198 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 198 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded. |
| 12 of 198 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 12 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 12 games. Games without the required stats are excluded. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 198 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 6 of 198 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 198 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 39.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2020 · Spring | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 8.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LDL 2020 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LDL 2019 · Spring | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Win rate: 46.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 56 games. Games without the required stats are excluded. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 50 of 56 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 30.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LDL 2018 · Spring - E | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 37.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LDL 2018 · Summer - E | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 28 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsShu Dai Xiong Gaming | Syndra | Loss | 1 / 5 / 3 |
| 28 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsShu Dai Xiong Gaming | Syndra | Loss | 2 / 1 / 3 |
| 28 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsShu Dai Xiong Gaming | LeBlanc | Loss | 0 / 1 / 0 |
| 22 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsJoy Dream | Galio | Win | 4 / 0 / 10 |
| 22 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsJoy Dream | Zoe | Loss | 1 / 0 / 0 |
| 22 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsJoy Dream | Galio | Win | 3 / 2 / 5 |
| 17 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsJingNetGame | Zoe | Loss | 1 / 4 / 4 |
| 17 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsJingNetGame | Syndra | Win | 3 / 1 / 2 |
| 17 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsJingNetGame | LeBlanc | Loss | 5 / 2 / 3 |
| 15 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsRogue Warriors Shark | Lissandra | Loss | 1 / 3 / 4 |
| 15 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsRogue Warriors Shark | Sylas | Loss | 0 / 2 / 2 |
| 15 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsRogue Warriors Shark | Sylas | Win | 13 / 5 / 4 |
| 10 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsRoyal Club | Galio | Loss | 1 / 3 / 0 |
| 10 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsRoyal Club | Galio | Loss | 0 / 5 / 2 |
| 5 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsFunPlus Phoenix Blaze | Zoe | Loss | 4 / 1 / 0 |
| 5 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsFunPlus Phoenix Blaze | Nocturne | Loss | 0 / 2 / 1 |
| 3 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsLNG Academy | Galio | Win | 3 / 2 / 7 |
| 3 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsLNG Academy | Zoe | Win | 6 / 1 / 7 |
| 1 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsEDG Youth Team | Syndra | Win | 7 / 0 / 6 |
| 1 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsEDG Youth Team | Syndra | Win | 6 / 1 / 2 |
| 1 Aug 2020 | LDL 2020 · Summer | Dominus Esports YoungvsEDG Youth Team | Syndra | Loss | 4 / 3 / 5 |
| 30 Jul 2020 | LDL 2020 · Summer | Dominus Esports YoungvsWanZhen Esports Club | Galio | Win | 6 / 1 / 13 |
| 30 Jul 2020 | LDL 2020 · Summer | Dominus Esports YoungvsWanZhen Esports Club | Zoe | Win | 4 / 0 / 3 |
| 26 Jul 2020 | LDL 2020 · Summer | Dominus Esports YoungvsSuning-S | Karma | Loss | 0 / 1 / 0 |
| 26 Jul 2020 | LDL 2020 · Summer | Dominus Esports YoungvsSuning-S | Syndra | Loss | 1 / 4 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2020 · Domestic games
Percentile among 30 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | LDL | Damage / min | 434 | 17.5 | 59 games · 41 peers |
| 2018 | LDL | CS / min | 8.21 | 5.0 | 59 games · 41 peers |
| 2018 | LDL | Kill participation | 63.9% | 27.5 | 58 games · 41 peers |
| 2018 | LDL | Damage share | 24.4% | 25.0 | 59 games · 41 peers |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | LDL | Damage / min | 441 | — | Less than 80% valid observation coverage |
| 2019 | LDL | CS / min | 7.74 | 14.0 | 93 games · 44 peers |
| 2019 | LDL | Kill participation | 60.0% | 34.9 | 99 games · 44 peers |
| 2019 | LDL | Damage share | 24.9% | — | Less than 80% valid observation coverage |
| 2019 | LDL | Gold diff @15 | −354 | — | Less than 80% valid observation coverage |
| 2019 | LDL | Vision / min | 1.11 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 495 | 63.3 | 40 games · 31 peers |
| 2020 | LDL | CS / min | 7.60 | 32.3 | 40 games · 32 peers |
| 2020 | LDL | Kill participation | 55.5% | 0.0 | 40 games · 32 peers |
| 2020 | LDL | Damage share | 24.9% | 53.3 | 40 games · 31 peers |
| 2020 | LDL | Gold diff @15 | +63 | 55.2 | 40 games · 30 peers · Percentile among 30 players with sufficient data. |
| 2020 | LDL | Vision / min | 0.96 | 33.3 | 40 games · 31 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. Season labels follow the competition season.
2018–2020 · All seasons · 18 recorded champions
| Champion | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|
| Zoe | 37 | |||
| Galio | 32 | |||
| LeBlanc | 28 | |||
| Syndra | 24 | |||
| Karma | 15 | |||
| Vladimir | 14 | |||
| Lissandra | 12 | |||
| Sylas | 12 | |||
| All games | 59 | 99 | 40 | 198 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 22. Number of games won in this selection. Based on 40 of 40 games. | Losses: 18. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 55.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.40. Average kills per game. Based on 40 of 40 games. | Deaths / game: 1.73. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.80. Average assists per game. Based on 40 of 40 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2019 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 39. Number of games won in this selection. Based on 99 of 99 games. | Losses: 60. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 39.4%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 2.67. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.16. Average deaths per game. Based on 99 of 99 games. | Assists / game: 4.78. Average assists per game. Based on 99 of 99 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 99 games. Games without the required stats are excluded. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 93 of 99 games. Games without the required stats are excluded. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 69 of 99 games. Games without the required stats are excluded. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2018 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 22. Number of games won in this selection. Based on 59 of 59 games. | Losses: 37. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 37.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.75. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.27. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.66. Average assists per game. Based on 59 of 59 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.