Where Tian stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 18 games without a complete snapshot are excluded.
Explore Tian’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 107 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 107 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 107 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 9. Number of games won in this selection. Based on 13 of 13 games. | Losses: 4. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 107 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 107 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 7 of 107 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| Mid-Season Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Maokai | Loss | 2 / 5 / 4 |
| 4 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Skarner | Loss | 2 / 4 / 4 |
| 3 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Xin Zhao | Win | 1 / 3 / 9 |
| 3 Nov 2026 | Worlds 2026 | Top EsportsvsInvictus Gaming | Series ↗ | Vi | Loss | 2 / 6 / 7 |
| 30 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Pantheon | Win | 4 / 1 / 11 |
| 29 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Jarvan IV | Win | 3 / 3 / 7 |
| 29 Oct 2026 | Worlds 2026 | Top EsportsvsBilibili Gaming | Series ↗ | Qiyana | Loss | 1 / 5 / 3 |
| 25 Oct 2026 | Worlds 2026 | Top EsportsvsG2 Esports | Series ↗ | Nocturne | Win | 5 / 1 / 8 |
| 24 Oct 2026 | Worlds 2026 | Top EsportsvsAnyone's Legend | Series ↗ | Nocturne | Win | 4 / 0 / 10 |
| 23 Oct 2026 | Worlds 2026 | Top EsportsvsHanwha Life Esports | Series ↗ | Lee Sin | Loss | 2 / 6 / 3 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Pantheon | Win | 8 / 1 / 11 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Qiyana | Win | 4 / 3 / 12 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Lee Sin | Win | 3 / 3 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Top EsportsvsInvictus Gaming | — | Cho'Gath | Loss | 1 / 6 / 6 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Xin Zhao | Loss | 1 / 6 / 2 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Trundle | Win | 3 / 1 / 18 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Skarner | Loss | 4 / 4 / 5 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Naafiri | Win | 8 / 0 / 11 |
| 5 Sept 2026 | LPL 2026 · Split 3 | Top EsportsvsInvictus Gaming | — | Qiyana | Loss | 5 / 5 / 2 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Trundle | Loss | 1 / 4 / 9 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Qiyana | Win | 8 / 2 / 3 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Maokai | Win | 0 / 3 / 13 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Xin Zhao | Loss | 2 / 6 / 5 |
| 29 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsLGD Gaming | — | Jarvan IV | Loss | 2 / 2 / 5 |
| 22 Aug 2026 | LPL 2026 · Split 3 | Top EsportsvsJD Gaming | — | Pantheon | Loss | 6 / 7 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 247 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.19 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 63.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 12.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +57 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 320 | 91.2 | 88 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.09 | 56.8 | 88 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.9% | 42.4 | 88 games · 126 peers |
| 2019 | Tier 1 | Damage share | 17.1% | 92.0 | 88 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +380 | 94.4 | 87 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.97 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 276 | 58.2 | 100 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.42 | 55.6 | 100 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.8% | 44.4 | 100 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.7% | 57.4 | 100 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +8 | 52.5 | 100 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.59 | 53.3 | 100 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 351 | 63.3 | 80 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.07 | 51.7 | 80 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.3% | 11.7 | 80 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.3% | 25.0 | 80 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −56 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.53 | 62.5 | 80 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 274 | 42.1 | 111 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.45 | 36.0 | 111 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 66.7% | 18.4 | 111 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.2% | 23.7 | 111 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.57 | 77.2 | 111 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 324 | 55.3 | 103 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.77 | 87.4 | 103 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.9% | 68.0 | 102 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.3% | 36.9 | 103 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.79 | 76.7 | 103 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 396 | 52.4 | 99 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.59 | 89.5 | 99 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.5% | 31.4 | 99 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.9% | 37.1 | 99 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.68 | 79.0 | 99 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 455 | 77.8 | 139 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.86 | 77.8 | 139 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.7% | 61.9 | 139 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.4% | 85.7 | 139 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.60 | 77.8 | 139 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 478 | 75.4 | 88 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.32 | 80.3 | 88 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 70.4% | 29.5 | 88 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.7% | 49.2 | 88 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +13 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.82 | 60.7 | 88 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. Season labels follow the competition season.
2017–2026 · All seasons · 46 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 114 | ||||||||||
| Xin Zhao | 81 | ||||||||||
| Sejuani | 62 | ||||||||||
| Viego | 62 | ||||||||||
| Vi | 57 | ||||||||||
| Jarvan IV | 55 | ||||||||||
| Wukong | 50 | ||||||||||
| Trundle | 47 | ||||||||||
| All games | 66 | 12 | 110 | 118 | 97 | 117 | 111 | 131 | 150 | 107 | 1,019 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 60. Number of games won in this selection. Based on 107 of 107 games. | Losses: 47. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.45. Average kills per game. Based on 107 of 107 games. | Deaths / game: 3.28. Average deaths per game. Based on 107 of 107 games. | Assists / game: 7.50. Average assists per game. Based on 107 of 107 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2025 | Games: 150. Number of individual games played in this selection. Based on 150 of 150 games. | Wins: 70. Number of games won in this selection. Based on 150 of 150 games. | Losses: 80. Number of games lost in this selection. Based on 150 of 150 games. | Win rate: 46.7%. The percentage of games won. Based on 150 of 150 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games. | Kills / game: 3.47. Average kills per game. Based on 150 of 150 games. | Deaths / game: 3.21. Average deaths per game. Based on 150 of 150 games. | Assists / game: 7.40. Average assists per game. Based on 150 of 150 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 150 of 150 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games. |
| 2024 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 90. Number of games won in this selection. Based on 131 of 131 games. | Losses: 41. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 2.61. Average kills per game. Based on 131 of 131 games. | Deaths / game: 2.11. Average deaths per game. Based on 131 of 131 games. | Assists / game: 7.79. Average assists per game. Based on 131 of 131 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 131 of 131 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded. |
| 2023 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 63. Number of games won in this selection. Based on 111 of 111 games. | Losses: 48. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 56.8%. The percentage of games won. Based on 111 of 111 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 2.50. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.80. Average deaths per game. Based on 111 of 111 games. | Assists / game: 7.71. Average assists per game. Based on 111 of 111 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2022 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 76. Number of games won in this selection. Based on 117 of 117 games. | Losses: 41. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 65.0%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.58. Average kills per game. Based on 117 of 117 games. | Deaths / game: 2.59. Average deaths per game. Based on 117 of 117 games. | Assists / game: 7.42. Average assists per game. Based on 117 of 117 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 65. Number of games won in this selection. Based on 97 of 97 games. | Losses: 32. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 67.0%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.90. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.90. Average deaths per game. Based on 97 of 97 games. | Assists / game: 7.10. Average assists per game. Based on 97 of 97 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 67. Number of games won in this selection. Based on 118 of 118 games. | Losses: 51. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 56.8%. The percentage of games won. Based on 118 of 118 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 2.80. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.81. Average deaths per game. Based on 118 of 118 games. | Assists / game: 7.18. Average assists per game. Based on 118 of 118 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 85. Number of games won in this selection. Based on 110 of 110 games. | Losses: 25. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 3.26. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.31. Average deaths per game. Based on 110 of 110 games. | Assists / game: 7.92. Average assists per game. Based on 110 of 110 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2018 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.42. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.92. Average deaths per game. Based on 12 of 12 games. | Assists / game: 6.67. Average assists per game. Based on 12 of 12 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 2017 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 2.23. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.18. Average deaths per game. Based on 66 of 66 games. | Assists / game: 7.33. Average assists per game. Based on 66 of 66 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 64 of 66 games. Games without the required stats are excluded. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 Domestic · 4 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Suning | 12 |
| LPL 2019 Spring Playoffs | FunPlus Phoenix | 47 |
| LPL 2019 Summer Playoffs | FunPlus Phoenix | 41 |
| LPL 2020 Regional Finals | FunPlus Phoenix | 5 |
| LPL 2020 Spring Playoffs | FunPlus Phoenix | 50 |
| LPL 2020 Summer Playoffs | FunPlus Phoenix | 45 |
| LPL 2021 Spring Playoffs | FunPlus Phoenix | 31 |
| LPL 2021 Summer Playoffs | FunPlus Phoenix | 49 |
| LPL 2022 Spring Playoffs | Top Esports | 55 |
| LPL 2022 Summer Playoffs | Top Esports | 56 |
| LPL 2023 Spring Playoffs | Top Esports | 47 |
| LPL 2023 Summer Playoffs | Top Esports | 51 |
| LPL 2024 Spring Playoffs | Top Esports | 53 |
| LPL 2024 Summer Playoffs | Top Esports | 46 |
| LPL 2025 Grand Finals | Weibo Gaming | 52 |
| LPL 2025 Split 1 Playoffs | Weibo Gaming | 16 |
| LPL 2025 Split 2 Playoffs | Weibo Gaming | 67 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2021 · LPL · lpl-2021-summer. Tian.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-summer. Tian.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛最有价值选手(MVP) · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 常规赛最有价值选手(MVP): 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛最有价值选手(MVP) · 2024 · LPL · lpl-2024-summer. Tian.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2024 · LPL · lpl-2024-summer. Tian.
regular · edition · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2019 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2019 · International · worlds-2019. Tian.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2019 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2019 · LPL · lpl-2019-annual. Tian.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 1st team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. Tian.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. Tian.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2022 · LPL · lpl-2022-summer. Tian.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Tian.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. Tian.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 5 points. MSI 2026: champion 50 × final placement 1/10 = 5 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 3.2 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 2/5 = 16/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 12 points. Mid-Season Cup 2020: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 10 points. Demacia Cup 2021: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 2 points. Demacia Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Top Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| League of Legends Asia Invitational 20252025 · International · Weibo Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Esports World Cup 20242024 · International · Top Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Top Esports | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · Top Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20222022 · worlds · Top Esports | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · FunPlus Phoenix | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Mid-Season Cup 20202020 · International · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20192019 · worlds · FunPlus Phoenix | Champion | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
20 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Top Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Top Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Weibo Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛最有价值选手(MVP)source ↗2024 · LPL · lpl-2024-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: Expert vote.
|
| 常规赛第一最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 30 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| Demacia Cup 20242024 · LPL · Weibo Gaming | Places 3–4 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Top Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20232023 · LPL · Top Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Top Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| Demacia Cup 20212021 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · FunPlus Phoenix | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| Demacia Cup 20202020 · LPL · FunPlus Phoenix | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · FunPlus Phoenix | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · FunPlus Phoenix | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Championship 20172017 · LPL · Suning | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 20172017 · LPL · Young Miracles | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2022 · LPL · Top Esports · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2022 · LPL · Top Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 56 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| All-Pro 2nd teamsource ↗2020 · LPL · FunPlus Phoenix · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 50 games played. Selection: unknown.
|
| Jungle of the Yearsource ↗2019 · LPL · FunPlus Phoenix · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LPL · FunPlus Phoenix · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown.
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| Finals MVPsource ↗2019 · International · FunPlus Phoenix · finals mvp | Split / final honor | Source detailsReviewed Worlds 2019 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 18 games played. Selection: unknown.
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