Where TheShy stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
Explore TheShy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 56 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 56 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 56 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 40.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 27.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 56 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 22.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2026 · Split 3 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| Worlds 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Gnar | Loss | 3 / 4 / 8 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Rumble | Loss | 3 / 4 / 2 |
| 7 Nov 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Kled | Loss | 0 / 6 / 5 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | K'Sante | Win | 3 / 3 / 5 |
| 4 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Ornn | Win | 1 / 1 / 5 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Vayne | Loss | 1 / 6 / 5 |
| 3 Nov 2026 | Worlds 2026 | Invictus GamingvsTop Esports | Series ↗ | Gnar | Win | 3 / 1 / 12 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Jayce | Win | 2 / 0 / 2 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Zaahen | Loss | 0 / 4 / 3 |
| 28 Oct 2026 | Worlds 2026 | Invictus GamingvsLyon | Series ↗ | Ornn | Win | 2 / 0 / 5 |
| 25 Oct 2026 | Worlds 2026 | Invictus GamingvsHanwha Life Esports | Series ↗ | Kled | Win | 3 / 4 / 15 |
| 24 Oct 2026 | Worlds 2026 | Invictus GamingvsTeam Secret Whales | Series ↗ | K'Sante | Win | 7 / 3 / 7 |
| 23 Oct 2026 | Worlds 2026 | Invictus GamingvsGen.G | Series ↗ | Rumble | Loss | 1 / 5 / 6 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Dr. Mundo | Win | 5 / 5 / 8 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Jayce | Loss | 2 / 8 / 4 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | K'Sante | Win | 1 / 2 / 13 |
| 19 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsJD Gaming | — | Gnar | Win | 0 / 1 / 5 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Gnar | Loss | 3 / 2 / 4 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Rumble | Loss | 2 / 6 / 6 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Camille | Loss | 1 / 6 / 2 |
| 17 Sept 2026 | LPL 2026 · Regional Finals | Invictus GamingvsTop Esports | — | Yorick | Win | 2 / 1 / 6 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Anivia | Loss | 1 / 4 / 0 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Gwen | Win | 0 / 3 / 2 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Jayce | Loss | 1 / 2 / 0 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Invictus GamingvsAnyone's Legend | — | Varus | Loss | 1 / 6 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 539 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.35 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Kill participation | 59.2% | 46.8 | 34 games · 127 peers |
| 2017 | Tier 1 | Damage share | 26.2% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 577 | 100.0 | 57 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.89 | 81.0 | 58 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 53.0% | 8.8 | 58 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.9% | 85.7 | 57 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +485 | 99.2 | 56 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.02 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 570 | 99.2 | 84 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.13 | 58.9 | 84 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 53.4% | 29.7 | 84 games · 129 peers |
| 2019 | Tier 1 | Damage share | 26.2% | 93.8 | 84 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +622 | 94.5 | 83 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.78 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 641 | 99.2 | 99 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.00 | 79.8 | 99 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 53.7% | 15.6 | 99 games · 129 peers |
| 2020 | Tier 1 | Damage share | 28.9% | 99.2 | 99 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +568 | 95.2 | 98 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.77 | 1.6 | 99 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 580 | 99.2 | 58 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.08 | 79.8 | 59 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 48.3% | 2.4 | 59 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.9% | 95.2 | 58 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +346 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 0.85 | 10.5 | 59 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 622 | 99.1 | 93 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.36 | 71.8 | 93 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 55.9% | 53.8 | 93 games · 118 peers |
| 2022 | Tier 1 | Damage share | 29.3% | 100.0 | 93 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.86 | 11.1 | 93 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 541 | 90.9 | 99 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.09 | 57.6 | 99 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 46.8% | 7.1 | 99 games · 100 peers |
| 2023 | Tier 1 | Damage share | 25.2% | 94.9 | 99 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.00 | 28.3 | 99 games · 100 peers |
| 2025 | Tier 1 | Damage / min | 667 | 95.2 | 140 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.56 | 12.9 | 140 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 54.9% | 32.3 | 139 games · 63 peers |
| 2025 | Tier 1 | Damage share | 23.6% | 79.0 | 140 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.88 | 9.7 | 140 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 635 | 73.8 | 43 games · 66 peers |
| 2026 | Tier 1 | CS / min | 7.98 | 4.6 | 43 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 45.4% | 7.7 | 43 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.5% | 21.5 | 43 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | +240 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.13 | 4.6 | 43 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2017–2026 · All seasons · 62 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 71 | |||||||||
| Jayce | 65 | |||||||||
| Rumble | 50 | |||||||||
| Kennen | 47 | |||||||||
| Aatrox | 45 | |||||||||
| K'Sante | 42 | |||||||||
| Renekton | 42 | |||||||||
| Ornn | 38 | |||||||||
| All games | 44 | 73 | 114 | 102 | 59 | 93 | 118 | 144 | 56 | 803 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 34. Number of games won in this selection. Based on 56 of 56 games. | Losses: 22. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 60.7%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.54. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.14. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.36. Average assists per game. Based on 56 of 56 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2025 | Games: 144. Number of individual games played in this selection. Based on 144 of 144 games. | Wins: 84. Number of games won in this selection. Based on 144 of 144 games. | Losses: 60. Number of games lost in this selection. Based on 144 of 144 games. | Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games. | Kills / game: 2.84. Average kills per game. Based on 144 of 144 games. | Deaths / game: 3.68. Average deaths per game. Based on 144 of 144 games. | Assists / game: 6.28. Average assists per game. Based on 144 of 144 games. | Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 144 of 144 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded. |
| 2023 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 72. Number of games won in this selection. Based on 118 of 118 games. | Losses: 46. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 61.0%. The percentage of games won. Based on 118 of 118 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 2.18. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.90. Average deaths per game. Based on 118 of 118 games. | Assists / game: 4.36. Average assists per game. Based on 118 of 118 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2022 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 52. Number of games won in this selection. Based on 93 of 93 games. | Losses: 41. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 55.9%. The percentage of games won. Based on 93 of 93 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.66. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.35. Average deaths per game. Based on 93 of 93 games. | Assists / game: 4.45. Average assists per game. Based on 93 of 93 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2021 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 30. Number of games won in this selection. Based on 59 of 59 games. | Losses: 29. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.86. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.42. Average deaths per game. Based on 59 of 59 games. | Assists / game: 4.69. Average assists per game. Based on 59 of 59 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2020 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 2.98. Average kills per game. Based on 102 of 102 games. | Deaths / game: 4.09. Average deaths per game. Based on 102 of 102 games. | Assists / game: 5.06. Average assists per game. Based on 102 of 102 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2019 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 72. Number of games won in this selection. Based on 114 of 114 games. | Losses: 42. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 63.2%. The percentage of games won. Based on 114 of 114 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.33. Average kills per game. Based on 114 of 114 games. | Deaths / game: 3.35. Average deaths per game. Based on 114 of 114 games. | Assists / game: 5.75. Average assists per game. Based on 114 of 114 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 114 games. Games without the required stats are excluded. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games. |
| 2018 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 62. Number of games won in this selection. Based on 73 of 73 games. | Losses: 11. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 84.9%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.21. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.52. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.53. Average assists per game. Based on 73 of 73 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 73 games. Games without the required stats are excluded. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2017 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 29. Number of games won in this selection. Based on 44 of 44 games. | Losses: 15. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.77. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.50. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.02. Average assists per game. Based on 44 of 44 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 44 games. Games without the required stats are excluded. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 37 of 44 games. Games without the required stats are excluded. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 37 of 44 games. Games without the required stats are excluded. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 2 major honors
1 Domestic · 3 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2017 | Invictus Gaming | 8 |
| LPL 2017 Summer Playoffs | Invictus Gaming | 26 |
| LPL 2018 Spring Playoffs | Invictus Gaming | 34 |
| LPL 2018 Summer Playoffs | Invictus Gaming | 24 |
| LPL 2019 Regional Finals | Invictus Gaming | 10 |
| LPL 2019 Spring Playoffs | Invictus Gaming | 34 |
| LPL 2019 Summer Playoffs | Invictus Gaming | 40 |
| LPL 2020 Spring Playoffs | Invictus Gaming | 46 |
| LPL 2020 Summer Playoffs | Invictus Gaming | 44 |
| LPL 2021 Spring Playoffs | Invictus Gaming | 41 |
| LPL 2021 Summer Playoffs | Invictus Gaming | 18 |
| LPL 2022 Spring Playoffs | Weibo Gaming | 48 |
| LPL 2022 Summer Playoffs | Weibo Gaming | 45 |
| LPL 2023 Spring Playoffs | Weibo Gaming | 42 |
| LPL 2023 Summer Playoffs | Weibo Gaming | 48 |
| LPL 2025 Grand Finals | Invictus Gaming | 42 |
| LPL 2025 Split 1 Playoffs | Invictus Gaming | 15 |
| LPL 2025 Split 2 Playoffs | Invictus Gaming | 75 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2022 · LPL · lpl-2022-spring. TheShy.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2025 · LPL · lpl-2025-split-2. TheShy.
regular · edition · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LPL · lpl-2020-summer. TheShy.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LPL · lpl-2025-split-1. TheShy.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LPL · lpl-2025-season. TheShy.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. TheShy.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2019 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2019 · LPL · lpl-2019-annual. TheShy.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2018 · LPL · lpl-2018-annual. TheShy.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. TheShy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. TheShy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. TheShy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. TheShy.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. TheShy.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Championship 2017 · 1 points. Demacia Championship 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · Invictus Gaming | Place 17 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20232023 · worlds · Weibo Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| Mid-Season Cup 20202020 · International · Invictus Gaming | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20192019 · worlds · Invictus Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20182018 · worlds · Invictus Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Invictus Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · Invictus Gaming · all pro | top · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown.
|
| proteamsource ↗2025 · LPL · lpl-2025-season · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 32 games played. Selection: unknown.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 75 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| LPL 2019 Spring Playoffs2019 · LPL · Invictus Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Invictus Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Invictus Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| Demacia Championship 20172017 · LPL · Invictus Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 20172017 · LPL · Invictus Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Invictus Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| 3rd All Pro Teamsource ↗2025 · LPL · lpl-2025-split-1 · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 11 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 53 games played. Selection: Expert vote.
|
| 常规赛第二最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2022 · LPL · Weibo Gaming · all pro | top · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2020 · LPL · Invictus Gaming · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 46 games played. Selection: unknown.
|
| proteamsource ↗2020 · LPL · lpl-2020-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| Top of the Yearsource ↗2019 · LPL · Invictus Gaming · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 34 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LPL · Invictus Gaming · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 34 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · LPL · Invictus Gaming · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 40 games played. Selection: unknown.
|
| Top of the Yearsource ↗2018 · LPL · Invictus Gaming · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 34 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2018 · LPL · Invictus Gaming · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 34 games played. Selection: unknown.
|