Where Swift stands
2018 · Jungle · Domestic games
Baek Da-hoon백다훈
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Swift’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 65 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 1. Number of games won in this selection. Based on 11 of 11 games. | Losses: 10. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 9.1%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 65 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 65 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2018 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LPL 2018 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 21.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 5.42. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 12 Aug 2018 | LPL 2018 · Summer | Vici GamingvsLGD Gaming | Nocturne | Loss | 2 / 3 / 3 |
| 12 Aug 2018 | LPL 2018 · Summer | Vici GamingvsLGD Gaming | Sejuani | Loss | 1 / 5 / 8 |
| 10 Aug 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Lee Sin | Loss | 2 / 5 / 9 |
| 10 Aug 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Kindred | Loss | 0 / 4 / 0 |
| 10 Aug 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Skarner | Win | 1 / 0 / 8 |
| 5 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTeam WE | Trundle | Loss | 0 / 3 / 2 |
| 5 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTeam WE | Trundle | Loss | 4 / 2 / 0 |
| 5 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTeam WE | Nidalee | Win | 4 / 3 / 10 |
| 1 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTop Esports | Taliyah | Loss | 1 / 4 / 6 |
| 1 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTop Esports | Kindred | Loss | 2 / 3 / 8 |
| 30 Jul 2018 | LPL 2018 · Summer | Vici GamingvsRogue Warriors | Graves | Loss | 3 / 4 / 6 |
| 30 Jul 2018 | LPL 2018 · Summer | Vici GamingvsRogue Warriors | Kindred | Loss | 1 / 4 / 2 |
| 27 Jul 2018 | LPL 2018 · Summer | Vici GamingvsFunPlus Phoenix | Gragas | Loss | 1 / 2 / 1 |
| 27 Jul 2018 | LPL 2018 · Summer | Vici GamingvsFunPlus Phoenix | Nidalee | Win | 4 / 1 / 9 |
| 27 Jul 2018 | LPL 2018 · Summer | Vici GamingvsFunPlus Phoenix | Trundle | Loss | 1 / 6 / 1 |
| 22 Jul 2018 | LPL 2018 · Summer | Vici GamingvsSnake Esports | Kindred | Loss | 2 / 8 / 7 |
| 22 Jul 2018 | LPL 2018 · Summer | Vici GamingvsSnake Esports | Gragas | Loss | 2 / 5 / 5 |
| 17 Jul 2018 | LPL 2018 · Summer | Vici GamingvsEDward Gaming | Taliyah | Loss | 8 / 6 / 10 |
| 17 Jul 2018 | LPL 2018 · Summer | Vici GamingvsEDward Gaming | Gragas | Loss | 1 / 4 / 4 |
| 15 Jul 2018 | LPL 2018 · Summer | Vici GamingvsOh My God | Trundle | Loss | 1 / 1 / 3 |
| 15 Jul 2018 | LPL 2018 · Summer | Vici GamingvsOh My God | Sejuani | Loss | 0 / 3 / 5 |
| 15 Jul 2018 | LPL 2018 · Summer | Vici GamingvsOh My God | Nidalee | Win | 4 / 3 / 9 |
| 30 Jun 2018 | LPL 2018 · Summer | Vici GamingvsJD Gaming | Camille | Loss | 0 / 5 / 5 |
| 30 Jun 2018 | LPL 2018 · Summer | Vici GamingvsJD Gaming | Camille | Loss | 3 / 6 / 7 |
| 27 Jun 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Taliyah | Loss | 3 / 4 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 2.97 | 30.6 | 27 games · 50 peers |
| 2014 | Tier 1 | Kill participation | 68.6% | 55.1 | 27 games · 50 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.26 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 76.5% | 94.6 | 61 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 380 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 4.35 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Kill participation | 70.2% | 43.4 | 75 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.5% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 280 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.45 | 49.2 | 91 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 69.6% | 64.3 | 97 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 252 | 68.1 | 65 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.31 | 74.6 | 65 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.2% | 45.7 | 64 games · 139 peers |
| 2018 | Tier 1 | Damage share | 14.3% | 79.0 | 65 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −130 | 26.8 | 61 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.49 | — | Less than 80% valid observation coverage |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2014–2018 · All seasons · 32 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Lee Sin | 49 | |||||
| Rek'Sai | 45 | |||||
| Gragas | 41 | |||||
| Nidalee | 40 | |||||
| Elise | 26 | |||||
| Graves | 26 | |||||
| Sejuani | 25 | |||||
| Kha'Zix | 22 | |||||
| All games | 37 | 94 | 100 | 97 | 65 | 393 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 16. Number of games won in this selection. Based on 65 of 65 games. | Losses: 49. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 24.6%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 1.88. Average kills per game. Based on 65 of 65 games. | Deaths / game: 3.25. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.15. Average assists per game. Based on 65 of 65 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded. |
| 2017 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 48. Number of games won in this selection. Based on 97 of 97 games. | Losses: 49. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 49.5%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.45. Average kills per game. Based on 97 of 97 games. | Deaths / game: 3.34. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.98. Average assists per game. Based on 97 of 97 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 97 games. Games without the required stats are excluded. | CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 91 of 97 games. Games without the required stats are excluded. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 87 of 97 games. Games without the required stats are excluded. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2016 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 46. Number of games won in this selection. Based on 100 of 100 games. | Losses: 54. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 46.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 100 games. Games without the required stats are excluded. | Kills / game: 3.17. Average kills per game. Based on 99 of 100 games. Games without the required stats are excluded. | Deaths / game: 3.20. Average deaths per game. Based on 100 of 100 games. | Assists / game: 6.72. Average assists per game. Based on 99 of 100 games. Games without the required stats are excluded. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 100 games. Games without the required stats are excluded. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 84 of 100 games. Games without the required stats are excluded. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 73 of 100 games. Games without the required stats are excluded. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 100 games. Games without the required stats are excluded. |
| 2015 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 58. Number of games won in this selection. Based on 94 of 94 games. | Losses: 36. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 61.7%. The percentage of games won. Based on 94 of 94 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 3.12. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.26. Average deaths per game. Based on 94 of 94 games. | Assists / game: 9.62. Average assists per game. Based on 94 of 94 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 94 games. | CS / min: 3.67. Minions and monsters killed per minute, averaged across games. Based on 56 of 94 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 94 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2014 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 17. Number of games won in this selection. Based on 37 of 37 games. | Losses: 20. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.86. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.46. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.19. Average assists per game. Based on 37 of 37 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 37 games. | CS / min: 2.95. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 291. Total gold gained per minute, averaged across games. Based on 19 of 37 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Qiao Gu Reapers | 40 |
| LPL 2016 Summer Playoffs | Newbee | 39 |
| LPL 2017 Spring Playoffs | Newbee | 48 |
| LPL 2017 Summer Playoffs | Newbee | 42 |
| LPL 2018 Spring Playoffs | Vici Gaming | 28 |
| LPL 2018 Summer Playoffs | Vici Gaming | 37 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LPL 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 Cologne · 4 points. IEM Season 10 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 8 points. LPL 2015 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 0.67 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1/5 = 2/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2017 · LPL 2017 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 Cologne2015 · International · Qiao Gu Reapers | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2017 Spring Playoffs2017 · LPL · Newbee | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Newbee | Place 6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| Demacia Cup 20162016 · LPL · Newbee | Places 14–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Qiao Gu Reapers | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Qiao Gu Reapers | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 20 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Qiao Gu Reapers | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Qiao Gu Reapers | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Champions 2014 Spring2014 · LCK · CJ Entus Frost | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
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| Champions 2014 Summer2014 · LCK · CJ Entus Frost | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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| Champions 2014 Winter2014 · LCK · Xenics Storm | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
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No results in this selection.