Where Serin stands
All seasons · Mid · Domestic games
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 57 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Serin’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 65 of 517 games in this selection. | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 38. Number of games won in this selection. Based on 65 of 65 games. | Losses: 27. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 58 of 517 games in this selection. | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 33. Number of games won in this selection. Based on 58 of 58 games. | Losses: 25. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 56.9%. The percentage of games won. Based on 58 of 58 games. | KDA: 6.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 33 of 517 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 818. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 31 of 517 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 20. Number of games won in this selection. Based on 31 of 31 games. | Losses: 11. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 7.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 23 of 517 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 12. Number of games won in this selection. Based on 23 of 23 games. | Losses: 11. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 20 of 517 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 19 of 517 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 10. Number of games won in this selection. Based on 19 of 19 games. | Losses: 9. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 517 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 18 of 517 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 9. Number of games won in this selection. Based on 18 of 18 games. | Losses: 9. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 517 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LEC 2026 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 15.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 1.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LEC 2026 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 21.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LEC 2026 · Versus | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| EMEA Masters 2025 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LFL 2025 · Flash In | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LFL 2025 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LFL 2025 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 6.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| EMEA Masters 2024 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 912. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| PRM 2024 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Aug 2026 | LEC 2026 · Summer | Team HereticsvsMovistar KOI | Series ↗ | Syndra | Loss | 2 / 4 / 2 |
| 30 Aug 2026 | LEC 2026 · Summer | Team HereticsvsMovistar KOI | Series ↗ | Azir | Loss | 0 / 2 / 1 |
| 28 Aug 2026 | LEC 2026 · Summer | Team HereticsvsShifters | Series ↗ | Ryze | Loss | 1 / 1 / 4 |
| 28 Aug 2026 | LEC 2026 · Summer | Team HereticsvsShifters | Series ↗ | Orianna | Loss | 1 / 2 / 4 |
| 23 Aug 2026 | LEC 2026 · Summer | Team HereticsvsGiantX | Series ↗ | Orianna | Loss | 3 / 3 / 5 |
| 23 Aug 2026 | LEC 2026 · Summer | Team HereticsvsGiantX | Series ↗ | Ryze | Loss | 3 / 4 / 1 |
| 21 Aug 2026 | LEC 2026 · Summer | Team HereticsvsSK Gaming | Series ↗ | Ryze | Win | 4 / 1 / 7 |
| 21 Aug 2026 | LEC 2026 · Summer | Team HereticsvsSK Gaming | Series ↗ | Orianna | Win | 3 / 1 / 14 |
| 17 Aug 2026 | LEC 2026 · Summer | Team HereticsvsNatus Vincere | Series ↗ | Orianna | Loss | 1 / 1 / 0 |
| 17 Aug 2026 | LEC 2026 · Summer | Team HereticsvsNatus Vincere | Series ↗ | Locke | Loss | 2 / 4 / 3 |
| 9 Aug 2026 | LEC 2026 · Summer | Team HereticsvsG2 Esports | Series ↗ | Orianna | Loss | 0 / 3 / 4 |
| 9 Aug 2026 | LEC 2026 · Summer | Team HereticsvsG2 Esports | Series ↗ | Syndra | Loss | 2 / 3 / 2 |
| 7 Aug 2026 | LEC 2026 · Summer | Team HereticsvsFnatic | Series ↗ | Azir | Win | 5 / 1 / 7 |
| 7 Aug 2026 | LEC 2026 · Summer | Team HereticsvsFnatic | Series ↗ | Syndra | Loss | 0 / 2 / 1 |
| 7 Aug 2026 | LEC 2026 · Summer | Team HereticsvsFnatic | Series ↗ | Akali | Win | 3 / 0 / 1 |
| 3 Aug 2026 | LEC 2026 · Summer | Team HereticsvsKarmine Corp | Series ↗ | Azir | Loss | 2 / 3 / 0 |
| 3 Aug 2026 | LEC 2026 · Summer | Team HereticsvsKarmine Corp | Series ↗ | Cassiopeia | Loss | 3 / 3 / 0 |
| 31 Jul 2026 | LEC 2026 · Summer | Team HereticsvsTeam Vitality | Series ↗ | Galio | Loss | 3 / 5 / 4 |
| 31 Jul 2026 | LEC 2026 · Summer | Team HereticsvsTeam Vitality | Series ↗ | Jayce | Loss | 1 / 1 / 3 |
| 3 May 2026 | LEC 2026 · Spring | Team HereticsvsShifters | Series ↗ | Annie | Loss | 2 / 5 / 3 |
| 3 May 2026 | LEC 2026 · Spring | Team HereticsvsShifters | Series ↗ | Aurora | Loss | 1 / 5 / 6 |
| 2 May 2026 | LEC 2026 · Spring | Team HereticsvsFnatic | Series ↗ | Mel | Loss | 1 / 4 / 1 |
| 2 May 2026 | LEC 2026 · Spring | Team HereticsvsFnatic | Series ↗ | Aurora | Loss | 4 / 3 / 2 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team HereticsvsGiantX | Series ↗ | Annie | Loss | 3 / 4 / 7 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | Team HereticsvsGiantX | Series ↗ | Ryze | Loss | 2 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 501 | 59.8 | 48 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.14 | 30.6 | 48 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.9% | 36.6 | 48 games · 124 peers |
| 2020 | Tier 1 | Damage share | 24.4% | 13.1 | 48 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −196 | 21.3 | 47 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.94 | 13.0 | 48 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 486 | 54.0 | 47 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.51 | 66.9 | 47 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 71.5% | 92.7 | 47 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.9% | 64.5 | 47 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +261 | 82.9 | 47 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.82 | 2.4 | 47 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 639 | 97.4 | 51 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.55 | 53.0 | 51 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.4% | 82.6 | 51 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.7% | 96.5 | 51 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +381 | 92.3 | 51 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 0.98 | 20.0 | 51 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 624 | 28.8 | 55 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.81 | 34.8 | 55 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 65.6% | 59.1 | 55 games · 67 peers |
| 2026 | Tier 1 | Damage share | 26.3% | 87.9 | 55 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −357 | 1.6 | 55 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.11 | 3.0 | 55 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. Season labels follow the competition season.
2019–2026 · All seasons · 57 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 65 | ||||||||
| Orianna | 58 | ||||||||
| Corki | 33 | ||||||||
| Ahri | 31 | ||||||||
| Ryze | 23 | ||||||||
| Akali | 20 | ||||||||
| Sylas | 19 | ||||||||
| Syndra | 18 | ||||||||
| All games | 16 | 95 | 54 | 63 | 52 | 92 | 86 | 59 | 517 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 14. Number of games won in this selection. Based on 59 of 59 games. | Losses: 45. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 23.7%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 2.53. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.44. Average deaths per game. Based on 59 of 59 games. | Assists / game: 3.76. Average assists per game. Based on 59 of 59 games. | Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2025 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 53. Number of games won in this selection. Based on 86 of 86 games. | Losses: 33. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 61.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 5.08. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.12. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.71. Average assists per game. Based on 86 of 86 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2024 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 56. Number of games won in this selection. Based on 92 of 92 games. | Losses: 36. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 6.15. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.32. Average deaths per game. Based on 92 of 92 games. | Assists / game: 6.85. Average assists per game. Based on 92 of 92 games. | Damage / min: 850. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 26. Number of games won in this selection. Based on 52 of 52 games. | Losses: 26. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 3.62. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.12. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.42. Average assists per game. Based on 52 of 52 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 42. Number of games won in this selection. Based on 63 of 63 games. | Losses: 21. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 66.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.56. Average kills per game. Based on 63 of 63 games. | Deaths / game: 1.78. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.51. Average assists per game. Based on 63 of 63 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 31. Number of games won in this selection. Based on 54 of 54 games. | Losses: 23. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.89. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.80. Average deaths per game. Based on 54 of 54 games. | Assists / game: 7.24. Average assists per game. Based on 54 of 54 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 76. Number of games won in this selection. Based on 95 of 95 games. | Losses: 19. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 80.0%. The percentage of games won. Based on 95 of 95 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 5.24. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.06. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.19. Average assists per game. Based on 95 of 95 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2019 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 1. Number of games won in this selection. Based on 16 of 16 games. | Losses: 15. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 6.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.13. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.56. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.63. Average assists per game. Based on 16 of 16 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Istanbul Wildcats | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20222022 · worlds · Istanbul Wildcats | Places 23–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Istanbul Wildcats | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Versus Playoffs2026 · LEC · Team Heretics | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
No results in this selection.