League of Legends
Flash In · Season 2025
Cumulative records are published once a phase is complete. Completed phases shown: Group stage, Playoffs. Game and series records appear on each match.
| Mersa | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Kryze | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Markoon | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| Decay | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| TakeSet | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 47.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| SamD | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 947. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Prime | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Howling | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Sertuss | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Theocacs | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.68. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| SlowQ | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 3XA | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 857. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Piero | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Maynter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Boukada | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.99. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Jezu | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Ragner | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Xerxe | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Zoelys | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Serin | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Keduii | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 878. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Szygenda | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Doss | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| Rhilech | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| OMON | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗