Games Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.46
Win rate Win rate: 67.4%. The percentage of games won. Based on 46 of 46 games.67.4%
KDA KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.4.74
Damage / min Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.808
CS / min CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.10.31
Kill participation Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.57.0%
More statistics Totals, economy & laning +
WinsWins: 31. Number of games won in this selection. Based on 46 of 46 games.
LossesLosses: 15. Number of games lost in this selection. Based on 46 of 46 games.
KillsKills: 225. Total kills in games where kills are available. Based on 46 of 46 games.
DeathsDeaths: 103. Total deaths in games where deaths are available. Based on 46 of 46 games.
AssistsAssists: 263. Total assists in games where assists are available. Based on 46 of 46 games.
Gold / minGold / min: 509. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Damage shareDamage share: 25.8%. The player's share of team damage to enemy champions, averaged across games. Based on 46 of 46 games.
Earned gold shareEarned gold share: 26.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 46 of 46 games.
Gold diff @15Gold diff @15: +35. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
CS diff @15CS diff @15: +6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
XP diff @15XP diff @15: +221. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
Vision score / minVision score / min: 1.32. Vision score per minute, averaged across games where the statistic is supported. Based on 46 of 46 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where 3XA stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 769 damage per minute. Percentile: 40%. Rank: 7th of 11769
Value: 769 damage per minute. Percentile: 40%. Rank: 7th of 11
Value: 10.37 CS per minute. Percentile: 100%. Rank: 1st of 1110.37
Value: 10.37 CS per minute. Percentile: 100%. Rank: 1st of 11
Value: 57.7% kill participation. Percentile: 10%. Rank: 10th of 1157.7%
Value: 57.7% kill participation. Percentile: 10%. Rank: 10th of 11
Value: 25.2% damage share. Percentile: 10%. Rank: 10th of 1125.2%
Value: 25.2% damage share. Percentile: 10%. Rank: 10th of 11
Value: 1.37 vision score per minute. Percentile: 100%. Rank: 1st of 111.37
Value: 1.37 vision score per minute. Percentile: 100%. Rank: 1st of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal9 games
Ezreal: 27.6% earned gold share and 32.0% damage share. Means across the same 9 games with both values available; 9 total champion games.32%
?
Varus9 games
Varus: 25.7% earned gold share and 24.2% damage share. Means across the same 9 games with both values available; 9 total champion games.24%
?
Corki6 games
Corki: 26.9% earned gold share and 28.1% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Jhin6 games
Jhin: 26.1% earned gold share and 21.1% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
46 games
Opponent
WinsLosses
Win rate
GAGalionsGalions: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
SKSkillcampSkillcamp: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
TPTLN PiratesTLN Pirates: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
BEBBarcząca Esports by YumisuBarcząca Esports by Yumisu: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
BIGBerlin International GamingBerlin International Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
3E3BL Esports3BL Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
GNG2 NORDG2 NORD: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
JOJoblifeJoblife: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
46 games
93.8%win rate when ahead at 15 minutes 15 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore 3XA’s 2026 performances. Select a point to open its story.
46 plotted games
WinLoss— Median in selection
46 / 46 selected games have both values.Median damage / min: 780
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 46 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 8. Number of games won in this selection. Based on 9 of 9 games.
Losses: 1. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 1,077. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 46 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 46 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 8.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 46 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 952. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 46 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 11.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.81. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 46 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 46 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 891. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 10.37. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2020–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
613
38.1
52 games · 106 peers
2023
Tier 1
CS / min
10.07
88.6
52 games · 106 peers
2023
Tier 1
Kill participation
67.0%
39.0
52 games · 106 peers
2023
Tier 1
Damage share
29.0%
63.8
52 games · 106 peers
2023
Tier 1
Gold diff @15
−143
27.4
52 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.47
80.0
52 games · 106 peers
2024
Tier 1
Damage / min
641
32.7
33 games · 102 peers
2024
Tier 1
CS / min
9.24
73.3
33 games · 102 peers
2024
Tier 1
Kill participation
67.7%
48.5
33 games · 102 peers
2024
Tier 1
Damage share
27.0%
50.5
33 games · 102 peers
2024
Tier 1
Gold diff @15
−89
39.2
33 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
2026
Total
?Aphelios
55
?Ezreal
42
?Xayah
39
?Kalista
36
?Jhin
35
?Varus
31
?Zeri
28
?Kai'Sa
26
All games
53
41
101
52
33
127
46
453
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 31. Number of games won in this selection. Based on 46 of 46 games.
Losses: 15. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 67.4%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 4.89. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.24. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.72. Average assists per game. Based on 46 of 46 games.
Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 509. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 85. Number of games won in this selection. Based on 127 of 127 games.
Losses: 42. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 66.9%. The percentage of games won. Based on 127 of 127 games.
KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 5.80. Average kills per game. Based on 127 of 127 games.
Deaths / game: 1.86. Average deaths per game. Based on 127 of 127 games.
Assists / game: 6.39. Average assists per game. Based on 127 of 127 games.
Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 481. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 14. Number of games won in this selection. Based on 33 of 33 games.
Losses: 19. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 42.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 4.61. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.73. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.03. Average assists per game. Based on 33 of 33 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 23. Number of games won in this selection. Based on 52 of 52 games.
Losses: 29. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 3.83. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.19. Average deaths per game. Based on 52 of 52 games.
Assists / game: 4.40. Average assists per game. Based on 52 of 52 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 10.07. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 74. Number of games won in this selection. Based on 101 of 101 games.
Losses: 27. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 73.3%. The percentage of games won. Based on 101 of 101 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 4.63. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.40. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.82. Average assists per game. Based on 101 of 101 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 471. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 17. Number of games won in this selection. Based on 41 of 41 games.
Losses: 24. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.73. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.34. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.71. Average assists per game. Based on 41 of 41 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 30. Number of games won in this selection. Based on 53 of 53 games.
Losses: 23. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 4.57. Average kills per game. Based on 53 of 53 games.
Deaths / game: 3.17. Average deaths per game. Based on 53 of 53 games.
Assists / game: 7.28. Average assists per game. Based on 53 of 53 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2023 · LEC · lec-2023-winter. 3XA.